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Side by Side Diff: content/common/gpu/media/v4l2_video_decode_accelerator.h

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix several more bot-identified build issues Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecodeAccelerator
6 // that utilizes hardware video decoders, which expose Video4Linux 2 API
7 // (http://linuxtv.org/downloads/v4l-dvb-apis/).
8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
11
12 #include <stddef.h>
13 #include <stdint.h>
14
15 #include <memory>
16 #include <queue>
17 #include <vector>
18
19 #include "base/callback_forward.h"
20 #include "base/macros.h"
21 #include "base/memory/linked_ptr.h"
22 #include "base/memory/ref_counted.h"
23 #include "base/synchronization/waitable_event.h"
24 #include "base/threading/thread.h"
25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h"
27 #include "content/common/gpu/media/v4l2_device.h"
28 #include "media/base/limits.h"
29 #include "media/base/video_decoder_config.h"
30 #include "media/video/picture.h"
31 #include "media/video/video_decode_accelerator.h"
32 #include "ui/gfx/geometry/size.h"
33 #include "ui/gl/gl_bindings.h"
34
35 namespace media {
36 class H264Parser;
37 } // namespace media
38
39 namespace content {
40 // This class handles video accelerators directly through a V4L2 device exported
41 // by the hardware blocks.
42 //
43 // The threading model of this class is driven by the fact that it needs to
44 // interface two fundamentally different event queues -- the one Chromium
45 // provides through MessageLoop, and the one driven by the V4L2 devices which
46 // is waited on with epoll(). There are three threads involved in this class:
47 //
48 // * The child thread, which is the main GPU process thread which calls the
49 // media::VideoDecodeAccelerator entry points. Calls from this thread
50 // generally do not block (with the exception of Initialize() and Destroy()).
51 // They post tasks to the decoder_thread_, which actually services the task
52 // and calls back when complete through the
53 // media::VideoDecodeAccelerator::Client interface.
54 // * The decoder_thread_, owned by this class. It services API tasks, through
55 // the *Task() routines, as well as V4L2 device events, through
56 // ServiceDeviceTask(). Almost all state modification is done on this thread
57 // (this doesn't include buffer (re)allocation sequence, see below).
58 // * The device_poll_thread_, owned by this class. All it does is epoll() on
59 // the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
60 // decoder_thread_ when something interesting happens.
61 // TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
62 //
63 // Note that this class has (almost) no locks, apart from the pictures_assigned_
64 // WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on
65 // the decoder_thread_, so there are no synchronization issues.
66 // ... well, there are, but it's a matter of getting messages posted in the
67 // right order, not fiddling with locks.
68 // Buffer creation is a two-step process that is serviced partially on the
69 // Child thread, because we need to wait for the client to provide textures
70 // for the buffers we allocate. We cannot keep the decoder thread running while
71 // the client allocates Pictures for us, because we need to REQBUFS first to get
72 // the required number of output buffers from the device and that cannot be done
73 // unless we free the previous set of buffers, leaving the decoding in a
74 // inoperable state for the duration of the wait for Pictures. So to prevent
75 // subtle races (esp. if we get Reset() in the meantime), we block the decoder
76 // thread while we wait for AssignPictureBuffers from the client.
77 class CONTENT_EXPORT V4L2VideoDecodeAccelerator
78 : public media::VideoDecodeAccelerator {
79 public:
80 V4L2VideoDecodeAccelerator(
81 EGLDisplay egl_display,
82 const GetGLContextCallback& get_gl_context_cb,
83 const MakeGLContextCurrentCallback& make_context_current_cb,
84 const scoped_refptr<V4L2Device>& device);
85 ~V4L2VideoDecodeAccelerator() override;
86
87 // media::VideoDecodeAccelerator implementation.
88 // Note: Initialize() and Destroy() are synchronous.
89 bool Initialize(const Config& config, Client* client) override;
90 void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
91 void AssignPictureBuffers(
92 const std::vector<media::PictureBuffer>& buffers) override;
93 void ReusePictureBuffer(int32_t picture_buffer_id) override;
94 void Flush() override;
95 void Reset() override;
96 void Destroy() override;
97 bool TryToSetupDecodeOnSeparateThread(
98 const base::WeakPtr<Client>& decode_client,
99 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
100 override;
101
102 static media::VideoDecodeAccelerator::SupportedProfiles
103 GetSupportedProfiles();
104
105 private:
106 // These are rather subjectively tuned.
