Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 185a95de66831f3dae430c361232f887e37a8cb2..e2d3900a17a6db64af7f4904217cb0f09c1eebda 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -55,7 +55,7 @@ private: |
// an Sk3DBlitter in SkDraw.cpp |
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not |
// yet found a situation where the size below isn't big enough. |
-typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator; |
+typedef SkSmallAllocator<3, 2400> SkTBlitterAllocator; |
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |