Index: content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h b/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
deleted file mode 100644 |
index d4b0e2e7e027a66ebd2a0a1183240ff44dc6b4cd..0000000000000000000000000000000000000000 |
--- a/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h |
+++ /dev/null |
@@ -1,406 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
-#define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
- |
-#include <linux/videodev2.h> |
-#include <stddef.h> |
-#include <stdint.h> |
- |
-#include <memory> |
-#include <queue> |
-#include <vector> |
- |
-#include "base/macros.h" |
-#include "base/memory/linked_ptr.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/memory/weak_ptr.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/threading/thread.h" |
-#include "content/common/content_export.h" |
-#include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h" |
-#include "content/common/gpu/media/h264_decoder.h" |
-#include "content/common/gpu/media/v4l2_device.h" |
-#include "content/common/gpu/media/vp8_decoder.h" |
-#include "media/video/video_decode_accelerator.h" |
- |
-namespace content { |
- |
-// An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice |
-// level codec API for decoding. The slice level API provides only a low-level |
-// decoding functionality and requires userspace to provide support for parsing |
-// the input stream and managing decoder state across frames. |
-class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator |
- : public media::VideoDecodeAccelerator { |
- public: |
- class V4L2DecodeSurface; |
- |
- V4L2SliceVideoDecodeAccelerator( |
- const scoped_refptr<V4L2Device>& device, |
- EGLDisplay egl_display, |
- const GetGLContextCallback& get_gl_context_cb, |
- const MakeGLContextCurrentCallback& make_context_current_cb); |
- ~V4L2SliceVideoDecodeAccelerator() override; |
- |
- // media::VideoDecodeAccelerator implementation. |
- bool Initialize(const Config& config, Client* client) override; |
- void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
- void AssignPictureBuffers( |
- const std::vector<media::PictureBuffer>& buffers) override; |
- void ReusePictureBuffer(int32_t picture_buffer_id) override; |
- void Flush() override; |
- void Reset() override; |
- void Destroy() override; |
- bool TryToSetupDecodeOnSeparateThread( |
- const base::WeakPtr<Client>& decode_client, |
- const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) |
- override; |
- |
- static media::VideoDecodeAccelerator::SupportedProfiles |
- GetSupportedProfiles(); |
- |
- private: |
- class V4L2H264Accelerator; |
- class V4L2VP8Accelerator; |
- |
- // Record for input buffers. |
- struct InputRecord { |
- InputRecord(); |
- int32_t input_id; |
- void* address; |
- size_t length; |
- size_t bytes_used; |
- bool at_device; |
- }; |
- |
- // Record for output buffers. |
- struct OutputRecord { |
- OutputRecord(); |
- bool at_device; |
- bool at_client; |
- int32_t picture_id; |
- EGLImageKHR egl_image; |
- EGLSyncKHR egl_sync; |
- bool cleared; |
- }; |
- |
- // See http://crbug.com/255116. |
- // Input bitstream buffer size for up to 1080p streams. |
- const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; |
- // Input bitstream buffer size for up to 4k streams. |
- const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; |
- const size_t kNumInputBuffers = 16; |
- |
- // Input format V4L2 fourccs this class supports. |
- static const uint32_t supported_input_fourccs_[]; |
- |
- // |
- // Below methods are used by accelerator implementations. |
- // |
- // Append slice data in |data| of size |size| to pending hardware |
- // input buffer with |index|. This buffer will be submitted for decode |
- // on the next DecodeSurface(). Return true on success. |
- bool SubmitSlice(int index, const uint8_t* data, size_t size); |
- |
- // Submit controls in |ext_ctrls| to hardware. Return true on success. |
- bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); |
- |
- // Decode of |dec_surface| is ready to be submitted and all codec-specific |
- // settings are set in hardware. |
- void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
- |
- // |dec_surface| is ready to be outputted once decode is finished. |
- // This can be called before decode is actually done in hardware, and this |
- // method is responsible for maintaining the ordering, i.e. the surfaces will |
- // be outputted in the same order as SurfaceReady calls. To do so, the |
- // surfaces are put on decoder_display_queue_ and sent to output in that |
- // order once all preceding surfaces are sent. |
- void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
- |
- // |
- // Internal methods of this class. |
- // |
- // Recycle a V4L2 input buffer with |index| after dequeuing from device. |
- void ReuseInputBuffer(int index); |
- |
- // Recycle V4L2 output buffer with |index|. Used as surface release callback. |
- void ReuseOutputBuffer(int index); |
- |
- // Queue a |dec_surface| to device for decoding. |
- void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
- |
- // Dequeue any V4L2 buffers available and process. |
- void Dequeue(); |
- |
- // V4L2 QBUF helpers. |
- bool EnqueueInputRecord(int index, uint32_t config_store); |
- bool EnqueueOutputRecord(int index); |
