Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
| 9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
| 10 | 10 |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 48 const SkBitmapProvider&, const ContextRec&, void * storage); | 48 const SkBitmapProvider&, const ContextRec&, void * storage); |
| 49 | 49 |
| 50 typedef SkShader INHERITED; | 50 typedef SkShader INHERITED; |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total | 53 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total |
| 54 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of | 54 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of |
| 55 // an Sk3DBlitter in SkDraw.cpp | 55 // an Sk3DBlitter in SkDraw.cpp |
| 56 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not | 56 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not |
| 57 // yet found a situation where the size below isn't big enough. | 57 // yet found a situation where the size below isn't big enough. |
| 58 typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator; | 58 typedef SkSmallAllocator<3, 2400> SkTBlitterAllocator; |
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mtklein
2016/04/08 19:30:29
Think it's good idea to define a constant on SkLin
herb_g
2016/04/08 19:51:55
This is good advice, but I'm going to ignore it fo
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| 59 | 59 |
| 60 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive | 60 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive |
| 61 // the SkShader. | 61 // the SkShader. |
| 62 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, | 62 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, |
| 63 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); | 63 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); |
| 64 | 64 |
| 65 #endif | 65 #endif |
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