| Index: src/gpu/glsl/GrGLSLShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| index 5b3a01f3e923a9918e76e82b263f9cab7f88b338..cddf7b2db429ca18643a37e03fc85ee99edd37c6 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| @@ -93,6 +93,11 @@ public:
|
| */
|
| void declAppend(const GrGLSLShaderVar& var);
|
|
|
| + /**
|
| + * Appends a precision qualifier followed by a space, if relevant for the GLSL version.
|
| + */
|
| + void appendPrecisionModifier(GrSLPrecision);
|
| +
|
| /** Emits a helper function outside of main() in the fragment shader. */
|
| void emitFunction(GrSLType returnType,
|
| const char* name,
|
|
|