OLD | NEW |
| (Empty) |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
7 | |
8 #include <linux/videodev2.h> | |
9 #include <stddef.h> | |
10 #include <stdint.h> | |
11 | |
12 #include <memory> | |
13 #include <queue> | |
14 #include <vector> | |
15 | |
16 #include "base/macros.h" | |
17 #include "base/memory/linked_ptr.h" | |
18 #include "base/memory/ref_counted.h" | |
19 #include "base/memory/weak_ptr.h" | |
20 #include "base/synchronization/waitable_event.h" | |
21 #include "base/threading/thread.h" | |
22 #include "content/common/content_export.h" | |
23 #include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h" | |
24 #include "content/common/gpu/media/h264_decoder.h" | |
25 #include "content/common/gpu/media/v4l2_device.h" | |
26 #include "content/common/gpu/media/vp8_decoder.h" | |
27 #include "media/video/video_decode_accelerator.h" | |
28 | |
29 namespace content { | |
30 | |
31 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice | |
32 // level codec API for decoding. The slice level API provides only a low-level | |
33 // decoding functionality and requires userspace to provide support for parsing | |
34 // the input stream and managing decoder state across frames. | |
35 class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator | |
36 : public media::VideoDecodeAccelerator { | |
37 public: | |
38 class V4L2DecodeSurface; | |
39 | |
40 V4L2SliceVideoDecodeAccelerator( | |
41 const scoped_refptr<V4L2Device>& device, | |
42 EGLDisplay egl_display, | |
43 const GetGLContextCallback& get_gl_context_cb, | |
44 const MakeGLContextCurrentCallback& make_context_current_cb); | |
45 ~V4L2SliceVideoDecodeAccelerator() override; | |
46 | |
47 // media::VideoDecodeAccelerator implementation. | |
48 bool Initialize(const Config& config, Client* client) override; | |
49 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; | |
50 void AssignPictureBuffers( | |
51 const std::vector<media::PictureBuffer>& buffers) override; | |
52 void ReusePictureBuffer(int32_t picture_buffer_id) override; | |
53 void Flush() override; | |
54 void Reset() override; | |
55 void Destroy() override; | |
56 bool TryToSetupDecodeOnSeparateThread( | |
57 const base::WeakPtr<Client>& decode_client, | |
58 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) | |
59 override; | |
60 | |
61 static media::VideoDecodeAccelerator::SupportedProfiles | |
62 GetSupportedProfiles(); | |
63 | |
64 private: | |
65 class V4L2H264Accelerator; | |
66 class V4L2VP8Accelerator; | |
67 | |
68 // Record for input buffers. | |
69 struct InputRecord { | |
70 InputRecord(); | |
71 int32_t input_id; | |
72 void* address; | |
73 size_t length; | |
74 size_t bytes_used; | |
75 bool at_device; | |
76 }; | |
77 | |
78 // Record for output buffers. | |
79 struct OutputRecord { | |
80 OutputRecord(); | |
81 bool at_device; | |
82 bool at_client; | |
83 int32_t picture_id; | |
84 EGLImageKHR egl_image; | |
85 EGLSyncKHR egl_sync; | |
86 bool cleared; | |
87 }; | |
88 | |
89 // See http://crbug.com/255116. | |
90 // Input bitstream buffer size for up to 1080p streams. | |
91 const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; | |
92 // Input bitstream buffer size for up to 4k streams. | |
93 const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; | |
94 const size_t kNumInputBuffers = 16; | |
95 | |
96 // Input format V4L2 fourccs this class supports. | |
97 static const uint32_t supported_input_fourccs_[]; | |
98 | |
99 // | |
100 // Below methods are used by accelerator implementations. | |
101 // | |
102 // Append slice data in |data| of size |size| to pending hardware | |
103 // input buffer with |index|. This buffer will be submitted for decode | |
104 // on the next DecodeSurface(). Return true on success. | |
105 bool SubmitSlice(int index, const uint8_t* data, size_t size); | |
106 | |
107 // Submit controls in |ext_ctrls| to hardware. Return true on success. | |
108 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); | |
109 | |
110 // Decode of |dec_surface| is ready to be submitted and all codec-specific | |
111 // settings are set in hardware. | |
112 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
113 | |
114 // |dec_surface| is ready to be outputted once decode is finished. | |