- |
- // Set input and output formats in hardware. |
- bool SetupFormats(); |
- |
- // Create input and output buffers. |
- bool CreateInputBuffers(); |
- bool CreateOutputBuffers(); |
- |
- // Destroy input buffers. |
- void DestroyInputBuffers(); |
- |
- // Destroy output buffers and release associated resources (textures, |
- // EGLImages). If |dismiss| is true, also dismissing the associated |
- // PictureBuffers. |
- bool DestroyOutputs(bool dismiss); |
- |
- // Used by DestroyOutputs. |
- bool DestroyOutputBuffers(); |
- |
- // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() |
- // and signal |done| after finishing. |
- void DismissPictures(std::vector<int32_t> picture_buffer_ids, |
- base::WaitableEvent* done); |
- |
- // Task to finish initialization on decoder_thread_. |
- void InitializeTask(); |
- |
- // Surface set change (resolution change) flow. |
- // If we have no surfaces allocated, just allocate them and return. |
- // Otherwise mark us as pending for surface set change. |
- void InitiateSurfaceSetChange(); |
- // If a surface set change is pending and we are ready, stop the device, |
- // destroy outputs, releasing resources and dismissing pictures as required, |
- // followed by allocating a new set for the new resolution/DPB size |
- // as provided by decoder. Finally, try to resume decoding. |
- void FinishSurfaceSetChangeIfNeeded(); |
- |
- void NotifyError(Error error); |
- void DestroyTask(); |
- |
- // Sets the state to kError and notifies client if needed. |
- void SetErrorState(Error error); |
- |
- // Flush flow when requested by client. |
- // When Flush() is called, it posts a FlushTask, which checks the input queue. |
- // If nothing is pending for decode on decoder_input_queue_, we call |
- // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef |
- // onto the decoder_input_queue_ to schedule a flush. When we reach it later |
- // on, we call InitiateFlush() to perform it at the correct time. |
- void FlushTask(); |
- // Tell the decoder to flush all frames, reset it and mark us as scheduled |
- // for flush, so that we can finish it once all pending decodes are finished. |
- void InitiateFlush(); |
- // If all pending frames are decoded and we are waiting to flush, perform it. |
- // This will send all pending pictures to client and notify the client that |
- // flush is complete and puts us in a state ready to resume. |
- void FinishFlushIfNeeded(); |
- |
- // Reset flow when requested by client. |
- // Drop all inputs and reset the decoder and mark us as pending for reset. |
- void ResetTask(); |
- // If all pending frames are decoded and we are waiting to reset, perform it. |
- // This drops all pending outputs (client is not interested anymore), |
- // notifies the client we are done and puts us in a state ready to resume. |
- void FinishResetIfNeeded(); |
- |
- // Process pending events if any. |
- void ProcessPendingEventsIfNeeded(); |
- |
- // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ |
- // returning an event. |
- void ServiceDeviceTask(); |
- |
- // Schedule poll if we have any buffers queued and the poll thread |
- // is not stopped (on surface set change). |
- void SchedulePollIfNeeded(); |
- |
- // Attempt to start/stop device_poll_thread_. |
- bool StartDevicePoll(); |
- bool StopDevicePoll(bool keep_input_state); |
- |
- // Ran on device_poll_thread_ to wait for device events. |
- void DevicePollTask(bool poll_device); |
- |
- enum State { |
- // We are in this state until Initialize() returns successfully. |
- // We can't post errors to the client in this state yet. |
- kUninitialized, |
- // Initialize() returned successfully. |
- kInitialized, |
- // This state allows making progress decoding more input stream. |
- kDecoding, |
- // Transitional state when we are not decoding any more stream, but are |
- // performing flush, reset, resolution change or are destroying ourselves. |
- kIdle, |
- // Error state, set when sending NotifyError to client. |
- kError, |
- }; |
- |
- // Buffer id for flush buffer, queued by FlushTask(). |
- const int kFlushBufferId = -2; |
- |
- // Handler for Decode() on decoder_thread_. |
- void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); |
- |
- // Schedule a new DecodeBufferTask if we are decoding. |
- void ScheduleDecodeBufferTaskIfNeeded(); |
- |
- // Main decoder loop. Keep decoding the current buffer in decoder_, asking |
- // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, |
- // and handle other returns from it appropriately. |
- void DecodeBufferTask(); |
- |
- // Check decoder_input_queue_ for any available buffers to decode and |
- // set the decoder_current_bitstream_buffer_ to the next buffer if one is |
- // available, taking it off the queue. Also set the current stream pointer |
- // in decoder_, and return true. |
- // Return false if no buffers are pending on decoder_input_queue_. |
- bool TrySetNewBistreamBuffer(); |
- |
- // Auto-destruction reference for EGLSync (for message-passing). |
- struct EGLSyncKHRRef; |
- void ReusePictureBufferTask(int32_t picture_buffer_id, |
- std::unique_ptr<EGLSyncKHRRef> egl_sync_ref); |
- |
- // Called to actually send |dec_surface| to the client, after it is decoded |
- // preserving the order in which it was scheduled via SurfaceReady(). |
