Index: content/common/gpu/media/v4l2_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/v4l2_video_decode_accelerator.h b/content/common/gpu/media/v4l2_video_decode_accelerator.h |
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index a16af17c0cb0f90dc7235ded5307c3056e4395e8..0000000000000000000000000000000000000000 |
--- a/content/common/gpu/media/v4l2_video_decode_accelerator.h |
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@@ -1,467 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-// |
-// This file contains an implementation of VideoDecodeAccelerator |
-// that utilizes hardware video decoders, which expose Video4Linux 2 API |
-// (http://linuxtv.org/downloads/v4l-dvb-apis/). |
- |
-#ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ |
-#define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ |
- |
-#include <stddef.h> |
-#include <stdint.h> |
- |
-#include <memory> |
-#include <queue> |
-#include <vector> |
- |
-#include "base/callback_forward.h" |
-#include "base/macros.h" |
-#include "base/memory/linked_ptr.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/threading/thread.h" |
-#include "content/common/content_export.h" |
-#include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h" |
-#include "content/common/gpu/media/v4l2_device.h" |
-#include "media/base/limits.h" |
-#include "media/base/video_decoder_config.h" |
-#include "media/video/picture.h" |
-#include "media/video/video_decode_accelerator.h" |
-#include "ui/gfx/geometry/size.h" |
-#include "ui/gl/gl_bindings.h" |
- |
-namespace media { |
-class H264Parser; |
-} // namespace media |
- |
-namespace content { |
-// This class handles video accelerators directly through a V4L2 device exported |
-// by the hardware blocks. |
-// |
-// The threading model of this class is driven by the fact that it needs to |
-// interface two fundamentally different event queues -- the one Chromium |
-// provides through MessageLoop, and the one driven by the V4L2 devices which |
-// is waited on with epoll(). There are three threads involved in this class: |
-// |
-// * The child thread, which is the main GPU process thread which calls the |
-// media::VideoDecodeAccelerator entry points. Calls from this thread |
-// generally do not block (with the exception of Initialize() and Destroy()). |
-// They post tasks to the decoder_thread_, which actually services the task |
-// and calls back when complete through the |
-// media::VideoDecodeAccelerator::Client interface. |
-// * The decoder_thread_, owned by this class. It services API tasks, through |
-// the *Task() routines, as well as V4L2 device events, through |
-// ServiceDeviceTask(). Almost all state modification is done on this thread |
-// (this doesn't include buffer (re)allocation sequence, see below). |
-// * The device_poll_thread_, owned by this class. All it does is epoll() on |
-// the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the |
-// decoder_thread_ when something interesting happens. |
-// TODO(sheu): replace this thread with an TYPE_IO decoder_thread_. |
-// |
-// Note that this class has (almost) no locks, apart from the pictures_assigned_ |
-// WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on |
-// the decoder_thread_, so there are no synchronization issues. |
-// ... well, there are, but it's a matter of getting messages posted in the |
-// right order, not fiddling with locks. |
-// Buffer creation is a two-step process that is serviced partially on the |
-// Child thread, because we need to wait for the client to provide textures |
-// for the buffers we allocate. We cannot keep the decoder thread running while |
-// the client allocates Pictures for us, because we need to REQBUFS first to get |
-// the required number of output buffers from the device and that cannot be done |
-// unless we free the previous set of buffers, leaving the decoding in a |
-// inoperable state for the duration of the wait for Pictures. So to prevent |
-// subtle races (esp. if we get Reset() in the meantime), we block the decoder |
-// thread while we wait for AssignPictureBuffers from the client. |
-class CONTENT_EXPORT V4L2VideoDecodeAccelerator |
- : public media::VideoDecodeAccelerator { |
- public: |
- V4L2VideoDecodeAccelerator( |
- EGLDisplay egl_display, |
- const GetGLContextCallback& get_gl_context_cb, |
- const MakeGLContextCurrentCallback& make_context_current_cb, |
- const scoped_refptr<V4L2Device>& device); |
- ~V4L2VideoDecodeAccelerator() override; |
- |
- // media::VideoDecodeAccelerator implementation. |
- // Note: Initialize() and Destroy() are synchronous. |
- bool Initialize(const Config& config, Client* client) override; |
- void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
- void AssignPictureBuffers( |
- const std::vector<media::PictureBuffer>& buffers) override; |
