| Index: src/gpu/vk/GrVkPipelineStateDataManager.cpp | 
| diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp | 
| index 60d7d7fee85175e33534914b05afc0e6617f7ff6..c72f209a218a8daef9c72384d2cb28f55be8279f 100644 | 
| --- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp | 
| +++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp | 
| @@ -32,11 +32,10 @@ GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArra | 
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); | 
| uniform.fType = uniformInfo.fVariable.getType(); | 
| ); | 
| -        uniform.fBinding = uniformInfo.fBinding; | 
| +        uniform.fBinding = | 
| +            (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding | 
| +                                                              : GrVkUniformHandler::kFragBinding; | 
| uniform.fOffset = uniformInfo.fUBOffset; | 
| -        SkDEBUGCODE( | 
| -            uniform.fSetNumber = uniformInfo.fSetNumber; | 
| -        ); | 
| } | 
| } | 
|  | 
| @@ -59,7 +58,6 @@ void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { | 
| const Uniform& uni = fUniforms[u.toIndex()]; | 
| SkASSERT(uni.fType == kFloat_GrSLType); | 
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| memcpy(buffer, &v0, sizeof(float)); | 
| @@ -73,7 +71,6 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u, | 
| SkASSERT(arrayCount > 0); | 
| SkASSERT(arrayCount <= uni.fArrayCount || | 
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
|  | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| @@ -88,7 +85,6 @@ void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co | 
| const Uniform& uni = fUniforms[u.toIndex()]; | 
| SkASSERT(uni.fType == kVec2f_GrSLType); | 
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| float v[2] = { v0, v1 }; | 
| @@ -103,7 +99,6 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u, | 
| SkASSERT(arrayCount > 0); | 
| SkASSERT(arrayCount <= uni.fArrayCount || | 
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
|  | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| @@ -118,7 +113,6 @@ void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl | 
| const Uniform& uni = fUniforms[u.toIndex()]; | 
| SkASSERT(uni.fType == kVec3f_GrSLType); | 
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| float v[3] = { v0, v1, v2 }; | 
| @@ -133,7 +127,6 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u, | 
| SkASSERT(arrayCount > 0); | 
| SkASSERT(arrayCount <= uni.fArrayCount || | 
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
|  | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| @@ -152,7 +145,6 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u, | 
| const Uniform& uni = fUniforms[u.toIndex()]; | 
| SkASSERT(uni.fType == kVec4f_GrSLType); | 
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| float v[4] = { v0, v1, v2, v3 }; | 
| @@ -167,7 +159,6 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u, | 
| SkASSERT(arrayCount > 0); | 
| SkASSERT(arrayCount <= uni.fArrayCount || | 
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
|  | 
| void* buffer = this->getBufferPtrAndMarkDirty(uni); | 
| SkASSERT(sizeof(float) == 4); | 
| @@ -214,7 +205,6 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan | 
| SkASSERT(arrayCount > 0); | 
| SkASSERT(arrayCount <= uni.fArrayCount || | 
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | 
| -    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 
|  | 
| void* buffer; | 
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 
|  |