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Side by Side Diff: content/common/gpu/media/avda_codec_image.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
7
8 #include <stdint.h>
9
10 #include <memory>
11
12 #include "base/macros.h"
13 #include "content/common/gpu/media/avda_shared_state.h"
14 #include "gpu/command_buffer/service/gl_stream_texture_image.h"
15
16 namespace ui {
17 class ScopedMakeCurrent;
18 }
19
20 namespace content {
21
22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
23 // needed in order to draw them.
24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
25 public:
26 AVDACodecImage(int picture_buffer_id,
27 const scoped_refptr<AVDASharedState>& shared_state,
28 media::VideoCodecBridge* codec,
29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
31
32 // gl::GLImage implementation
33 void Destroy(bool have_context) override;
34 gfx::Size GetSize() override;
35 unsigned GetInternalFormat() override;
36 bool BindTexImage(unsigned target) override;
37 void ReleaseTexImage(unsigned target) override;
38 bool CopyTexImage(unsigned target) override;
39 bool CopyTexSubImage(unsigned target,
40 const gfx::Point& offset,
41 const gfx::Rect& rect) override;
42 bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
43 int z_order,
44 gfx::OverlayTransform transform,
45 const gfx::Rect& bounds_rect,
46 const gfx::RectF& crop_rect) override;
47 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
48 uint64_t process_tracing_id,
49 const std::string& dump_name) override;
50 // gpu::gles2::GLStreamTextureMatrix implementation
51 void GetTextureMatrix(float xform[16]) override;
52
53 // Decoded buffer index that has the image for us to display.
54 void SetMediaCodecBufferIndex(int buffer_index);
55
56 // Set the size of the current image.
57 void SetSize(const gfx::Size& size);
58
59 enum class UpdateMode {
60 // Discards the codec buffer, no UpdateTexImage().
61 DISCARD_CODEC_BUFFER,
62
63 // Renders to back buffer, no UpdateTexImage(); can only be used with a
64 // valid |surface_texture_|.
65 RENDER_TO_BACK_BUFFER,
66
67 // Renders to the back buffer. When used with a SurfaceView, promotion to
68 // the front buffer is automatic. When using a |surface_texture_|,
69 // UpdateTexImage() is called to promote the back buffer into the front.
70 RENDER_TO_FRONT_BUFFER
71 };
72
73 // Releases the attached codec buffer (if not already released) indicated by
74 // |codec_buffer_index_| and updates the surface if specified by the given
75 // |update_mode|. See UpdateMode documentation for details.
76 void UpdateSurface(UpdateMode update_mode);
77
78 // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
79 void CodecChanged(media::MediaCodecBridge* codec);
80
81 void SetTexture(gpu::gles2::Texture* texture);
82
83 // Indicates if the codec buffer has been released to the back buffer.
84 bool is_rendered_to_back_buffer() const {
85 return codec_buffer_index_ == kUpdateOnly;
86 }
87
88 // Indicates if the codec buffer has been released to the front or back
89 // buffer.
90 bool is_rendered() const {
91 return codec_buffer_index_ <= kInvalidCodecBufferIndex;
92 }
93
94 protected:
95 ~AVDACodecImage() override;
96
97 private:
98 enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 };
99
100 // Make sure that the surface texture's front buffer is current. This will
101 // save / restore the current context. It will optionally restore the texture
102 // bindings in the surface texture's context, based on |mode|. This is
103 // intended as a hint if we don't need to change contexts. If we do need to
104 // change contexts, then we'll always preserve the texture bindings in the
105 // both contexts. In other words, the caller is telling us whether it's
106 // okay to change the binding in the current context.
107 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
108 void UpdateSurfaceTexture(RestoreBindingsMode mode);
109
110 // Internal helper for UpdateSurface() that allows callers to specify the
111 // RestoreBindingsMode when a SurfaceTexture is already attached prior to
112 // calling this method.
113 void UpdateSurfaceInternal(UpdateMode update_mode,
114 RestoreBindingsMode attached_bindings_mode);
115
116 // Releases the attached codec buffer (if not already released) indicated by
117 // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
118 // documentation for details. For the purposes of this function the values
119 // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
120 void ReleaseOutputBuffer(UpdateMode update_mode);
121
122 // Attach the surface texture to our GL context to whatever texture is bound
123 // on the active unit.
124 void AttachSurfaceTextureToContext();
125
126 // Make shared_state_->context() current if it isn't already.
127 std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
128
129 // Return whether there is a codec buffer that we haven't rendered yet. Will
130 // return false also if there's no codec or we otherwise can't update.
131 bool IsCodecBufferOutstanding() const;
132
133 // Shared state between the AVDA and all AVDACodecImages.
134 scoped_refptr<AVDASharedState> shared_state_;
135
136 // The MediaCodec buffer index that we should render. Only valid if not equal
137 // to |kInvalidCodecBufferIndex|.
138 int codec_buffer_index_;
139
140 // Our image size.
141 gfx::Size size_;
142
143 // May be null.
144 media::MediaCodecBridge* media_codec_;
145
146 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
147
148 // The SurfaceTexture to render to. This is null when rendering to a
149 // SurfaceView.
150 const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
151
152 // Should we detach |surface_texture_| from its GL context when we are
153 // deleted? This happens when it's using our Texture's texture handle.
154 bool detach_surface_texture_on_destruction_;
155
156 // The texture that we're attached to.
157 gpu::gles2::Texture* texture_;
158
159 // Texture matrix of the front buffer of the surface texture.
160 float gl_matrix_[16];
161
162 // The picture buffer id attached to this image.
163 int picture_buffer_id_;
164
165 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
166 };
167
168 } // namespace content
169
170 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
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