| Index: content/common/gpu/media/avda_codec_image.h
|
| diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
|
| deleted file mode 100644
|
| index 43506bed1ec2eae70d10566b373640e74abd5a3d..0000000000000000000000000000000000000000
|
| --- a/content/common/gpu/media/avda_codec_image.h
|
| +++ /dev/null
|
| @@ -1,170 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
| -#define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
| -
|
| -#include <stdint.h>
|
| -
|
| -#include <memory>
|
| -
|
| -#include "base/macros.h"
|
| -#include "content/common/gpu/media/avda_shared_state.h"
|
| -#include "gpu/command_buffer/service/gl_stream_texture_image.h"
|
| -
|
| -namespace ui {
|
| -class ScopedMakeCurrent;
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -// GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
|
| -// needed in order to draw them.
|
| -class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| - public:
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| - AVDACodecImage(int picture_buffer_id,
|
| - const scoped_refptr<AVDASharedState>& shared_state,
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| - media::VideoCodecBridge* codec,
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| - const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
|
| - const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
|
| -
|
| - // gl::GLImage implementation
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| - void Destroy(bool have_context) override;
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| - gfx::Size GetSize() override;
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| - unsigned GetInternalFormat() override;
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| - bool BindTexImage(unsigned target) override;
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| - void ReleaseTexImage(unsigned target) override;
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| - bool CopyTexImage(unsigned target) override;
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| - bool CopyTexSubImage(unsigned target,
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| - const gfx::Point& offset,
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| - const gfx::Rect& rect) override;
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| - bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
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| - int z_order,
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| - gfx::OverlayTransform transform,
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| - const gfx::Rect& bounds_rect,
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| - const gfx::RectF& crop_rect) override;
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| - void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
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| - uint64_t process_tracing_id,
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| - const std::string& dump_name) override;
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| - // gpu::gles2::GLStreamTextureMatrix implementation
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| - void GetTextureMatrix(float xform[16]) override;
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| -
|
| - // Decoded buffer index that has the image for us to display.
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| - void SetMediaCodecBufferIndex(int buffer_index);
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| -
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| - // Set the size of the current image.
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| - void SetSize(const gfx::Size& size);
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| -
|
| - enum class UpdateMode {
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| - // Discards the codec buffer, no UpdateTexImage().
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| - DISCARD_CODEC_BUFFER,
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| -
|
| - // Renders to back buffer, no UpdateTexImage(); can only be used with a
|
| - // valid |surface_texture_|.
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| - RENDER_TO_BACK_BUFFER,
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| -
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| - // Renders to the back buffer. When used with a SurfaceView, promotion to
|
| - // the front buffer is automatic. When using a |surface_texture_|,
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| - // UpdateTexImage() is called to promote the back buffer into the front.
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| - RENDER_TO_FRONT_BUFFER
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| - };
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| -
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| - // Releases the attached codec buffer (if not already released) indicated by
|
| - // |codec_buffer_index_| and updates the surface if specified by the given
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| - // |update_mode|. See UpdateMode documentation for details.
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| - void UpdateSurface(UpdateMode update_mode);
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| -
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| - // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
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| - void CodecChanged(media::MediaCodecBridge* codec);
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| -
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| - void SetTexture(gpu::gles2::Texture* texture);
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| -
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| - // Indicates if the codec buffer has been released to the back buffer.
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| - bool is_rendered_to_back_buffer() const {
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| - return codec_buffer_index_ == kUpdateOnly;
|
| - }
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| -
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| - // Indicates if the codec buffer has been released to the front or back
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| - // buffer.
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| - bool is_rendered() const {
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| - return codec_buffer_index_ <= kInvalidCodecBufferIndex;
|
| - }
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| -
|
| - protected:
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| - ~AVDACodecImage() override;
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| -
|
| - private:
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| - enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 };
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| -
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| - // Make sure that the surface texture's front buffer is current. This will
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| - // save / restore the current context. It will optionally restore the texture
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| - // bindings in the surface texture's context, based on |mode|. This is
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| - // intended as a hint if we don't need to change contexts. If we do need to
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| - // change contexts, then we'll always preserve the texture bindings in the
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| - // both contexts. In other words, the caller is telling us whether it's
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| - // okay to change the binding in the current context.
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| - enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
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| - void UpdateSurfaceTexture(RestoreBindingsMode mode);
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| -
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| - // Internal helper for UpdateSurface() that allows callers to specify the
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| - // RestoreBindingsMode when a SurfaceTexture is already attached prior to
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| - // calling this method.
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| - void UpdateSurfaceInternal(UpdateMode update_mode,
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| - RestoreBindingsMode attached_bindings_mode);
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| -
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| - // Releases the attached codec buffer (if not already released) indicated by
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| - // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
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| - // documentation for details. For the purposes of this function the values
|
| - // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
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| - void ReleaseOutputBuffer(UpdateMode update_mode);
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| -
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| - // Attach the surface texture to our GL context to whatever texture is bound
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| - // on the active unit.
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| - void AttachSurfaceTextureToContext();
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| -
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| - // Make shared_state_->context() current if it isn't already.
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| - std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
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| -
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| - // Return whether there is a codec buffer that we haven't rendered yet. Will
|
| - // return false also if there's no codec or we otherwise can't update.
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| - bool IsCodecBufferOutstanding() const;
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| -
|
| - // Shared state between the AVDA and all AVDACodecImages.
|
| - scoped_refptr<AVDASharedState> shared_state_;
|
| -
|
| - // The MediaCodec buffer index that we should render. Only valid if not equal
|
| - // to |kInvalidCodecBufferIndex|.
|
| - int codec_buffer_index_;
|
| -
|
| - // Our image size.
|
| - gfx::Size size_;
|
| -
|
| - // May be null.
|
| - media::MediaCodecBridge* media_codec_;
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| -
|
| - const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
|
| -
|
| - // The SurfaceTexture to render to. This is null when rendering to a
|
| - // SurfaceView.
|
| - const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
|
| -
|
| - // Should we detach |surface_texture_| from its GL context when we are
|
| - // deleted? This happens when it's using our Texture's texture handle.
|
| - bool detach_surface_texture_on_destruction_;
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| -
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| - // The texture that we're attached to.
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| - gpu::gles2::Texture* texture_;
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| -
|
| - // Texture matrix of the front buffer of the surface texture.
|
| - float gl_matrix_[16];
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| -
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| - // The picture buffer id attached to this image.
|
| - int picture_buffer_id_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
|
|
|