- void ReusePictureBuffer(int32_t picture_buffer_id) override; |
- void Flush() override; |
- void Reset() override; |
- void Destroy() override; |
- bool TryToSetupDecodeOnSeparateThread( |
- const base::WeakPtr<Client>& decode_client, |
- const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) |
- override; |
- |
- static media::VideoDecodeAccelerator::SupportedProfiles |
- GetSupportedProfiles(); |
- |
- private: |
- // These are rather subjectively tuned. |
- enum { |
- kInputBufferCount = 8, |
- // TODO(posciak): determine input buffer size based on level limits. |
- // See http://crbug.com/255116. |
- // Input bitstream buffer size for up to 1080p streams. |
- kInputBufferMaxSizeFor1080p = 1024 * 1024, |
- // Input bitstream buffer size for up to 4k streams. |
- kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p, |
- // Number of output buffers to use for each VDA stage above what's required |
- // by the decoder (e.g. DPB size, in H264). We need |
- // media::limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline, |
- // and +1 for a frame in transit. |
- kDpbOutputBufferExtraCount = media::limits::kMaxVideoFrames + 1, |
- }; |
- |
- // Internal state of the decoder. |
- enum State { |
- kUninitialized, // Initialize() not yet called. |
- kInitialized, // Initialize() returned true; ready to start decoding. |
- kDecoding, // DecodeBufferInitial() successful; decoding frames. |
- kResetting, // Presently resetting. |
- kAfterReset, // After Reset(), ready to start decoding again. |
- kChangingResolution, // Performing resolution change, all remaining |
- // pre-change frames decoded and processed. |
- kError, // Error in kDecoding state. |
- }; |
- |
- enum BufferId { |
- kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask(). |
- }; |
- |
- // Auto-destruction reference for BitstreamBuffer, for message-passing from |
- // Decode() to DecodeTask(). |
- struct BitstreamBufferRef; |
- |
- // Auto-destruction reference for EGLSync (for message-passing). |
- struct EGLSyncKHRRef; |
- |
- // Record for decoded pictures that can be sent to PictureReady. |
- struct PictureRecord; |
- |
- // Record for input buffers. |
- struct InputRecord { |
- InputRecord(); |
- ~InputRecord(); |
- bool at_device; // held by device. |
- void* address; // mmap() address. |
- size_t length; // mmap() length. |
- off_t bytes_used; // bytes filled in the mmap() segment. |
- int32_t input_id; // triggering input_id as given to Decode(). |
- }; |
- |
- // Record for output buffers. |
- struct OutputRecord { |
- OutputRecord(); |
- ~OutputRecord(); |
- bool at_device; // held by device. |
- bool at_client; // held by client. |
- EGLImageKHR egl_image; // EGLImageKHR for the output buffer. |
- EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage. |
- int32_t picture_id; // picture buffer id as returned to PictureReady(). |
- bool cleared; // Whether the texture is cleared and safe to render |
- // from. See TextureManager for details. |
- }; |
- |
- // |
- // Decoding tasks, to be run on decode_thread_. |
- // |
- |
- // Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the |
- // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode |
- // the buffer. |
- void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); |
- |
- // Decode from the buffers queued in decoder_input_queue_. Calls |
- // DecodeBufferInitial() or DecodeBufferContinue() as appropriate. |
- void DecodeBufferTask(); |
- // Advance to the next fragment that begins a frame. |
- bool AdvanceFrameFragment(const uint8_t* data, size_t size, size_t* endpos); |
- // Schedule another DecodeBufferTask() if we're behind. |
- void ScheduleDecodeBufferTaskIfNeeded(); |
- |
- // Return true if we should continue to schedule DecodeBufferTask()s after |
- // completion. Store the amount of input actually consumed in |endpos|. |
- bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos); |
- bool DecodeBufferContinue(const void* data, size_t size); |
- |
- // Accumulate data for the next frame to decode. May return false in |
- // non-error conditions; for example when pipeline is full and should be |
- // retried later. |
- bool AppendToInputFrame(const void* data, size_t size); |
- // Flush data for one decoded frame. |
- bool FlushInputFrame(); |
- |
- // Service I/O on the V4L2 devices. This task should only be scheduled from |
- // DevicePollTask(). If |event_pending| is true, one or more events |
- // on file descriptor are pending. |
- void ServiceDeviceTask(bool event_pending); |
- // Handle the various device queues. |
- void Enqueue(); |
- void Dequeue(); |
- |
- // Return true if there is a resolution change event pending. |
- bool DequeueResolutionChangeEvent(); |
- |
- // Enqueue a buffer on the corresponding queue. |
- bool EnqueueInputRecord(); |
- bool EnqueueOutputRecord(); |
- |
- // Process a ReusePictureBuffer() API call. The API call create an EGLSync |
