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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
10 | 10 |
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86 va_start(args, format); | 86 va_start(args, format); |
87 this->code().prependVAList(format, args); | 87 this->code().prependVAList(format, args); |
88 va_end(args); | 88 va_end(args); |
89 } | 89 } |
90 | 90 |
91 /** | 91 /** |
92 * Appends a variable declaration to one of the shaders | 92 * Appends a variable declaration to one of the shaders |
93 */ | 93 */ |
94 void declAppend(const GrGLSLShaderVar& var); | 94 void declAppend(const GrGLSLShaderVar& var); |
95 | 95 |
| 96 /** |
| 97 * Appends a precision qualifier followed by a space, if relevant for the GL
SL version. |
| 98 */ |
| 99 void appendPrecisionModifier(GrSLPrecision); |
| 100 |
96 /** Emits a helper function outside of main() in the fragment shader. */ | 101 /** Emits a helper function outside of main() in the fragment shader. */ |
97 void emitFunction(GrSLType returnType, | 102 void emitFunction(GrSLType returnType, |
98 const char* name, | 103 const char* name, |
99 int argCnt, | 104 int argCnt, |
100 const GrGLSLShaderVar* args, | 105 const GrGLSLShaderVar* args, |
101 const char* body, | 106 const char* body, |
102 SkString* outName); | 107 SkString* outName); |
103 | 108 |
104 /* | 109 /* |
105 * Combines the various parts of the shader to create a single finalized sha
der string. | 110 * Combines the various parts of the shader to create a single finalized sha
der string. |
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220 int fCodeIndex; | 225 int fCodeIndex; |
221 bool fFinalized; | 226 bool fFinalized; |
222 | 227 |
223 friend class GrGLSLProgramBuilder; | 228 friend class GrGLSLProgramBuilder; |
224 friend class GrGLProgramBuilder; | 229 friend class GrGLProgramBuilder; |
225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 230 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
226 friend class GrGLPathProgramBuilder; // to access fInputs. | 231 friend class GrGLPathProgramBuilder; // to access fInputs. |
227 friend class GrVkPipelineStateBuilder; | 232 friend class GrVkPipelineStateBuilder; |
228 }; | 233 }; |
229 #endif | 234 #endif |
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