| Index: third_party/WebKit/Source/core/paint/BoxReflectionUtils.cpp
|
| diff --git a/third_party/WebKit/Source/core/paint/BoxReflectionUtils.cpp b/third_party/WebKit/Source/core/paint/BoxReflectionUtils.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7cf5f548775d36513141ae3290255c4490b8ddb1
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/core/paint/BoxReflectionUtils.cpp
|
| @@ -0,0 +1,81 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "core/paint/BoxReflectionUtils.h"
|
| +
|
| +#include "core/layout/LayoutBox.h"
|
| +#include "core/paint/NinePieceImagePainter.h"
|
| +#include "core/paint/PaintLayer.h"
|
| +#include "platform/LengthFunctions.h"
|
| +#include "platform/geometry/FloatRect.h"
|
| +#include "platform/geometry/LayoutPoint.h"
|
| +#include "platform/geometry/LayoutRect.h"
|
| +#include "platform/graphics/BoxReflection.h"
|
| +#include "platform/graphics/paint/DrawingRecorder.h"
|
| +#include "platform/graphics/paint/SkPictureBuilder.h"
|
| +
|
| +namespace blink {
|
| +
|
| +BoxReflection boxReflectionForPaintLayer(const PaintLayer& layer, const ComputedStyle& style)
|
| +{
|
| + const StyleReflection* reflectStyle = style.boxReflect();
|
| +
|
| + LayoutRect frameLayoutRect = toLayoutBox(layer.layoutObject())->frameRect();
|
| + FloatRect frameRect(frameLayoutRect);
|
| + BoxReflection::ReflectionDirection direction = BoxReflection::VerticalReflection;
|
| + float offset = 0;
|
| + switch (reflectStyle->direction()) {
|
| + case ReflectionAbove:
|
| + direction = BoxReflection::VerticalReflection;
|
| + offset = -floatValueForLength(reflectStyle->offset(), frameRect.height());
|
| + break;
|
| + case ReflectionBelow:
|
| + direction = BoxReflection::VerticalReflection;
|
| + offset = 2 * frameRect.height() + floatValueForLength(reflectStyle->offset(), frameRect.height());
|
| + break;
|
| + case ReflectionLeft:
|
| + direction = BoxReflection::HorizontalReflection;
|
| + offset = -floatValueForLength(reflectStyle->offset(), frameRect.width());
|
| + break;
|
| + case ReflectionRight:
|
| + direction = BoxReflection::HorizontalReflection;
|
| + offset = 2 * frameRect.width() + floatValueForLength(reflectStyle->offset(), frameRect.width());
|
| + break;
|
| + }
|
| +
|
| + // Since the filter origin is the corner of the input bounds, which may
|
| + // include visual overflow (e.g. due to box-shadow), we must adjust the
|
| + // offset to also account for this offset (this is equivalent to using
|
| + // SkLocalMatrixImageFilter, but simpler).
|
| + // The rect used here should match the one used in FilterPainter.
|
| + LayoutRect filterInputBounds = layer.physicalBoundingBoxIncludingReflectionAndStackingChildren(LayoutPoint());
|
| + offset -= 2 * (direction == BoxReflection::VerticalReflection ? filterInputBounds.y() : filterInputBounds.x()).toFloat();
|
| +
|
| + RefPtr<SkPicture> mask;
|
| + const NinePieceImage& maskNinePiece = reflectStyle->mask();
|
| + if (maskNinePiece.hasImage()) {
|
| + LayoutRect maskRect(LayoutPoint(), frameLayoutRect.size());
|
| + maskRect.moveBy(-filterInputBounds.location());
|
| +
|
| + LayoutRect maskBoundingRect(maskRect);
|
| + maskBoundingRect.expand(style.imageOutsets(maskNinePiece));
|
| + FloatRect maskBoundingFloatRect(maskBoundingRect);
|
| +
|
| + // TODO(jbroman): SkPictureBuilder + DrawingRecorder seems excessive.
|
| + // If NinePieceImagePainter operated on SkCanvas, we'd only need an
|
| + // SkPictureRecorder here.
|
| + SkPictureBuilder recorder(maskBoundingFloatRect);
|
| + {
|
| + GraphicsContext& context = recorder.context();
|
| + DrawingRecorder drawingRecorder(context, *layer.layoutObject(), DisplayItem::ReflectionMask, maskBoundingFloatRect);
|
| + NinePieceImagePainter(*layer.layoutObject()).paint(
|
| + recorder.context(), maskRect, style, maskNinePiece, SkXfermode::kSrcOver_Mode);
|
| + }
|
| + mask = recorder.endRecording();
|
| + }
|
| +
|
| + return BoxReflection(direction, offset, mask);
|
| +}
|
| +
|
| +} // namespace blink
|
|
|