Index: xfa/fde/fde_object.h |
diff --git a/xfa/fde/fde_object.h b/xfa/fde/fde_object.h |
index e222b1a56262d26f4f4ddd66fd845a62601153f1..e7497787947578ef361b4481bb1b73929bdd7519 100644 |
--- a/xfa/fde/fde_object.h |
+++ b/xfa/fde/fde_object.h |
@@ -90,6 +90,7 @@ class CFDE_Pen : public IFDE_Pen, public CFX_Target { |
CFX_FloatArray m_DashArray; |
CFDE_CompoundPatterns m_CompoundPatterns; |
}; |
+ |
class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { |
public: |
CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); } |
@@ -113,134 +114,5 @@ class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { |
FX_ARGB m_Color; |
CFX_Matrix m_Matrix; |
}; |
-class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target { |
- public: |
- CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0) { |
- m_Matrix.SetIdentity(); |
- } |
- |
- virtual void Release() { delete this; } |
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_Hatch; } |
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } |
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); } |
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { |
- m_Matrix.Translate(dx, dy); |
- } |
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } |
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } |
- virtual void ConcatMatrix(const CFX_Matrix& matrix) { |
- m_Matrix.Concat(matrix); |
- } |
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } |
- virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const { |
- return bForegroundColor ? m_ForeColor : m_BackColor; |
- } |
- virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) { |
- if (bForegroundColor) { |
- m_ForeColor = color; |
- } else { |
- m_BackColor = color; |
- } |
- } |
- |
- virtual int32_t GetHatchStyle() const { return m_iStyle; } |
- virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) { |
- m_iStyle = iHatchStyle; |
- return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max; |
- } |
- int32_t m_iStyle; |
- FX_ARGB m_BackColor; |
- FX_ARGB m_ForeColor; |
- CFX_Matrix m_Matrix; |
-}; |
-class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target { |
- public: |
- CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) { |
- m_Matrix.SetIdentity(); |
- } |
- |
- virtual void Release() { delete this; } |
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; } |
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } |
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); } |
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { |
- m_Matrix.Translate(dx, dy); |
- } |
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } |
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } |
- virtual void ConcatMatrix(const CFX_Matrix& matrix) { |
- m_Matrix.Concat(matrix); |
- } |
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } |
- virtual IFDE_Image* GetImage() const { return m_pImage; } |
- virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) { |
- m_pImage = pImage; |
- m_bAutoRelease = bAutoRelease; |
- } |
- virtual int32_t GetWrapMode() const { return m_iWrap; } |
- virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; } |
- int32_t m_iWrap; |
- IFDE_Image* m_pImage; |
- FX_BOOL m_bAutoRelease; |
- CFX_Matrix m_Matrix; |
-}; |
-class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target { |
- public: |
- CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) { |
- m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0; |
- m_Matrix.SetIdentity(); |
- } |
- |
- virtual void Release() { delete this; } |
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_LinearGradient; } |
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } |
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); } |
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { |
- m_Matrix.Translate(dx, dy); |
- } |
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } |
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } |
- virtual void ConcatMatrix(const CFX_Matrix& matrix) { |
- m_Matrix.Concat(matrix); |
- } |
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } |
- virtual void GetLinearPoints(CFX_PointF& startingPoint, |
- CFX_PointF& endingPoint) const { |
- startingPoint = m_StartPoint; |
- endingPoint = m_EndPoint; |
- } |
- virtual void SetLinearPoints(const CFX_PointF& startingPoint, |
- const CFX_PointF& endingPoint) { |
- m_StartPoint = startingPoint; |
- m_EndPoint = endingPoint; |
- } |
- virtual void GetLinearColors(FX_ARGB& startingColor, |
- FX_ARGB& endingColor) const { |
- startingColor = m_StartColor; |
- endingColor = m_EndColor; |
- } |
- virtual void SetLinearColors(const FX_ARGB& startingColor, |
- const FX_ARGB& endingColor) { |
- m_StartColor = startingColor; |
- m_EndColor = endingColor; |
- } |
- virtual int32_t CountGradientColors() const { return m_GradColors.GetSize(); } |
- virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const { |
- return colors.Copy(m_GradColors), TRUE; |
- } |
- virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) { |
- return m_GradColors.Copy(colors), TRUE; |
- } |
- |
- virtual int32_t GetWrapMode() const { return m_iWrapMode; } |
- virtual void SetWrapMode(int32_t iWrapMode) { m_iWrapMode = iWrapMode; } |
- CFX_PointF m_EndPoint; |
- CFX_PointF m_StartPoint; |
- FX_ARGB m_EndColor; |
- FX_ARGB m_StartColor; |
- CFDE_GradientColors m_GradColors; |
- int32_t m_iWrapMode; |
- CFX_Matrix m_Matrix; |
-}; |
#endif // XFA_FDE_FDE_OBJECT_H_ |