115 // This can be called before decode is actually done in hardware, and this | |
116 // method is responsible for maintaining the ordering, i.e. the surfaces will | |
117 // be outputted in the same order as SurfaceReady calls. To do so, the | |
118 // surfaces are put on decoder_display_queue_ and sent to output in that | |
119 // order once all preceding surfaces are sent. | |
120 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
121 | |
122 // | |
123 // Internal methods of this class. | |
124 // | |
125 // Recycle a V4L2 input buffer with |index| after dequeuing from device. | |
126 void ReuseInputBuffer(int index); | |
127 | |
128 // Recycle V4L2 output buffer with |index|. Used as surface release callback. | |
129 void ReuseOutputBuffer(int index); | |
130 | |
131 // Queue a |dec_surface| to device for decoding. | |
132 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
133 | |
134 // Dequeue any V4L2 buffers available and process. | |
135 void Dequeue(); | |
136 | |
137 // V4L2 QBUF helpers. | |
138 bool EnqueueInputRecord(int index, uint32_t config_store); | |
139 bool EnqueueOutputRecord(int index); | |
140 | |
141 // Set input and output formats in hardware. | |
142 bool SetupFormats(); | |
143 | |
144 // Create input and output buffers. | |
145 bool CreateInputBuffers(); | |
146 bool CreateOutputBuffers(); | |
147 | |
148 // Destroy input buffers. | |
149 void DestroyInputBuffers(); | |
150 | |
151 // Destroy output buffers and release associated resources (textures, | |
152 // EGLImages). If |dismiss| is true, also dismissing the associated | |
153 // PictureBuffers. | |
154 bool DestroyOutputs(bool dismiss); | |
155 | |
156 // Used by DestroyOutputs. | |
157 bool DestroyOutputBuffers(); | |
158 | |
159 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() | |
160 // and signal |done| after finishing. | |
161 void DismissPictures(std::vector<int32_t> picture_buffer_ids, | |
162 base::WaitableEvent* done); | |
163 | |
164 // Task to finish initialization on decoder_thread_. | |
165 void InitializeTask(); | |
166 | |
167 // Surface set change (resolution change) flow. | |
168 // If we have no surfaces allocated, just allocate them and return. | |
169 // Otherwise mark us as pending for surface set change. | |
170 void InitiateSurfaceSetChange(); | |
171 // If a surface set change is pending and we are ready, stop the device, | |
172 // destroy outputs, releasing resources and dismissing pictures as required, | |
173 // followed by allocating a new set for the new resolution/DPB size | |
174 // as provided by decoder. Finally, try to resume decoding. | |
175 void FinishSurfaceSetChangeIfNeeded(); | |
176 | |
177 void NotifyError(Error error); | |
178 void DestroyTask(); | |
179 | |
180 // Sets the state to kError and notifies client if needed. | |
181 void SetErrorState(Error error); | |
182 | |
183 // Flush flow when requested by client. | |
184 // When Flush() is called, it posts a FlushTask, which checks the input queue. | |
185 // If nothing is pending for decode on decoder_input_queue_, we call | |
186 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef | |
187 // onto the decoder_input_queue_ to schedule a flush. When we reach it later | |
188 // on, we call InitiateFlush() to perform it at the correct time. | |
189 void FlushTask(); | |
190 // Tell the decoder to flush all frames, reset it and mark us as scheduled | |
191 // for flush, so that we can finish it once all pending decodes are finished. | |
192 void InitiateFlush(); | |
193 // If all pending frames are decoded and we are waiting to flush, perform it. | |
194 // This will send all pending pictures to client and notify the client that | |
195 // flush is complete and puts us in a state ready to resume. | |
196 void FinishFlushIfNeeded(); | |
197 | |
198 // Reset flow when requested by client. | |
199 // Drop all inputs and reset the decoder and mark us as pending for reset. | |
200 void ResetTask(); | |
201 // If all pending frames are decoded and we are waiting to reset, perform it. | |
202 // This drops all pending outputs (client is not interested anymore), | |
203 // notifies the client we are done and puts us in a state ready to resume. | |
204 void FinishResetIfNeeded(); | |
205 | |