- void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
- |
- // Goes over the |decoder_display_queue_| and sends all buffers from the |
- // front of the queue that are already decoded to the client, in order. |
- void TryOutputSurfaces(); |
- |
- // Creates a new decode surface or returns nullptr if one is not available. |
- scoped_refptr<V4L2DecodeSurface> CreateSurface(); |
- |
- // Send decoded pictures to PictureReady. |
- void SendPictureReady(); |
- |
- // Callback that indicates a picture has been cleared. |
- void PictureCleared(); |
- |
- size_t input_planes_count_; |
- size_t output_planes_count_; |
- |
- // GPU Child thread task runner. |
- const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; |
- |
- // Task runner Decode() and PictureReady() run on. |
- scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_; |
- |
- // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
- // device worker threads back to the child thread. |
- base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; |
- |
- // To expose client callbacks from VideoDecodeAccelerator. |
- // NOTE: all calls to these objects *MUST* be executed on |
- // child_task_runner_. |
- std::unique_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> |
- client_ptr_factory_; |
- base::WeakPtr<VideoDecodeAccelerator::Client> client_; |
- // Callbacks to |decode_client_| must be executed on |decode_task_runner_|. |
- base::WeakPtr<Client> decode_client_; |
- |
- // V4L2 device in use. |
- scoped_refptr<V4L2Device> device_; |
- |
- // Thread to communicate with the device on. |
- base::Thread decoder_thread_; |
- scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_; |
- |
- // Thread used to poll the device for events. |
- base::Thread device_poll_thread_; |
- |
- // Input queue state. |
- bool input_streamon_; |
- // Number of input buffers enqueued to the device. |
- int input_buffer_queued_count_; |
- // Input buffers ready to use; LIFO since we don't care about ordering. |
- std::list<int> free_input_buffers_; |
- // Mapping of int index to an input buffer record. |
- std::vector<InputRecord> input_buffer_map_; |
- |
- // Output queue state. |
- bool output_streamon_; |
- // Number of output buffers enqueued to the device. |
- int output_buffer_queued_count_; |
- // Output buffers ready to use. |
- std::list<int> free_output_buffers_; |
- // Mapping of int index to an output buffer record. |
- std::vector<OutputRecord> output_buffer_map_; |
- |
- media::VideoCodecProfile video_profile_; |
- uint32_t output_format_fourcc_; |
- gfx::Size visible_size_; |
- gfx::Size coded_size_; |
- |
- struct BitstreamBufferRef; |
- // Input queue of stream buffers coming from the client. |
- std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; |
- // BitstreamBuffer currently being processed. |
- std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; |
- |
- // Queue storing decode surfaces ready to be output as soon as they are |
- // decoded. The surfaces must be output in order they are queued. |
- std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; |
- |
- // Decoder state. |
- State state_; |
- |
- // If any of these are true, we are waiting for the device to finish decoding |
- // all previously-queued frames, so we can finish the flush/reset/surface |
- // change flows. These can stack. |
- bool decoder_flushing_; |
- bool decoder_resetting_; |
- bool surface_set_change_pending_; |
- |
- // Hardware accelerators. |
- // TODO(posciak): Try to have a superclass here if possible. |
- std::unique_ptr<V4L2H264Accelerator> h264_accelerator_; |
- std::unique_ptr<V4L2VP8Accelerator> vp8_accelerator_; |
- |
- // Codec-specific software decoder in use. |
- std::unique_ptr<AcceleratedVideoDecoder> decoder_; |
- |
- // Surfaces queued to device to keep references to them while decoded. |
- using V4L2DecodeSurfaceByOutputId = |
- std::map<int, scoped_refptr<V4L2DecodeSurface>>; |
- V4L2DecodeSurfaceByOutputId surfaces_at_device_; |
- |
- // Surfaces sent to client to keep references to them while displayed. |
- using V4L2DecodeSurfaceByPictureBufferId = |
- std::map<int32_t, scoped_refptr<V4L2DecodeSurface>>; |
- V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; |
- |
- // Record for decoded pictures that can be sent to PictureReady. |
- struct PictureRecord; |
- // Pictures that are ready but not sent to PictureReady yet. |
- std::queue<PictureRecord> pending_picture_ready_; |
- |
- // The number of pictures that are sent to PictureReady and will be cleared. |
- int picture_clearing_count_; |
- |
- // Used by the decoder thread to wait for AssignPictureBuffers to arrive |
- // to avoid races with potential Reset requests. |
- base::WaitableEvent pictures_assigned_; |
- |
- // EGL state |
- EGLDisplay egl_display_; |
- |
- // Callback to get current GLContext. |
- GetGLContextCallback get_gl_context_cb_; |
- // Callback to set the correct gl context. |
- MakeGLContextCurrentCallback make_context_current_cb_; |
- |
- // The WeakPtrFactory for |weak_this_|. |
- base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; |
- |
- DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); |
-}; |
- |
-class V4L2H264Picture; |
-class V4L2VP8Picture; |
- |
-} // namespace content |
- |
-#endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |