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Unified Diff: content/common/gpu/media/avda_codec_image.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 8 months ago
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Index: content/common/gpu/media/avda_codec_image.h
diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
deleted file mode 100644
index 43506bed1ec2eae70d10566b373640e74abd5a3d..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/avda_codec_image.h
+++ /dev/null
@@ -1,170 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
-#define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
-
-#include <stdint.h>
-
-#include <memory>
-
-#include "base/macros.h"
-#include "content/common/gpu/media/avda_shared_state.h"
-#include "gpu/command_buffer/service/gl_stream_texture_image.h"
-
-namespace ui {
-class ScopedMakeCurrent;
-}
-
-namespace content {
-
-// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
-// needed in order to draw them.
-class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
- public:
- AVDACodecImage(int picture_buffer_id,
- const scoped_refptr<AVDASharedState>& shared_state,
- media::VideoCodecBridge* codec,
- const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
- const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
-
- // gl::GLImage implementation
- void Destroy(bool have_context) override;
- gfx::Size GetSize() override;
- unsigned GetInternalFormat() override;
- bool BindTexImage(unsigned target) override;
- void ReleaseTexImage(unsigned target) override;
- bool CopyTexImage(unsigned target) override;
- bool CopyTexSubImage(unsigned target,
- const gfx::Point& offset,
- const gfx::Rect& rect) override;
- bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
- int z_order,
- gfx::OverlayTransform transform,
- const gfx::Rect& bounds_rect,
- const gfx::RectF& crop_rect) override;
- void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
- uint64_t process_tracing_id,
- const std::string& dump_name) override;
- // gpu::gles2::GLStreamTextureMatrix implementation
- void GetTextureMatrix(float xform[16]) override;
-
- // Decoded buffer index that has the image for us to display.
- void SetMediaCodecBufferIndex(int buffer_index);
-
- // Set the size of the current image.
- void SetSize(const gfx::Size& size);
-
- enum class UpdateMode {
- // Discards the codec buffer, no UpdateTexImage().
- DISCARD_CODEC_BUFFER,
-
- // Renders to back buffer, no UpdateTexImage(); can only be used with a
- // valid |surface_texture_|.
- RENDER_TO_BACK_BUFFER,
-
- // Renders to the back buffer. When used with a SurfaceView, promotion to
- // the front buffer is automatic. When using a |surface_texture_|,
- // UpdateTexImage() is called to promote the back buffer into the front.
- RENDER_TO_FRONT_BUFFER
- };
-
- // Releases the attached codec buffer (if not already released) indicated by
- // |codec_buffer_index_| and updates the surface if specified by the given
- // |update_mode|. See UpdateMode documentation for details.
- void UpdateSurface(UpdateMode update_mode);
-
- // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
- void CodecChanged(media::MediaCodecBridge* codec);
-
- void SetTexture(gpu::gles2::Texture* texture);
-
- // Indicates if the codec buffer has been released to the back buffer.
- bool is_rendered_to_back_buffer() const {
- return codec_buffer_index_ == kUpdateOnly;
- }
-
- // Indicates if the codec buffer has been released to the front or back
- // buffer.
- bool is_rendered() const {
- return codec_buffer_index_ <= kInvalidCodecBufferIndex;
- }
-
- protected:
- ~AVDACodecImage() override;
-
- private:
- enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 };
-
- // Make sure that the surface texture's front buffer is current. This will
- // save / restore the current context. It will optionally restore the texture
- // bindings in the surface texture's context, based on |mode|. This is
- // intended as a hint if we don't need to change contexts. If we do need to
- // change contexts, then we'll always preserve the texture bindings in the
- // both contexts. In other words, the caller is telling us whether it's
- // okay to change the binding in the current context.
- enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
- void UpdateSurfaceTexture(RestoreBindingsMode mode);
-
- // Internal helper for UpdateSurface() that allows callers to specify the
- // RestoreBindingsMode when a SurfaceTexture is already attached prior to
- // calling this method.
- void UpdateSurfaceInternal(UpdateMode update_mode,
- RestoreBindingsMode attached_bindings_mode);
-
- // Releases the attached codec buffer (if not already released) indicated by
- // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
- // documentation for details. For the purposes of this function the values
- // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
- void ReleaseOutputBuffer(UpdateMode update_mode);
-
- // Attach the surface texture to our GL context to whatever texture is bound
- // on the active unit.
- void AttachSurfaceTextureToContext();
-
- // Make shared_state_->context() current if it isn't already.
- std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
-
- // Return whether there is a codec buffer that we haven't rendered yet. Will
- // return false also if there's no codec or we otherwise can't update.
- bool IsCodecBufferOutstanding() const;
-
- // Shared state between the AVDA and all AVDACodecImages.
- scoped_refptr<AVDASharedState> shared_state_;
-
- // The MediaCodec buffer index that we should render. Only valid if not equal
- // to |kInvalidCodecBufferIndex|.
- int codec_buffer_index_;
-
- // Our image size.
- gfx::Size size_;
-
- // May be null.
- media::MediaCodecBridge* media_codec_;
-
- const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
-
- // The SurfaceTexture to render to. This is null when rendering to a
- // SurfaceView.
- const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
-
- // Should we detach |surface_texture_| from its GL context when we are
- // deleted? This happens when it's using our Texture's texture handle.
- bool detach_surface_texture_on_destruction_;
-
- // The texture that we're attached to.
- gpu::gles2::Texture* texture_;
-
- // Texture matrix of the front buffer of the surface texture.
- float gl_matrix_[16];
-
- // The picture buffer id attached to this image.
- int picture_buffer_id_;
-
- DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
-};
-
-} // namespace content
-
-#endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_

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