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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | |
7 | |
8 #include <stdint.h> | |
9 | |
10 #include <memory> | |
11 | |
12 #include "base/macros.h" | |
13 #include "content/common/gpu/media/avda_shared_state.h" | |
14 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | |
15 | |
16 namespace ui { | |
17 class ScopedMakeCurrent; | |
18 } | |
19 | |
20 namespace content { | |
21 | |
22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as | |
23 // needed in order to draw them. | |
24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { | |
25 public: | |
26 AVDACodecImage(int picture_buffer_id, | |
27 const scoped_refptr<AVDASharedState>& shared_state, | |
28 media::VideoCodecBridge* codec, | |
29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, | |
30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); | |
31 | |
32 // gl::GLImage implementation | |
33 void Destroy(bool have_context) override; | |
34 gfx::Size GetSize() override; | |
35 unsigned GetInternalFormat() override; | |
36 bool BindTexImage(unsigned target) override; | |
37 void ReleaseTexImage(unsigned target) override; | |
38 bool CopyTexImage(unsigned target) override; | |
39 bool CopyTexSubImage(unsigned target, | |
40 const gfx::Point& offset, | |
41 const gfx::Rect& rect) override; | |
42 bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | |
43 int z_order, | |
44 gfx::OverlayTransform transform, | |
45 const gfx::Rect& bounds_rect, | |
46 const gfx::RectF& crop_rect) override; | |
47 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | |
48 uint64_t process_tracing_id, | |
49 const std::string& dump_name) override; | |
50 // gpu::gles2::GLStreamTextureMatrix implementation | |
51 void GetTextureMatrix(float xform[16]) override; | |
52 | |
53 // Decoded buffer index that has the image for us to display. | |
54 void SetMediaCodecBufferIndex(int buffer_index); | |
55 | |
56 // Set the size of the current image. | |
57 void SetSize(const gfx::Size& size); | |
58 | |
59 enum class UpdateMode { | |
60 // Discards the codec buffer, no UpdateTexImage(). | |
61 DISCARD_CODEC_BUFFER, | |
62 | |
63 // Renders to back buffer, no UpdateTexImage(); can only be used with a | |
64 // valid |surface_texture_|. | |
65 RENDER_TO_BACK_BUFFER, | |
66 | |
67 // Renders to the back buffer. When used with a SurfaceView, promotion to | |
68 // the front buffer is automatic. When using a |surface_texture_|, | |
69 // UpdateTexImage() is called to promote the back buffer into the front. | |
70 RENDER_TO_FRONT_BUFFER | |
71 }; | |
72 | |
73 // Releases the attached codec buffer (if not already released) indicated by | |
74 // |codec_buffer_index_| and updates the surface if specified by the given | |
75 // |update_mode|. See UpdateMode documentation for details. | |
76 void UpdateSurface(UpdateMode update_mode); | |
77 | |
78 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. | |
79 void CodecChanged(media::MediaCodecBridge* codec); | |
80 | |
81 void SetTexture(gpu::gles2::Texture* texture); | |
82 | |
83 // Indicates if the codec buffer has been released to the back buffer. | |
84 bool is_rendered_to_back_buffer() const { | |
85 return codec_buffer_index_ == kUpdateOnly; | |
86 } | |
87 | |
88 // Indicates if the codec buffer has been released to the front or back | |
89 // buffer. | |
90 bool is_rendered() const { | |
91 return codec_buffer_index_ <= kInvalidCodecBufferIndex; | |
92 } | |
93 | |
94 protected: | |
95 ~AVDACodecImage() override; | |
96 | |
97 private: | |
98 enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 }; | |
99 | |
100 // Make sure that the surface texture's front buffer is current. This will | |
101 // save / restore the current context. It will optionally restore the texture | |
102 // bindings in the surface texture's context, based on |mode|. This is | |
103 // intended as a hint if we don't need to change contexts. If we do need to | |
104 // change contexts, then we'll always preserve the texture bindings in the | |
105 // both contexts. In other words, the caller is telling us whether it's | |
106 // okay to change the binding in the current context. | |
107 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings }; | |
108 void UpdateSurfaceTexture(RestoreBindingsMode mode); | |
109 | |
110 // Internal helper for UpdateSurface() that allows callers to specify the | |
111 // RestoreBindingsMode when a SurfaceTexture is already attached prior to | |
112 // calling this method. | |
113 void UpdateSurfaceInternal(UpdateMode update_mode, | |
114 RestoreBindingsMode attached_bindings_mode); | |
115 | |
116 // Releases the attached codec buffer (if not already released) indicated by | |
117 // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode | |
118 // documentation for details. For the purposes of this function the values | |
119 // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing. | |
120 void ReleaseOutputBuffer(UpdateMode update_mode); | |
121 | |
122 // Attach the surface texture to our GL context to whatever texture is bound | |
123 // on the active unit. | |
124 void AttachSurfaceTextureToContext(); | |
125 | |
126 // Make shared_state_->context() current if it isn't already. | |
127 std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded(); | |
128 | |
129 // Return whether there is a codec buffer that we haven't rendered yet. Will | |
130 // return false also if there's no codec or we otherwise can't update. | |
131 bool IsCodecBufferOutstanding() const; | |
132 | |
133 // Shared state between the AVDA and all AVDACodecImages. | |
134 scoped_refptr<AVDASharedState> shared_state_; | |
135 | |
136 // The MediaCodec buffer index that we should render. Only valid if not equal | |
137 // to |kInvalidCodecBufferIndex|. | |
138 int codec_buffer_index_; | |
139 | |
140 // Our image size. | |
141 gfx::Size size_; | |
142 | |
143 // May be null. | |
144 media::MediaCodecBridge* media_codec_; | |
145 | |
146 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; | |
147 | |
148 // The SurfaceTexture to render to. This is null when rendering to a | |
149 // SurfaceView. | |
150 const scoped_refptr<gfx::SurfaceTexture> surface_texture_; | |
151 | |
152 // Should we detach |surface_texture_| from its GL context when we are | |
153 // deleted? This happens when it's using our Texture's texture handle. | |
154 bool detach_surface_texture_on_destruction_; | |
155 | |
156 // The texture that we're attached to. | |
157 gpu::gles2::Texture* texture_; | |
158 | |
159 // Texture matrix of the front buffer of the surface texture. | |
160 float gl_matrix_[16]; | |
161 | |
162 // The picture buffer id attached to this image. | |
163 int picture_buffer_id_; | |
164 | |
165 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | |
166 }; | |
167 | |
168 } // namespace content | |
169 | |
170 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | |
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