Index: content/common/gpu/media/avda_shared_state.h |
diff --git a/content/common/gpu/media/avda_shared_state.h b/content/common/gpu/media/avda_shared_state.h |
deleted file mode 100644 |
index 79534f2cf30eae4e4549a63f2f48ba6462eaa364..0000000000000000000000000000000000000000 |
--- a/content/common/gpu/media/avda_shared_state.h |
+++ /dev/null |
@@ -1,112 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
-#define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
- |
-#include "base/synchronization/waitable_event.h" |
-#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
-#include "media/base/android/media_codec_bridge.h" |
-#include "media/base/android/sdk_media_codec_bridge.h" |
-#include "ui/gl/gl_context.h" |
-#include "ui/gl/gl_image.h" |
-#include "ui/gl/gl_surface.h" |
- |
-namespace gfx { |
-class SurfaceTexture; |
-} |
- |
-namespace media { |
-class MediaCodecBridge; |
-} |
- |
-namespace content { |
-class AVDACodecImage; |
- |
-// Shared state to allow communication between the AVDA and the |
-// GLImages that configure GL for drawing the frames. |
-class AVDASharedState : public base::RefCounted<AVDASharedState> { |
- public: |
- AVDASharedState(); |
- |
- GLint surface_texture_service_id() const { |
- return surface_texture_service_id_; |
- } |
- |
- // Set the SurfaceTexture's client texture name, which the SurfaceTexture |
- // might not know about yet (see surface_texture_is_attached()). |
- void set_surface_texture_service_id(GLint id) { |
- surface_texture_service_id_ = id; |
- } |
- |
- // Signal the "frame available" event. This may be called from any thread. |
- void SignalFrameAvailable(); |
- |
- void WaitForFrameAvailable(); |
- |
- // Context that the surface texture is bound to, or nullptr if it is not in |
- // the attached state. |
- gfx::GLContext* context() const { return context_.get(); } |
- |
- gfx::GLSurface* surface() const { return surface_.get(); } |
- |
- bool surface_texture_is_attached() const { |
- return surface_texture_is_attached_; |
- } |
- |
- // Iterates over all known codec images and updates the MediaCodec attached to |
- // each one. |
- void CodecChanged(media::MediaCodecBridge* codec); |
- |
- // Methods for finding and updating the AVDACodecImage associated with a given |
- // picture buffer id. GetImageForPicture() will return null for unknown ids. |
- // Calling SetImageForPicture() with a nullptr will erase the entry. |
- void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image); |
- AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; |
- |
- // TODO(liberato): move the surface texture here and make these calls |
- // attach / detach it also. There are several changes going on in avda |
- // concurrently, so I don't want to change that until the dust settles. |
- // AVDACodecImage would no longer hold the surface texture. |
- |
- // Call this when the SurfaceTexture is attached to a GL context. This will |
- // update surface_texture_is_attached(), and set the context() and surface() |
- // to match. |
- void DidAttachSurfaceTexture(); |
- |
- // Call this when the SurfaceTexture is detached from its GL context. This |
- // will cause us to forget the last binding. |
- void DidDetachSurfaceTexture(); |
- |
- protected: |
- virtual ~AVDASharedState(); |
- |
- private: |
- friend class base::RefCounted<AVDASharedState>; |
- |
- // Platform gl texture Id for |surface_texture_|. This will be zero if |
- // and only if |texture_owner_| is null. |
- // TODO(liberato): This should be GLuint, but we don't seem to have the type. |
- GLint surface_texture_service_id_; |
- |
- // For signalling OnFrameAvailable(). |
- base::WaitableEvent frame_available_event_; |
- |
- // True if and only if the surface texture is currently attached. |
- bool surface_texture_is_attached_; |
- |
- // Context and surface that the surface texture is attached to, if it is |
- // currently attached. |
- scoped_refptr<gfx::GLContext> context_; |
- scoped_refptr<gfx::GLSurface> surface_; |
- |
- // Maps a picture buffer id to a AVDACodecImage. |
- std::map<int, AVDACodecImage*> codec_images_; |
- |
- DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |