Index: src/gpu/glsl/GrGLSLShaderBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h |
index 5b3a01f3e923a9918e76e82b263f9cab7f88b338..cddf7b2db429ca18643a37e03fc85ee99edd37c6 100644 |
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h |
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h |
@@ -93,6 +93,11 @@ public: |
*/ |
void declAppend(const GrGLSLShaderVar& var); |
+ /** |
+ * Appends a precision qualifier followed by a space, if relevant for the GLSL version. |
+ */ |
+ void appendPrecisionModifier(GrSLPrecision); |
+ |
/** Emits a helper function outside of main() in the fragment shader. */ |
void emitFunction(GrSLType returnType, |
const char* name, |