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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "core/paint/BoxReflectionUtils.h" |
| 6 |
| 7 #include "core/layout/LayoutBox.h" |
| 8 #include "core/paint/NinePieceImagePainter.h" |
| 9 #include "core/paint/PaintLayer.h" |
| 10 #include "platform/LengthFunctions.h" |
| 11 #include "platform/geometry/FloatRect.h" |
| 12 #include "platform/geometry/LayoutPoint.h" |
| 13 #include "platform/geometry/LayoutRect.h" |
| 14 #include "platform/graphics/BoxReflection.h" |
| 15 #include "platform/graphics/paint/DrawingRecorder.h" |
| 16 #include "platform/graphics/paint/SkPictureBuilder.h" |
| 17 |
| 18 namespace blink { |
| 19 |
| 20 BoxReflection boxReflectionForPaintLayer(const PaintLayer& layer, const Computed
Style& style) |
| 21 { |
| 22 const StyleReflection* reflectStyle = style.boxReflect(); |
| 23 |
| 24 LayoutRect frameLayoutRect = toLayoutBox(layer.layoutObject())->frameRect(); |
| 25 FloatRect frameRect(frameLayoutRect); |
| 26 BoxReflection::ReflectionDirection direction = BoxReflection::VerticalReflec
tion; |
| 27 float offset = 0; |
| 28 switch (reflectStyle->direction()) { |
| 29 case ReflectionAbove: |
| 30 direction = BoxReflection::VerticalReflection; |
| 31 offset = -floatValueForLength(reflectStyle->offset(), frameRect.height()
); |
| 32 break; |
| 33 case ReflectionBelow: |
| 34 direction = BoxReflection::VerticalReflection; |
| 35 offset = 2 * frameRect.height() + floatValueForLength(reflectStyle->offs
et(), frameRect.height()); |
| 36 break; |
| 37 case ReflectionLeft: |
| 38 direction = BoxReflection::HorizontalReflection; |
| 39 offset = -floatValueForLength(reflectStyle->offset(), frameRect.width())
; |
| 40 break; |
| 41 case ReflectionRight: |
| 42 direction = BoxReflection::HorizontalReflection; |
| 43 offset = 2 * frameRect.width() + floatValueForLength(reflectStyle->offse
t(), frameRect.width()); |
| 44 break; |
| 45 } |
| 46 |
| 47 // Since the filter origin is the corner of the input bounds, which may |
| 48 // include visual overflow (e.g. due to box-shadow), we must adjust the |
| 49 // offset to also account for this offset (this is equivalent to using |
| 50 // SkLocalMatrixImageFilter, but simpler). |
| 51 // The rect used here should match the one used in FilterPainter. |
| 52 LayoutRect filterInputBounds = layer.physicalBoundingBoxIncludingReflectionA
ndStackingChildren(LayoutPoint()); |
| 53 offset -= 2 * (direction == BoxReflection::VerticalReflection ? filterInputB
ounds.y() : filterInputBounds.x()).toFloat(); |
| 54 |
| 55 RefPtr<SkPicture> mask; |
| 56 const NinePieceImage& maskNinePiece = reflectStyle->mask(); |
| 57 if (maskNinePiece.hasImage()) { |
| 58 LayoutRect maskRect(LayoutPoint(), frameLayoutRect.size()); |
| 59 maskRect.moveBy(-filterInputBounds.location()); |
| 60 |
| 61 LayoutRect maskBoundingRect(maskRect); |
| 62 maskBoundingRect.expand(style.imageOutsets(maskNinePiece)); |
| 63 FloatRect maskBoundingFloatRect(maskBoundingRect); |
| 64 |
| 65 // TODO(jbroman): SkPictureBuilder + DrawingRecorder seems excessive. |
| 66 // If NinePieceImagePainter operated on SkCanvas, we'd only need an |
| 67 // SkPictureRecorder here. |
| 68 SkPictureBuilder recorder(maskBoundingFloatRect); |
| 69 { |
| 70 GraphicsContext& context = recorder.context(); |
| 71 DrawingRecorder drawingRecorder(context, *layer.layoutObject(), Disp
layItem::ReflectionMask, maskBoundingFloatRect); |
| 72 NinePieceImagePainter(*layer.layoutObject()).paint( |
| 73 recorder.context(), maskRect, style, maskNinePiece, SkXfermode::
kSrcOver_Mode); |
| 74 } |
| 75 mask = recorder.endRecording(); |
| 76 } |
| 77 |
| 78 return BoxReflection(direction, offset, mask); |
| 79 } |
| 80 |
| 81 } // namespace blink |
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