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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
10 | 10 |
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48 const SkBitmapProvider&, const ContextRec&, void
* storage); | 48 const SkBitmapProvider&, const ContextRec&, void
* storage); |
49 | 49 |
50 typedef SkShader INHERITED; | 50 typedef SkShader INHERITED; |
51 }; | 51 }; |
52 | 52 |
53 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 53 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
54 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 54 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
55 // an Sk3DBlitter in SkDraw.cpp | 55 // an Sk3DBlitter in SkDraw.cpp |
56 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 56 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
57 // yet found a situation where the size below isn't big enough. | 57 // yet found a situation where the size below isn't big enough. |
58 typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator; | 58 typedef SkSmallAllocator<3, 2400> SkTBlitterAllocator; |
59 | 59 |
60 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 60 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
61 // the SkShader. | 61 // the SkShader. |
62 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, | 62 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, |
63 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); | 63 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); |
64 | 64 |
65 #endif | 65 #endif |
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