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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
7 | |
8 #include "base/synchronization/waitable_event.h" | |
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
10 #include "media/base/android/media_codec_bridge.h" | |
11 #include "media/base/android/sdk_media_codec_bridge.h" | |
12 #include "ui/gl/gl_context.h" | |
13 #include "ui/gl/gl_image.h" | |
14 #include "ui/gl/gl_surface.h" | |
15 | |
16 namespace gfx { | |
17 class SurfaceTexture; | |
18 } | |
19 | |
20 namespace media { | |
21 class MediaCodecBridge; | |
22 } | |
23 | |
24 namespace content { | |
25 class AVDACodecImage; | |
26 | |
27 // Shared state to allow communication between the AVDA and the | |
28 // GLImages that configure GL for drawing the frames. | |
29 class AVDASharedState : public base::RefCounted<AVDASharedState> { | |
30 public: | |
31 AVDASharedState(); | |
32 | |
33 GLint surface_texture_service_id() const { | |
34 return surface_texture_service_id_; | |
35 } | |
36 | |
37 // Set the SurfaceTexture's client texture name, which the SurfaceTexture | |
38 // might not know about yet (see surface_texture_is_attached()). | |
39 void set_surface_texture_service_id(GLint id) { | |
40 surface_texture_service_id_ = id; | |
41 } | |
42 | |
43 // Signal the "frame available" event. This may be called from any thread. | |
44 void SignalFrameAvailable(); | |
45 | |
46 void WaitForFrameAvailable(); | |
47 | |
48 // Context that the surface texture is bound to, or nullptr if it is not in | |
49 // the attached state. | |
50 gfx::GLContext* context() const { return context_.get(); } | |
51 | |
52 gfx::GLSurface* surface() const { return surface_.get(); } | |
53 | |
54 bool surface_texture_is_attached() const { | |
55 return surface_texture_is_attached_; | |
56 } | |
57 | |
58 // Iterates over all known codec images and updates the MediaCodec attached to | |
59 // each one. | |
60 void CodecChanged(media::MediaCodecBridge* codec); | |
61 | |
62 // Methods for finding and updating the AVDACodecImage associated with a given | |
63 // picture buffer id. GetImageForPicture() will return null for unknown ids. | |
64 // Calling SetImageForPicture() with a nullptr will erase the entry. | |
65 void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image); | |
66 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; | |
67 | |
68 // TODO(liberato): move the surface texture here and make these calls | |
69 // attach / detach it also. There are several changes going on in avda | |
70 // concurrently, so I don't want to change that until the dust settles. | |
71 // AVDACodecImage would no longer hold the surface texture. | |
72 | |
73 // Call this when the SurfaceTexture is attached to a GL context. This will | |
74 // update surface_texture_is_attached(), and set the context() and surface() | |
75 // to match. | |
76 void DidAttachSurfaceTexture(); | |
77 | |
78 // Call this when the SurfaceTexture is detached from its GL context. This | |
79 // will cause us to forget the last binding. | |
80 void DidDetachSurfaceTexture(); | |
81 | |
82 protected: | |
83 virtual ~AVDASharedState(); | |
84 | |
85 private: | |
86 friend class base::RefCounted<AVDASharedState>; | |
87 | |
88 // Platform gl texture Id for |surface_texture_|. This will be zero if | |
89 // and only if |texture_owner_| is null. | |
90 // TODO(liberato): This should be GLuint, but we don't seem to have the type. | |
91 GLint surface_texture_service_id_; | |
92 | |
93 // For signalling OnFrameAvailable(). | |
94 base::WaitableEvent frame_available_event_; | |
95 | |
96 // True if and only if the surface texture is currently attached. | |
97 bool surface_texture_is_attached_; | |
98 | |
99 // Context and surface that the surface texture is attached to, if it is | |
100 // currently attached. | |
101 scoped_refptr<gfx::GLContext> context_; | |
102 scoped_refptr<gfx::GLSurface> surface_; | |
103 | |
104 // Maps a picture buffer id to a AVDACodecImage. | |
105 std::map<int, AVDACodecImage*> codec_images_; | |
106 | |
107 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); | |
108 }; | |
109 | |
110 } // namespace content | |
111 | |
112 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | |
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