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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkPipelineStateDataManager.h" | 8 #include "GrVkPipelineStateDataManager.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 // owned by other objects will still match up here. | 25 // owned by other objects will still match up here. |
| 26 for (int i = 0; i < count; i++) { | 26 for (int i = 0; i < count; i++) { |
| 27 Uniform& uniform = fUniforms[i]; | 27 Uniform& uniform = fUniforms[i]; |
| 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || | 29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou
nt() || |
| 30 uniformInfo.fVariable.getArrayCount() > 0); | 30 uniformInfo.fVariable.getArrayCount() > 0); |
| 31 SkDEBUGCODE( | 31 SkDEBUGCODE( |
| 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); | 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| 33 uniform.fType = uniformInfo.fVariable.getType(); | 33 uniform.fType = uniformInfo.fVariable.getType(); |
| 34 ); | 34 ); |
| 35 uniform.fBinding = uniformInfo.fBinding; | 35 uniform.fBinding = |
| 36 (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandl
er::kVertexBinding |
| 37 : GrVkUniformHandl
er::kFragBinding; |
| 36 uniform.fOffset = uniformInfo.fUBOffset; | 38 uniform.fOffset = uniformInfo.fUBOffset; |
| 37 SkDEBUGCODE( | |
| 38 uniform.fSetNumber = uniformInfo.fSetNumber; | |
| 39 ); | |
| 40 } | 39 } |
| 41 } | 40 } |
| 42 | 41 |
| 43 void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni)
const { | 42 void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni)
const { |
| 44 void* buffer; | 43 void* buffer; |
| 45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 44 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 46 buffer = fVertexUniformData.get(); | 45 buffer = fVertexUniformData.get(); |
| 47 fVertexUniformsDirty = true; | 46 fVertexUniformsDirty = true; |
| 48 } | 47 } |
| 49 else { | 48 else { |
| 50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 49 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 51 buffer = fFragmentUniformData.get(); | 50 buffer = fFragmentUniformData.get(); |
| 52 fFragmentUniformsDirty = true; | 51 fFragmentUniformsDirty = true; |
| 53 } | 52 } |
| 54 buffer = static_cast<char*>(buffer)+uni.fOffset; | 53 buffer = static_cast<char*>(buffer)+uni.fOffset; |
| 55 return buffer; | 54 return buffer; |
| 56 } | 55 } |
| 57 | 56 |
| 58 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { | 57 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
| 59 const Uniform& uni = fUniforms[u.toIndex()]; | 58 const Uniform& uni = fUniforms[u.toIndex()]; |
| 60 SkASSERT(uni.fType == kFloat_GrSLType); | 59 SkASSERT(uni.fType == kFloat_GrSLType); |
| 61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 63 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 61 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 64 SkASSERT(sizeof(float) == 4); | 62 SkASSERT(sizeof(float) == 4); |
| 65 memcpy(buffer, &v0, sizeof(float)); | 63 memcpy(buffer, &v0, sizeof(float)); |
| 66 } | 64 } |
| 67 | 65 |
| 68 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, | 66 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
| 69 int arrayCount, | 67 int arrayCount, |
| 70 const float v[]) const { | 68 const float v[]) const { |
| 71 const Uniform& uni = fUniforms[u.toIndex()]; | 69 const Uniform& uni = fUniforms[u.toIndex()]; |
| 72 SkASSERT(uni.fType == kFloat_GrSLType); | 70 SkASSERT(uni.fType == kFloat_GrSLType); |
| 73 SkASSERT(arrayCount > 0); | 71 SkASSERT(arrayCount > 0); |
| 74 SkASSERT(arrayCount <= uni.fArrayCount || | 72 SkASSERT(arrayCount <= uni.fArrayCount || |
| 75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 73 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 77 | 74 |
| 78 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 75 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 79 SkASSERT(sizeof(float) == 4); | 76 SkASSERT(sizeof(float) == 4); |
| 80 for (int i = 0; i < arrayCount; ++i) { | 77 for (int i = 0; i < arrayCount; ++i) { |
| 81 const float* curVec = &v[i]; | 78 const float* curVec = &v[i]; |
| 82 memcpy(buffer, curVec, sizeof(float)); | 79 memcpy(buffer, curVec, sizeof(float)); |
| 83 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 80 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 84 } | 81 } |
| 85 } | 82 } |
| 86 | 83 |
| 87 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co
nst { | 84 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) co
nst { |
