| Index: bench/EncoderBench.cpp
|
| diff --git a/bench/EncoderBench.cpp b/bench/EncoderBench.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8a82a7cf0612553a4ea4bccd5f0100f5f86ad643
|
| --- /dev/null
|
| +++ b/bench/EncoderBench.cpp
|
| @@ -0,0 +1,81 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "Benchmark.h"
|
| +#include "Resources.h"
|
| +#include "SkBitmap.h"
|
| +#include "SkData.h"
|
| +#include "SkImageEncoder.h"
|
| +
|
| +class EncodeBench : public Benchmark {
|
| +public:
|
| + EncodeBench(const char* filename, SkImageEncoder::Type type, int quality)
|
| + : fFilename(filename)
|
| + , fType(type)
|
| + , fQuality(quality)
|
| + {
|
| + // Set the name of the bench
|
| + SkString name("Encode_");
|
| + name.append(filename);
|
| + name.append("_");
|
| + switch (type) {
|
| + case SkImageEncoder::kJPEG_Type:
|
| + name.append("JPEG");
|
| + break;
|
| + case SkImageEncoder::kPNG_Type:
|
| + name.append("PNG");
|
| + break;
|
| + case SkImageEncoder::kWEBP_Type:
|
| + name.append("WEBP");
|
| + break;
|
| + default:
|
| + name.append("Unknown");
|
| + break;
|
| + }
|
| +
|
| + fName = name;
|
| + }
|
| +
|
| + bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
|
| +
|
| + const char* onGetName() override { return fName.c_str(); }
|
| +
|
| + void onPreDraw(SkCanvas*) override {
|
| +#ifdef SK_DEBUG
|
| + bool result =
|
| +#endif
|
| + GetResourceAsBitmap(fFilename, &fBitmap);
|
| + SkASSERT(result);
|
| + }
|
| +
|
| + void onDraw(int loops, SkCanvas*) override {
|
| + for (int i = 0; i < loops; i++) {
|
| + SkAutoTUnref<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType, fQuality));
|
| + SkASSERT(data);
|
| + }
|
| + }
|
| +
|
| +private:
|
| + const char* fFilename;
|
| + const SkImageEncoder::Type fType;
|
| + const int fQuality;
|
| + SkString fName;
|
| + SkBitmap fBitmap;
|
| +};
|
| +
|
| +
|
| +// The Android Photos app uses a quality of 90 on JPEG encodes
|
| +DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type, 90));
|
| +DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kJPEG_Type, 90));
|
| +
|
| +// PNG encodes are lossless so quality should be ignored
|
| +DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type, 90));
|
| +DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kPNG_Type, 90));
|
| +
|
| +// TODO: What is the appropriate quality to use to benchmark WEBP encodes?
|
| +DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type, 90));
|
| +DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kWEBP_Type, 90));
|
|
|