Chromium Code Reviews| Index: src/core/SkBitmapProcShader.h |
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
| index 185a95de66831f3dae430c361232f887e37a8cb2..e2d3900a17a6db64af7f4904217cb0f09c1eebda 100644 |
| --- a/src/core/SkBitmapProcShader.h |
| +++ b/src/core/SkBitmapProcShader.h |
| @@ -55,7 +55,7 @@ private: |
| // an Sk3DBlitter in SkDraw.cpp |
| // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not |
| // yet found a situation where the size below isn't big enough. |
| -typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator; |
| +typedef SkSmallAllocator<3, 2400> SkTBlitterAllocator; |
|
mtklein
2016/04/08 19:30:29
Think it's good idea to define a constant on SkLin
herb_g
2016/04/08 19:51:55
This is good advice, but I'm going to ignore it fo
|
| // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive |
| // the SkShader. |