| 88 const Uniform& uni = fUniforms[u.toIndex()]; | 85 const Uniform& uni = fUniforms[u.toIndex()]; |
| 89 SkASSERT(uni.fType == kVec2f_GrSLType); | 86 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 92 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 88 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 93 SkASSERT(sizeof(float) == 4); | 89 SkASSERT(sizeof(float) == 4); |
| 94 float v[2] = { v0, v1 }; | 90 float v[2] = { v0, v1 }; |
| 95 memcpy(buffer, v, 2 * sizeof(float)); | 91 memcpy(buffer, v, 2 * sizeof(float)); |
| 96 } | 92 } |
| 97 | 93 |
| 98 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, | 94 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, |
| 99 int arrayCount, | 95 int arrayCount, |
| 100 const float v[]) const { | 96 const float v[]) const { |
| 101 const Uniform& uni = fUniforms[u.toIndex()]; | 97 const Uniform& uni = fUniforms[u.toIndex()]; |
| 102 SkASSERT(uni.fType == kVec2f_GrSLType); | 98 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 103 SkASSERT(arrayCount > 0); | 99 SkASSERT(arrayCount > 0); |
| 104 SkASSERT(arrayCount <= uni.fArrayCount || | 100 SkASSERT(arrayCount <= uni.fArrayCount || |
| 105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 101 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 107 | 102 |
| 108 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 103 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 109 SkASSERT(sizeof(float) == 4); | 104 SkASSERT(sizeof(float) == 4); |
| 110 for (int i = 0; i < arrayCount; ++i) { | 105 for (int i = 0; i < arrayCount; ++i) { |
| 111 const float* curVec = &v[2 * i]; | 106 const float* curVec = &v[2 * i]; |
| 112 memcpy(buffer, curVec, 2 * sizeof(float)); | 107 memcpy(buffer, curVec, 2 * sizeof(float)); |
| 113 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 108 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 114 } | 109 } |
| 115 } | 110 } |
| 116 | 111 |
| 117 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl
oat v2) const { | 112 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, fl
oat v2) const { |
| 118 const Uniform& uni = fUniforms[u.toIndex()]; | 113 const Uniform& uni = fUniforms[u.toIndex()]; |
| 119 SkASSERT(uni.fType == kVec3f_GrSLType); | 114 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 115 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 122 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 116 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 123 SkASSERT(sizeof(float) == 4); | 117 SkASSERT(sizeof(float) == 4); |
| 124 float v[3] = { v0, v1, v2 }; | 118 float v[3] = { v0, v1, v2 }; |
| 125 memcpy(buffer, v, 3 * sizeof(float)); | 119 memcpy(buffer, v, 3 * sizeof(float)); |
| 126 } | 120 } |
| 127 | 121 |
| 128 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, | 122 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, |
| 129 int arrayCount, | 123 int arrayCount, |
| 130 const float v[]) const { | 124 const float v[]) const { |
| 131 const Uniform& uni = fUniforms[u.toIndex()]; | 125 const Uniform& uni = fUniforms[u.toIndex()]; |
| 132 SkASSERT(uni.fType == kVec3f_GrSLType); | 126 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 133 SkASSERT(arrayCount > 0); | 127 SkASSERT(arrayCount > 0); |
| 134 SkASSERT(arrayCount <= uni.fArrayCount || | 128 SkASSERT(arrayCount <= uni.fArrayCount || |
| 135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 129 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 137 | 130 |
| 138 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 131 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 139 SkASSERT(sizeof(float) == 4); | 132 SkASSERT(sizeof(float) == 4); |
| 140 for (int i = 0; i < arrayCount; ++i) { | 133 for (int i = 0; i < arrayCount; ++i) { |
| 141 const float* curVec = &v[3 * i]; | 134 const float* curVec = &v[3 * i]; |
| 142 memcpy(buffer, curVec, 3 * sizeof(float)); | 135 memcpy(buffer, curVec, 3 * sizeof(float)); |
| 143 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 136 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 144 } | 137 } |
| 145 } | 138 } |
| 146 | 139 |
| 147 void GrVkPipelineStateDataManager::set4f(UniformHandle u, | 140 void GrVkPipelineStateDataManager::set4f(UniformHandle u, |
| 148 float v0, | 141 float v0, |
| 149 float v1, | 142 float v1, |
| 150 float v2, | 143 float v2, |
| 151 float v3) const { | 144 float v3) const { |
| 152 const Uniform& uni = fUniforms[u.toIndex()]; | 145 const Uniform& uni = fUniforms[u.toIndex()]; |
| 153 SkASSERT(uni.fType == kVec4f_GrSLType); | 146 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 154 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 147 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 155 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 156 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 148 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 157 SkASSERT(sizeof(float) == 4); | 149 SkASSERT(sizeof(float) == 4); |
| 158 float v[4] = { v0, v1, v2, v3 }; | 150 float v[4] = { v0, v1, v2, v3 }; |
| 159 memcpy(buffer, v, 4 * sizeof(float)); | 151 memcpy(buffer, v, 4 * sizeof(float)); |
| 160 } | 152 } |
| 161 | 153 |
| 162 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, | 154 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, |
| 163 int arrayCount, | 155 int arrayCount, |
| 164 const float v[]) const { | 156 const float v[]) const { |
| 165 const Uniform& uni = fUniforms[u.toIndex()]; | 157 const Uniform& uni = fUniforms[u.toIndex()]; |
| 166 SkASSERT(uni.fType == kVec4f_GrSLType); | 158 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 167 SkASSERT(arrayCount > 0); | 159 SkASSERT(arrayCount > 0); |
| 168 SkASSERT(arrayCount <= uni.fArrayCount || | 160 SkASSERT(arrayCount <= uni.fArrayCount || |
| 169 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 161 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 170 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 171 | 162 |
| 172 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 163 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 173 SkASSERT(sizeof(float) == 4); | 164 SkASSERT(sizeof(float) == 4); |
| 174 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); | 165 memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 175 } | 166 } |
| 176 | 167 |
| 177 void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matr
ix[]) const { | 168 void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matr
ix[]) const { |
| 178 this->setMatrices<2>(u, 1, matrix); | 169 this->setMatrices<2>(u, 1, matrix); |
| 179 } | 170 } |
| 180 | 171 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 207 template<int N> struct set_uniform_matrix; | 198 template<int N> struct set_uniform_matrix; |
| 208 | 199 |
| 209 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
dle u, | 200 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
dle u, |
| 210 int arrayC
ount, | 201 int arrayC
ount, |
| 211 const float
matrices[]) const { | 202 const float
matrices[]) const { |
| 212 const Uniform& uni = fUniforms[u.toIndex()]; | 203 const Uniform& uni = fUniforms[u.toIndex()]; |
| 213 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); | 204 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); |
| 214 SkASSERT(arrayCount > 0); | 205 SkASSERT(arrayCount > 0); |
| 215 SkASSERT(arrayCount <= uni.fArrayCount || | 206 SkASSERT(arrayCount <= uni.fArrayCount || |
| 216 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 207 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 217 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| 218 | 208 |
| 219 void* buffer; | 209 void* buffer; |
| 220 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 210 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 221 buffer = fVertexUniformData.get(); | 211 buffer = fVertexUniformData.get(); |
| 222 fVertexUniformsDirty = true; | 212 fVertexUniformsDirty = true; |
| 223 } else { | 213 } else { |
| 224 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 214 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 225 buffer = fFragmentUniformData.get(); | 215 buffer = fFragmentUniformData.get(); |
| 226 fFragmentUniformsDirty = true; | 216 fFragmentUniformsDirty = true; |
| 227 } | 217 } |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 275 VK_ACCESS_HOST_WRITE_BIT, | 265 VK_ACCESS_HOST_WRITE_BIT, |
| 276 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 266 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 277 VK_PIPELINE_STAGE_HOST_BIT, | 267 VK_PIPELINE_STAGE_HOST_BIT, |
| 278 false); | 268 false); |
| 279 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 269 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
| 280 fFragmentUniformSize, &updated
Buffer)); | 270 fFragmentUniformSize, &updated
Buffer)); |
| 281 fFragmentUniformsDirty = false; | 271 fFragmentUniformsDirty = false; |
| 282 } | 272 } |
| 283 return updatedBuffer; | 273 return updatedBuffer; |
| 284 } | 274 } |
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