206 // Process pending events if any. | |
207 void ProcessPendingEventsIfNeeded(); | |
208 | |
209 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ | |
210 // returning an event. | |
211 void ServiceDeviceTask(); | |
212 | |
213 // Schedule poll if we have any buffers queued and the poll thread | |
214 // is not stopped (on surface set change). | |
215 void SchedulePollIfNeeded(); | |
216 | |
217 // Attempt to start/stop device_poll_thread_. | |
218 bool StartDevicePoll(); | |
219 bool StopDevicePoll(bool keep_input_state); | |
220 | |
221 // Ran on device_poll_thread_ to wait for device events. | |
222 void DevicePollTask(bool poll_device); | |
223 | |
224 enum State { | |
225 // We are in this state until Initialize() returns successfully. | |
226 // We can't post errors to the client in this state yet. | |
227 kUninitialized, | |
228 // Initialize() returned successfully. | |
229 kInitialized, | |
230 // This state allows making progress decoding more input stream. | |
231 kDecoding, | |
232 // Transitional state when we are not decoding any more stream, but are | |
233 // performing flush, reset, resolution change or are destroying ourselves. | |
234 kIdle, | |
235 // Error state, set when sending NotifyError to client. | |
236 kError, | |
237 }; | |
238 | |
239 // Buffer id for flush buffer, queued by FlushTask(). | |
240 const int kFlushBufferId = -2; | |
241 | |
242 // Handler for Decode() on decoder_thread_. | |
243 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); | |
244 | |
245 // Schedule a new DecodeBufferTask if we are decoding. | |
246 void ScheduleDecodeBufferTaskIfNeeded(); | |
247 | |
248 // Main decoder loop. Keep decoding the current buffer in decoder_, asking | |
249 // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, | |
250 // and handle other returns from it appropriately. | |
251 void DecodeBufferTask(); | |
252 | |
253 // Check decoder_input_queue_ for any available buffers to decode and | |
254 // set the decoder_current_bitstream_buffer_ to the next buffer if one is | |
255 // available, taking it off the queue. Also set the current stream pointer | |
256 // in decoder_, and return true. | |
257 // Return false if no buffers are pending on decoder_input_queue_. | |
258 bool TrySetNewBistreamBuffer(); | |
259 | |
260 // Auto-destruction reference for EGLSync (for message-passing). | |
261 struct EGLSyncKHRRef; | |
262 void ReusePictureBufferTask(int32_t picture_buffer_id, | |
263 std::unique_ptr<EGLSyncKHRRef> egl_sync_ref); | |
264 | |
265 // Called to actually send |dec_surface| to the client, after it is decoded | |
266 // preserving the order in which it was scheduled via SurfaceReady(). | |
267 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
268 | |
269 // Goes over the |decoder_display_queue_| and sends all buffers from the | |
270 // front of the queue that are already decoded to the client, in order. | |
271 void TryOutputSurfaces(); | |
272 | |
273 // Creates a new decode surface or returns nullptr if one is not available. | |
274 scoped_refptr<V4L2DecodeSurface> CreateSurface(); | |
275 | |
276 // Send decoded pictures to PictureReady. | |
277 void SendPictureReady(); | |
278 | |
279 // Callback that indicates a picture has been cleared. | |
280 void PictureCleared(); | |
281 | |
282 size_t input_planes_count_; | |
283 size_t output_planes_count_; | |
284 | |
285 // GPU Child thread task runner. | |
286 const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; | |
287 | |
288 // Task runner Decode() and PictureReady() run on. | |
289 scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_; | |
290 | |
291 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or | |
292 // device worker threads back to the child thread. | |
293 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; | |
294 | |
295 // To expose client callbacks from VideoDecodeAccelerator. | |
296 // NOTE: all calls to these objects *MUST* be executed on | |
297 // child_task_runner_. | |
298 std::unique_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> | |
299 client_ptr_factory_; | |
300 base::WeakPtr<VideoDecodeAccelerator::Client> client_; | |
301 // Callbacks to |decode_client_| must be executed on |decode_task_runner_|. | |
302 base::WeakPtr<Client> decode_client_; | |