- // object on the main (GPU process) thread; we will record this object so we |
- // can wait on it before reusing the buffer. |
- void ReusePictureBufferTask(int32_t picture_buffer_id, |
- std::unique_ptr<EGLSyncKHRRef> egl_sync_ref); |
- |
- // Flush() task. Child thread should not submit any more buffers until it |
- // receives the NotifyFlushDone callback. This task will schedule an empty |
- // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush. |
- void FlushTask(); |
- // Notify the client of a flush completion, if required. This should be |
- // called any time a relevant queue could potentially be emptied: see |
- // function definition. |
- void NotifyFlushDoneIfNeeded(); |
- |
- // Reset() task. This task will schedule a ResetDoneTask() that will send |
- // the NotifyResetDone callback, then set the decoder state to kResetting so |
- // that all intervening tasks will drain. |
- void ResetTask(); |
- // ResetDoneTask() will set the decoder state back to kAfterReset, so |
- // subsequent decoding can continue. |
- void ResetDoneTask(); |
- |
- // Device destruction task. |
- void DestroyTask(); |
- |
- // Start |device_poll_thread_|. |
- bool StartDevicePoll(); |
- |
- // Stop |device_poll_thread_|. |
- bool StopDevicePoll(); |
- |
- bool StopInputStream(); |
- bool StopOutputStream(); |
- |
- void StartResolutionChange(); |
- void FinishResolutionChange(); |
- |
- // Try to get output format and visible size, detected after parsing the |
- // beginning of the stream. Sets |again| to true if more parsing is needed. |
- // |visible_size| could be nullptr and ignored. |
- bool GetFormatInfo(struct v4l2_format* format, |
- gfx::Size* visible_size, |
- bool* again); |
- // Create output buffers for the given |format| and |visible_size|. |
- bool CreateBuffersForFormat(const struct v4l2_format& format, |
- const gfx::Size& visible_size); |
- |
- // Try to get |visible_size|. Return visible size, or, if querying it is not |
- // supported or produces invalid size, return |coded_size| instead. |
- gfx::Size GetVisibleSize(const gfx::Size& coded_size); |
- |
- // |
- // Device tasks, to be run on device_poll_thread_. |
- // |
- |
- // The device task. |
- void DevicePollTask(bool poll_device); |
- |
- // |
- // Safe from any thread. |
- // |
- |
- // Error notification (using PostTask() to child thread, if necessary). |
- void NotifyError(Error error); |
- |
- // Set the decoder_state_ to kError and notify the client (if necessary). |
- void SetErrorState(Error error); |
- |
- // |
- // Other utility functions. Called on decoder_thread_, unless |
- // decoder_thread_ is not yet started, in which case the child thread can call |
- // these (e.g. in Initialize() or Destroy()). |
- // |
- |
- // Create the buffers we need. |
- bool CreateInputBuffers(); |
- bool CreateOutputBuffers(); |
- |
- // Set input and output formats before starting decode. |
- bool SetupFormats(); |
- |
- // |
- // Methods run on child thread. |
- // |
- |
- // Destroy buffers. |
- void DestroyInputBuffers(); |
- // In contrast to DestroyInputBuffers, which is called only from destructor, |
- // we call DestroyOutputBuffers also during playback, on resolution change. |
- // Even if anything fails along the way, we still want to go on and clean |
- // up as much as possible, so return false if this happens, so that the |
- // caller can error out on resolution change. |
- bool DestroyOutputBuffers(); |
- void ResolutionChangeDestroyBuffers(); |
- |
- // Send decoded pictures to PictureReady. |
- void SendPictureReady(); |
- |
- // Callback that indicates a picture has been cleared. |
- void PictureCleared(); |
- |
- // Our original calling task runner for the child thread. |
- scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; |
- |
- // Task runner Decode() and PictureReady() run on. |
- scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_; |
- |
- // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
- // device worker threads back to the child thread. Because the worker threads |
- // are members of this class, any task running on those threads is guaranteed |
- // that this object is still alive. As a result, tasks posted from the child |
- // thread to the decoder or device thread should use base::Unretained(this), |
- // and tasks posted the other way should use |weak_this_|. |
- base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_; |
- |
- // To expose client callbacks from VideoDecodeAccelerator. |
- // NOTE: all calls to these objects *MUST* be executed on |
- // child_task_runner_. |
- std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_; |
- base::WeakPtr<Client> client_; |
- // Callbacks to |decode_client_| must be executed on |decode_task_runner_|. |
- base::WeakPtr<Client> decode_client_; |
- |
- // |
