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Side by Side Diff: src/gpu/glsl/GrGLSLShaderBuilder.h

Issue 1881513002: Add appendPrecisionModifier method to GrGLSLShaderBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLShaderBuilder_DEFINED 8 #ifndef GrGLSLShaderBuilder_DEFINED
9 #define GrGLSLShaderBuilder_DEFINED 9 #define GrGLSLShaderBuilder_DEFINED
10 10
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86 va_start(args, format); 86 va_start(args, format);
87 this->code().prependVAList(format, args); 87 this->code().prependVAList(format, args);
88 va_end(args); 88 va_end(args);
89 } 89 }
90 90
91 /** 91 /**
92 * Appends a variable declaration to one of the shaders 92 * Appends a variable declaration to one of the shaders
93 */ 93 */
94 void declAppend(const GrGLSLShaderVar& var); 94 void declAppend(const GrGLSLShaderVar& var);
95 95
96 /**
97 * Appends a precision qualifier followed by a space, if relevant for the GL SL version.
98 */
99 void appendPrecisionModifier(GrSLPrecision);
100
96 /** Emits a helper function outside of main() in the fragment shader. */ 101 /** Emits a helper function outside of main() in the fragment shader. */
97 void emitFunction(GrSLType returnType, 102 void emitFunction(GrSLType returnType,
98 const char* name, 103 const char* name,
99 int argCnt, 104 int argCnt,
100 const GrGLSLShaderVar* args, 105 const GrGLSLShaderVar* args,
101 const char* body, 106 const char* body,
102 SkString* outName); 107 SkString* outName);
103 108
104 /* 109 /*
105 * Combines the various parts of the shader to create a single finalized sha der string. 110 * Combines the various parts of the shader to create a single finalized sha der string.
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220 int fCodeIndex; 225 int fCodeIndex;
221 bool fFinalized; 226 bool fFinalized;
222 227
223 friend class GrGLSLProgramBuilder; 228 friend class GrGLSLProgramBuilder;
224 friend class GrGLProgramBuilder; 229 friend class GrGLProgramBuilder;
225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature. 230 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature.
226 friend class GrGLPathProgramBuilder; // to access fInputs. 231 friend class GrGLPathProgramBuilder; // to access fInputs.
227 friend class GrVkPipelineStateBuilder; 232 friend class GrVkPipelineStateBuilder;
228 }; 233 };
229 #endif 234 #endif
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