107 enum {
108 kInputBufferCount = 8,
109 // TODO(posciak): determine input buffer size based on level limits.
110 // See http://crbug.com/255116.
111 // Input bitstream buffer size for up to 1080p streams.
112 kInputBufferMaxSizeFor1080p = 1024 * 1024,
113 // Input bitstream buffer size for up to 4k streams.
114 kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p,
115 // Number of output buffers to use for each VDA stage above what's required
116 // by the decoder (e.g. DPB size, in H264). We need
117 // media::limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
118 // and +1 for a frame in transit.
119 kDpbOutputBufferExtraCount = media::limits::kMaxVideoFrames + 1,
120 };
121
122 // Internal state of the decoder.
123 enum State {
124 kUninitialized, // Initialize() not yet called.
125 kInitialized, // Initialize() returned true; ready to start decoding.
126 kDecoding, // DecodeBufferInitial() successful; decoding frames.
127 kResetting, // Presently resetting.
128 kAfterReset, // After Reset(), ready to start decoding again.
129 kChangingResolution, // Performing resolution change, all remaining
130 // pre-change frames decoded and processed.
131 kError, // Error in kDecoding state.
132 };
133
134 enum BufferId {
135 kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask().
136 };
137
138 // Auto-destruction reference for BitstreamBuffer, for message-passing from
139 // Decode() to DecodeTask().
140 struct BitstreamBufferRef;
141
142 // Auto-destruction reference for EGLSync (for message-passing).
143 struct EGLSyncKHRRef;
144
145 // Record for decoded pictures that can be sent to PictureReady.
146 struct PictureRecord;
147
148 // Record for input buffers.
149 struct InputRecord {
150 InputRecord();
151 ~InputRecord();
152 bool at_device; // held by device.
153 void* address; // mmap() address.
154 size_t length; // mmap() length.
155 off_t bytes_used; // bytes filled in the mmap() segment.
156 int32_t input_id; // triggering input_id as given to Decode().
157 };
158
159 // Record for output buffers.
160 struct OutputRecord {
161 OutputRecord();
162 ~OutputRecord();
163 bool at_device; // held by device.
164 bool at_client; // held by client.
165 EGLImageKHR egl_image; // EGLImageKHR for the output buffer.
166 EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage.
167 int32_t picture_id; // picture buffer id as returned to PictureReady().
168 bool cleared; // Whether the texture is cleared and safe to render
169 // from. See TextureManager for details.
170 };
171
172 //
173 // Decoding tasks, to be run on decode_thread_.
174 //
175
176 // Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the
177 // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
178 // the buffer.
179 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer);
180
181 // Decode from the buffers queued in decoder_input_queue_. Calls
182 // DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
183 void DecodeBufferTask();
184 // Advance to the next fragment that begins a frame.
185 bool AdvanceFrameFragment(const uint8_t* data, size_t size, size_t* endpos);
186 // Schedule another DecodeBufferTask() if we're behind.
187 void ScheduleDecodeBufferTaskIfNeeded();
188
189 // Return true if we should continue to schedule DecodeBufferTask()s after
190 // completion. Store the amount of input actually consumed in |endpos|.
191 bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos);
192 bool DecodeBufferContinue(const void* data, size_t size);
193
194 // Accumulate data for the next frame to decode. May return false in
195 // non-error conditions; for example when pipeline is full and should be
196 // retried later.
197 bool AppendToInputFrame(const void* data, size_t size);
198 // Flush data for one decoded frame.
199 bool FlushInputFrame();
200
201 // Service I/O on the V4L2 devices. This task should only be scheduled from
202 // DevicePollTask(). If |event_pending| is true, one or more events
203 // on file descriptor are pending.
204 void ServiceDeviceTask(bool event_pending);
205 // Handle the various device queues.
206 void Enqueue();
207 void Dequeue();
208
209 // Return true if there is a resolution change event pending.
210 bool DequeueResolutionChangeEvent();
211
212 // Enqueue a buffer on the corresponding queue.
213 bool EnqueueInputRecord();
214 bool EnqueueOutputRecord();
215
216 // Process a ReusePictureBuffer() API call. The API call create an EGLSync
217 // object on the main (GPU process) thread; we will record this object so we
218 // can wait on it before reusing the buffer.