- // Decoder state, owned and operated by decoder_thread_. |
- // Before decoder_thread_ has started, the decoder state is managed by |
- // the child (main) thread. After decoder_thread_ has started, the decoder |
- // thread should be the only one managing these. |
- // |
- |
- // This thread services tasks posted from the VDA API entry points by the |
- // child thread and device service callbacks posted from the device thread. |
- base::Thread decoder_thread_; |
- // Decoder state machine state. |
- State decoder_state_; |
- // BitstreamBuffer we're presently reading. |
- std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; |
- // The V4L2Device this class is operating upon. |
- scoped_refptr<V4L2Device> device_; |
- // FlushTask() and ResetTask() should not affect buffers that have been |
- // queued afterwards. For flushing or resetting the pipeline then, we will |
- // delay these buffers until after the flush or reset completes. |
- int decoder_delay_bitstream_buffer_id_; |
- // Input buffer we're presently filling. |
- int decoder_current_input_buffer_; |
- // We track the number of buffer decode tasks we have scheduled, since each |
- // task execution should complete one buffer. If we fall behind (due to |
- // resource backpressure, etc.), we'll have to schedule more to catch up. |
- int decoder_decode_buffer_tasks_scheduled_; |
- // Picture buffers held by the client. |
- int decoder_frames_at_client_; |
- // Are we flushing? |
- bool decoder_flushing_; |
- // Got a reset request while we were performing resolution change. |
- bool resolution_change_reset_pending_; |
- // Input queue for decoder_thread_: BitstreamBuffers in. |
- std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_; |
- // For H264 decode, hardware requires that we send it frame-sized chunks. |
- // We'll need to parse the stream. |
- std::unique_ptr<media::H264Parser> decoder_h264_parser_; |
- // Set if the decoder has a pending incomplete frame in an input buffer. |
- bool decoder_partial_frame_pending_; |
- |
- // |
- // Hardware state and associated queues. Since decoder_thread_ services |
- // the hardware, decoder_thread_ owns these too. |
- // output_buffer_map_, free_output_buffers_ and output_planes_count_ are an |
- // exception during the buffer (re)allocation sequence, when the |
- // decoder_thread_ is blocked briefly while the Child thread manipulates |
- // them. |
- // |
- |
- // Completed decode buffers. |
- std::queue<int> input_ready_queue_; |
- |
- // Input buffer state. |
- bool input_streamon_; |
- // Input buffers enqueued to device. |
- int input_buffer_queued_count_; |
- // Input buffers ready to use, as a LIFO since we don't care about ordering. |
- std::vector<int> free_input_buffers_; |
- // Mapping of int index to input buffer record. |
- std::vector<InputRecord> input_buffer_map_; |
- |
- // Output buffer state. |
- bool output_streamon_; |
- // Output buffers enqueued to device. |
- int output_buffer_queued_count_; |
- // Output buffers ready to use, as a FIFO since we want oldest-first to hide |
- // synchronization latency with GL. |
- std::queue<int> free_output_buffers_; |
- // Mapping of int index to output buffer record. |
- std::vector<OutputRecord> output_buffer_map_; |
- // Required size of DPB for decoding. |
- int output_dpb_size_; |
- |
- // Number of planes (i.e. separate memory buffers) for output. |
- size_t output_planes_count_; |
- |
- // Pictures that are ready but not sent to PictureReady yet. |
- std::queue<PictureRecord> pending_picture_ready_; |
- |
- // The number of pictures that are sent to PictureReady and will be cleared. |
- int picture_clearing_count_; |
- |
- // Used by the decoder thread to wait for AssignPictureBuffers to arrive |
- // to avoid races with potential Reset requests. |
- base::WaitableEvent pictures_assigned_; |
- |
- // Output picture coded size. |
- gfx::Size coded_size_; |
- |
- // Output picture visible size. |
- gfx::Size visible_size_; |
- |
- // |
- // The device polling thread handles notifications of V4L2 device changes. |
- // |
- |
- // The thread. |
- base::Thread device_poll_thread_; |
- |
- // |
- // Other state, held by the child (main) thread. |
- // |
- |
- // EGL state |
- EGLDisplay egl_display_; |
- |
- // Callback to get current GLContext. |
- GetGLContextCallback get_gl_context_cb_; |
- // Callback to set the correct gl context. |
- MakeGLContextCurrentCallback make_context_current_cb_; |
- |
- // The codec we'll be decoding for. |
- media::VideoCodecProfile video_profile_; |
- // Chosen output format. |
- uint32_t output_format_fourcc_; |
- |
- // Input format V4L2 fourccs this class supports. |
- static const uint32_t supported_input_fourccs_[]; |
- |
- // The WeakPtrFactory for |weak_this_|. |
- base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_; |
- |
- DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ |