| Index: src/effects/gradients/SkGradientShader.cpp
|
| diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
|
| index 6c141dcf80924ce4d2297947d33d9b8d1390ce29..b9ea4be4ec6970c942eb40ecff7be1c145110080 100644
|
| --- a/src/effects/gradients/SkGradientShader.cpp
|
| +++ b/src/effects/gradients/SkGradientShader.cpp
|
| @@ -1031,7 +1031,7 @@ void GrGLGradientEffect::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char* gradientTValue,
|
| const char* outputColor,
|
| const char* inputColor,
|
| - const SamplerArray& texSamplers) {
|
| + const SamplerHandle* texSampler) {
|
| if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){
|
| fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
|
| uniformHandler->getUniformVariable(fColorStartUni).c_str(),
|
| @@ -1079,7 +1079,7 @@ void GrGLGradientEffect::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
|
| uniformHandler->getUniformVariable(fFSYUni).c_str());
|
| fragBuilder->codeAppendf("\t%s = ", outputColor);
|
| fragBuilder->appendTextureLookupAndModulate(inputColor,
|
| - texSamplers[0],
|
| + uniformHandler->getSampler(texSampler[0]),
|
| "coord");
|
| fragBuilder->codeAppend(";\n");
|
| }
|
|
|