303 | |
304 // V4L2 device in use. | |
305 scoped_refptr<V4L2Device> device_; | |
306 | |
307 // Thread to communicate with the device on. | |
308 base::Thread decoder_thread_; | |
309 scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_; | |
310 | |
311 // Thread used to poll the device for events. | |
312 base::Thread device_poll_thread_; | |
313 | |
314 // Input queue state. | |
315 bool input_streamon_; | |
316 // Number of input buffers enqueued to the device. | |
317 int input_buffer_queued_count_; | |
318 // Input buffers ready to use; LIFO since we don't care about ordering. | |
319 std::list<int> free_input_buffers_; | |
320 // Mapping of int index to an input buffer record. | |
321 std::vector<InputRecord> input_buffer_map_; | |
322 | |
323 // Output queue state. | |
324 bool output_streamon_; | |
325 // Number of output buffers enqueued to the device. | |
326 int output_buffer_queued_count_; | |
327 // Output buffers ready to use. | |
328 std::list<int> free_output_buffers_; | |
329 // Mapping of int index to an output buffer record. | |
330 std::vector<OutputRecord> output_buffer_map_; | |
331 | |
332 media::VideoCodecProfile video_profile_; | |
333 uint32_t output_format_fourcc_; | |
334 gfx::Size visible_size_; | |
335 gfx::Size coded_size_; | |
336 | |
337 struct BitstreamBufferRef; | |
338 // Input queue of stream buffers coming from the client. | |
339 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; | |
340 // BitstreamBuffer currently being processed. | |
341 std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; | |
342 | |
343 // Queue storing decode surfaces ready to be output as soon as they are | |
344 // decoded. The surfaces must be output in order they are queued. | |
345 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; | |
346 | |
347 // Decoder state. | |
348 State state_; | |
349 | |
350 // If any of these are true, we are waiting for the device to finish decoding | |
351 // all previously-queued frames, so we can finish the flush/reset/surface | |
352 // change flows. These can stack. | |
353 bool decoder_flushing_; | |
354 bool decoder_resetting_; | |
355 bool surface_set_change_pending_; | |
356 | |
357 // Hardware accelerators. | |
358 // TODO(posciak): Try to have a superclass here if possible. | |
359 std::unique_ptr<V4L2H264Accelerator> h264_accelerator_; | |
360 std::unique_ptr<V4L2VP8Accelerator> vp8_accelerator_; | |
361 | |
362 // Codec-specific software decoder in use. | |
363 std::unique_ptr<AcceleratedVideoDecoder> decoder_; | |
364 | |
365 // Surfaces queued to device to keep references to them while decoded. | |
366 using V4L2DecodeSurfaceByOutputId = | |
367 std::map<int, scoped_refptr<V4L2DecodeSurface>>; | |
368 V4L2DecodeSurfaceByOutputId surfaces_at_device_; | |
369 | |
370 // Surfaces sent to client to keep references to them while displayed. | |
371 using V4L2DecodeSurfaceByPictureBufferId = | |
372 std::map<int32_t, scoped_refptr<V4L2DecodeSurface>>; | |
373 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; | |
374 | |
375 // Record for decoded pictures that can be sent to PictureReady. | |
376 struct PictureRecord; | |
377 // Pictures that are ready but not sent to PictureReady yet. | |
378 std::queue<PictureRecord> pending_picture_ready_; | |
379 | |
380 // The number of pictures that are sent to PictureReady and will be cleared. | |
381 int picture_clearing_count_; | |
382 | |
383 // Used by the decoder thread to wait for AssignPictureBuffers to arrive | |
384 // to avoid races with potential Reset requests. | |
385 base::WaitableEvent pictures_assigned_; | |
386 | |
387 // EGL state | |
388 EGLDisplay egl_display_; | |
389 | |
390 // Callback to get current GLContext. | |
391 GetGLContextCallback get_gl_context_cb_; | |
392 // Callback to set the correct gl context. | |
393 MakeGLContextCurrentCallback make_context_current_cb_; | |
394 | |
395 // The WeakPtrFactory for |weak_this_|. | |
396 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; | |
397 | |
398 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); | |
399 }; | |
400 | |
401 class V4L2H264Picture; | |
402 class V4L2VP8Picture; | |
403 | |
404 } // namespace content | |
405 | |
406 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
OLD | NEW |