219 void ReusePictureBufferTask(int32_t picture_buffer_id,
220 std::unique_ptr<EGLSyncKHRRef> egl_sync_ref);
221
222 // Flush() task. Child thread should not submit any more buffers until it
223 // receives the NotifyFlushDone callback. This task will schedule an empty
224 // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
225 void FlushTask();
226 // Notify the client of a flush completion, if required. This should be
227 // called any time a relevant queue could potentially be emptied: see
228 // function definition.
229 void NotifyFlushDoneIfNeeded();
230
231 // Reset() task. This task will schedule a ResetDoneTask() that will send
232 // the NotifyResetDone callback, then set the decoder state to kResetting so
233 // that all intervening tasks will drain.
234 void ResetTask();
235 // ResetDoneTask() will set the decoder state back to kAfterReset, so
236 // subsequent decoding can continue.
237 void ResetDoneTask();
238
239 // Device destruction task.
240 void DestroyTask();
241
242 // Start |device_poll_thread_|.
243 bool StartDevicePoll();
244
245 // Stop |device_poll_thread_|.
246 bool StopDevicePoll();
247
248 bool StopInputStream();
249 bool StopOutputStream();
250
251 void StartResolutionChange();
252 void FinishResolutionChange();
253
254 // Try to get output format and visible size, detected after parsing the
255 // beginning of the stream. Sets |again| to true if more parsing is needed.
256 // |visible_size| could be nullptr and ignored.
257 bool GetFormatInfo(struct v4l2_format* format,
258 gfx::Size* visible_size,
259 bool* again);
260 // Create output buffers for the given |format| and |visible_size|.
261 bool CreateBuffersForFormat(const struct v4l2_format& format,
262 const gfx::Size& visible_size);
263
264 // Try to get |visible_size|. Return visible size, or, if querying it is not
265 // supported or produces invalid size, return |coded_size| instead.
266 gfx::Size GetVisibleSize(const gfx::Size& coded_size);
267
268 //
269 // Device tasks, to be run on device_poll_thread_.
270 //
271
272 // The device task.
273 void DevicePollTask(bool poll_device);
274
275 //
276 // Safe from any thread.
277 //
278
279 // Error notification (using PostTask() to child thread, if necessary).
280 void NotifyError(Error error);
281
282 // Set the decoder_state_ to kError and notify the client (if necessary).
283 void SetErrorState(Error error);
284
285 //
286 // Other utility functions. Called on decoder_thread_, unless
287 // decoder_thread_ is not yet started, in which case the child thread can call
288 // these (e.g. in Initialize() or Destroy()).
289 //
290
291 // Create the buffers we need.
292 bool CreateInputBuffers();
293 bool CreateOutputBuffers();
294
295 // Set input and output formats before starting decode.
296 bool SetupFormats();
297
298 //
299 // Methods run on child thread.
300 //
301
302 // Destroy buffers.
303 void DestroyInputBuffers();
304 // In contrast to DestroyInputBuffers, which is called only from destructor,
305 // we call DestroyOutputBuffers also during playback, on resolution change.
306 // Even if anything fails along the way, we still want to go on and clean
307 // up as much as possible, so return false if this happens, so that the
308 // caller can error out on resolution change.
309 bool DestroyOutputBuffers();
310 void ResolutionChangeDestroyBuffers();
311
312 // Send decoded pictures to PictureReady.
313 void SendPictureReady();
314
315 // Callback that indicates a picture has been cleared.
316 void PictureCleared();
317
318 // Our original calling task runner for the child thread.
319 scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
320
321 // Task runner Decode() and PictureReady() run on.
322 scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_;
323
324 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
325 // device worker threads back to the child thread. Because the worker threads
326 // are members of this class, any task running on those threads is guaranteed
327 // that this object is still alive. As a result, tasks posted from the child
328 // thread to the decoder or device thread should use base::Unretained(this),
329 // and tasks posted the other way should use |weak_this_|.
330 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;
331
332 // To expose client callbacks from VideoDecodeAccelerator.
333 // NOTE: all calls to these objects *MUST* be executed on
334 // child_task_runner_.
335 std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
336 base::WeakPtr<Client> client_;
337 // Callbacks to |decode_client_| must be executed on |decode_task_runner_|.
338 base::WeakPtr<Client> decode_client_;
339
340 //
341 // Decoder state, owned and operated by decoder_thread_.
342 // Before decoder_thread_ has started, the decoder state is managed by
343 // the child (main) thread. After decoder_thread_ has started, the decoder
344 // thread should be the only one managing these.
345 //
346
347 // This thread services tasks posted from the VDA API entry points by the
348 // child thread and device service callbacks posted from the device thread.
349 base::Thread decoder_thread_;
350 // Decoder state machine state.
351 State decoder_state_;
352 // BitstreamBuffer we're presently reading.
353 std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
354 // The V4L2Device this class is operating upon.
355 scoped_refptr<V4L2Device> device_;
356 // FlushTask() and ResetTask() should not affect buffers that have been
357 // queued afterwards. For flushing or resetting the pipeline then, we will
358 // delay these buffers until after the flush or reset completes.
359 int decoder_delay_bitstream_buffer_id_;
360 // Input buffer we're presently filling.
361 int decoder_current_input_buffer_;
362 // We track the number of buffer decode tasks we have scheduled, since each
363 // task execution should complete one buffer. If we fall behind (due to
364 // resource backpressure, etc.), we'll have to schedule more to catch up.
365 int decoder_decode_buffer_tasks_scheduled_;
366 // Picture buffers held by the client.
367 int decoder_frames_at_client_;
368 // Are we flushing?
369 bool decoder_flushing_;
370 // Got a reset request while we were performing resolution change.
371 bool resolution_change_reset_pending_;
372 // Input queue for decoder_thread_: BitstreamBuffers in.
373 std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_;
374 // For H264 decode, hardware requires that we send it frame-sized chunks.
375 // We'll need to parse the stream.
376 std::unique_ptr<media::H264Parser> decoder_h264_parser_;
377 // Set if the decoder has a pending incomplete frame in an input buffer.
378 bool decoder_partial_frame_pending_;
379
380 //
381 // Hardware state and associated queues. Since decoder_thread_ services
382 // the hardware, decoder_thread_ owns these too.
383 // output_buffer_map_, free_output_buffers_ and output_planes_count_ are an
384 // exception during the buffer (re)allocation sequence, when the
385 // decoder_thread_ is blocked briefly while the Child thread manipulates
386 // them.
387 //
388
389 // Completed decode buffers.
390 std::queue<int> input_ready_queue_;
391
392 // Input buffer state.
393 bool input_streamon_;
394 // Input buffers enqueued to device.
395 int input_buffer_queued_count_;
396 // Input buffers ready to use, as a LIFO since we don't care about ordering.
397 std::vector<int> free_input_buffers_;
398 // Mapping of int index to input buffer record.
399 std::vector<InputRecord> input_buffer_map_;
400
401 // Output buffer state.
402 bool output_streamon_;
403 // Output buffers enqueued to device.
404 int output_buffer_queued_count_;
405 // Output buffers ready to use, as a FIFO since we want oldest-first to hide
406 // synchronization latency with GL.
407 std::queue<int> free_output_buffers_;
408 // Mapping of int index to output buffer record.
409 std::vector<OutputRecord> output_buffer_map_;
410 // Required size of DPB for decoding.
411 int output_dpb_size_;
412
413 // Number of planes (i.e. separate memory buffers) for output.
414 size_t output_planes_count_;
415
416 // Pictures that are ready but not sent to PictureReady yet.
417 std::queue<PictureRecord> pending_picture_ready_;
418
419 // The number of pictures that are sent to PictureReady and will be cleared.
420 int picture_clearing_count_;
421
422 // Used by the decoder thread to wait for AssignPictureBuffers to arrive
423 // to avoid races with potential Reset requests.
424 base::WaitableEvent pictures_assigned_;
425
426 // Output picture coded size.
427 gfx::Size coded_size_;
428
429 // Output picture visible size.
430 gfx::Size visible_size_;
431
432 //
433 // The device polling thread handles notifications of V4L2 device changes.
434 //
435
436 // The thread.
437 base::Thread device_poll_thread_;
438
439 //
440 // Other state, held by the child (main) thread.
441 //
442
443 // EGL state
444 EGLDisplay egl_display_;
445
446 // Callback to get current GLContext.
447 GetGLContextCallback get_gl_context_cb_;
448 // Callback to set the correct gl context.
449 MakeGLContextCurrentCallback make_context_current_cb_;
450
451 // The codec we'll be decoding for.
452 media::VideoCodecProfile video_profile_;
453 // Chosen output format.
454 uint32_t output_format_fourcc_;
455
456 // Input format V4L2 fourccs this class supports.
457 static const uint32_t supported_input_fourccs_[];
458
459 // The WeakPtrFactory for |weak_this_|.
460 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
461
462 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator);
463 };
464
465 } // namespace content
466
467 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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