OLD | NEW |
(Empty) | |
| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "Benchmark.h" |
| 9 #include "Resources.h" |
| 10 #include "SkBitmap.h" |
| 11 #include "SkData.h" |
| 12 #include "SkImageEncoder.h" |
| 13 |
| 14 class EncodeBench : public Benchmark { |
| 15 public: |
| 16 EncodeBench(const char* filename, SkImageEncoder::Type type, int quality) |
| 17 : fFilename(filename) |
| 18 , fType(type) |
| 19 , fQuality(quality) |
| 20 { |
| 21 // Set the name of the bench |
| 22 SkString name("Encode_"); |
| 23 name.append(filename); |
| 24 name.append("_"); |
| 25 switch (type) { |
| 26 case SkImageEncoder::kJPEG_Type: |
| 27 name.append("JPEG"); |
| 28 break; |
| 29 case SkImageEncoder::kPNG_Type: |
| 30 name.append("PNG"); |
| 31 break; |
| 32 case SkImageEncoder::kWEBP_Type: |
| 33 name.append("WEBP"); |
| 34 break; |
| 35 default: |
| 36 name.append("Unknown"); |
| 37 break; |
| 38 } |
| 39 |
| 40 fName = name; |
| 41 } |
| 42 |
| 43 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } |
| 44 |
| 45 const char* onGetName() override { return fName.c_str(); } |
| 46 |
| 47 void onPreDraw(SkCanvas*) override { |
| 48 #ifdef SK_DEBUG |
| 49 bool result = |
| 50 #endif |
| 51 GetResourceAsBitmap(fFilename, &fBitmap); |
| 52 SkASSERT(result); |
| 53 } |
| 54 |
| 55 void onDraw(int loops, SkCanvas*) override { |
| 56 for (int i = 0; i < loops; i++) { |
| 57 SkAutoTUnref<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType,
fQuality)); |
| 58 SkASSERT(data); |
| 59 } |
| 60 } |
| 61 |
| 62 private: |
| 63 const char* fFilename; |
| 64 const SkImageEncoder::Type fType; |
| 65 const int fQuality; |
| 66 SkString fName; |
| 67 SkBitmap fBitmap; |
| 68 }; |
| 69 |
| 70 |
| 71 // The Android Photos app uses a quality of 90 on JPEG encodes |
| 72 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type,
90)); |
| 73 DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kJPEG_Type,
90)); |
| 74 |
| 75 // PNG encodes are lossless so quality should be ignored |
| 76 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type,
90)); |
| 77 DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kPNG_Type, 9
0)); |
| 78 |
| 79 // TODO: What is the appropriate quality to use to benchmark WEBP encodes? |
| 80 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type,
90)); |
| 81 DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kWEBP_Type,
90)); |
OLD | NEW |