| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index 4f09ebae00b4556edf52cdb85b6a34d9035277fc..b01310ef8c67a1de1d1e098295a366763e5ed940 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -920,12 +920,13 @@ bool GrGLGpu::onTransferPixels(GrSurface* surface,
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|
|
| bool success = false;
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| GrMipLevel mipLevel;
|
| - mipLevel.fPixels = transferBuffer;
|
| + mipLevel.fPixels = (void*)offset;
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| mipLevel.fRowBytes = rowBytes;
|
| SkSTArray<1, GrMipLevel> texels;
|
| texels.push_back(mipLevel);
|
| success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType,
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| left, top, width, height, config, texels);
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| +
|
| if (success) {
|
| SkIRect rect = SkIRect::MakeXYWH(left, top, width, height);
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| this->didWriteToSurface(surface, &rect);
|
| @@ -1196,6 +1197,14 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
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|
|
| SkASSERT(this->caps()->isConfigTexturable(desc.fConfig));
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|
|
| + // unbind any previous transfer buffer if not transferring
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| + auto& xferBufferState = fHWBufferState[kXferCpuToGpu_GrBufferType];
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| + if (kTransfer_UploadType != uploadType &&
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| + SK_InvalidUniqueID != xferBufferState.fBoundBufferUniqueID) {
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| + GL_CALL(BindBuffer(xferBufferState.fGLTarget, 0));
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| + xferBufferState.invalidate();
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| + }
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| +
|
| // texels is const.
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| // But we may need to flip the texture vertically to prepare it.
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| // Rather than flip in place and alter the incoming data,
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|
|