| Index: src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| index 60d7d7fee85175e33534914b05afc0e6617f7ff6..c72f209a218a8daef9c72384d2cb28f55be8279f 100644
|
| --- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| +++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
|
| @@ -32,11 +32,10 @@ GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArra
|
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
|
| uniform.fType = uniformInfo.fVariable.getType();
|
| );
|
| - uniform.fBinding = uniformInfo.fBinding;
|
| + uniform.fBinding =
|
| + (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding
|
| + : GrVkUniformHandler::kFragBinding;
|
| uniform.fOffset = uniformInfo.fUBOffset;
|
| - SkDEBUGCODE(
|
| - uniform.fSetNumber = uniformInfo.fSetNumber;
|
| - );
|
| }
|
| }
|
|
|
| @@ -59,7 +58,6 @@ void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| memcpy(buffer, &v0, sizeof(float));
|
| @@ -73,7 +71,6 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -88,7 +85,6 @@ void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[2] = { v0, v1 };
|
| @@ -103,7 +99,6 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -118,7 +113,6 @@ void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[3] = { v0, v1, v2 };
|
| @@ -133,7 +127,6 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -152,7 +145,6 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u,
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| float v[4] = { v0, v1, v2, v3 };
|
| @@ -167,7 +159,6 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer = this->getBufferPtrAndMarkDirty(uni);
|
| SkASSERT(sizeof(float) == 4);
|
| @@ -214,7 +205,6 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
|
| SkASSERT(arrayCount > 0);
|
| SkASSERT(arrayCount <= uni.fArrayCount ||
|
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
| - SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
|
|
| void* buffer;
|
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
|
|