| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 185a95de66831f3dae430c361232f887e37a8cb2..e2d3900a17a6db64af7f4904217cb0f09c1eebda 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -55,7 +55,7 @@ private:
|
| // an Sk3DBlitter in SkDraw.cpp
|
| // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
| // yet found a situation where the size below isn't big enough.
|
| -typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator;
|
| +typedef SkSmallAllocator<3, 2400> SkTBlitterAllocator;
|
|
|
| // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|