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Side by Side Diff: xfa/fde/fde_object.h

Issue 1877383002: Only SolidBrush types are created, remove other brushes. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #ifndef XFA_FDE_FDE_OBJECT_H_ 7 #ifndef XFA_FDE_FDE_OBJECT_H_
8 #define XFA_FDE_FDE_OBJECT_H_ 8 #define XFA_FDE_FDE_OBJECT_H_
9 9
10 #include <cstdint> 10 #include <cstdint>
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 int32_t m_iLineCap; 83 int32_t m_iLineCap;
84 int32_t m_iLineJoin; 84 int32_t m_iLineJoin;
85 int32_t m_iDashStyle; 85 int32_t m_iDashStyle;
86 FX_FLOAT m_fDashPhase; 86 FX_FLOAT m_fDashPhase;
87 FX_FLOAT m_fMiterLimit; 87 FX_FLOAT m_fMiterLimit;
88 FX_BOOL m_bAutoRelease; 88 FX_BOOL m_bAutoRelease;
89 IFDE_Brush* m_pBrush; 89 IFDE_Brush* m_pBrush;
90 CFX_FloatArray m_DashArray; 90 CFX_FloatArray m_DashArray;
91 CFDE_CompoundPatterns m_CompoundPatterns; 91 CFDE_CompoundPatterns m_CompoundPatterns;
92 }; 92 };
93
93 class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { 94 class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target {
94 public: 95 public:
95 CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); } 96 CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); }
96 97
97 virtual void Release() { delete this; } 98 virtual void Release() { delete this; }
98 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Solid; } 99 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Solid; }
99 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } 100 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
100 virtual void ResetMatrix() { m_Matrix.SetIdentity(); } 101 virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
101 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { 102 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
102 m_Matrix.Translate(dx, dy); 103 m_Matrix.Translate(dx, dy);
103 } 104 }
104 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } 105 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
105 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } 106 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
106 virtual void ConcatMatrix(const CFX_Matrix& matrix) { 107 virtual void ConcatMatrix(const CFX_Matrix& matrix) {
107 m_Matrix.Concat(matrix); 108 m_Matrix.Concat(matrix);
108 } 109 }
109 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } 110 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
110 virtual FX_ARGB GetColor() const { return m_Color; } 111 virtual FX_ARGB GetColor() const { return m_Color; }
111 virtual void SetColor(FX_ARGB color) { m_Color = color; } 112 virtual void SetColor(FX_ARGB color) { m_Color = color; }
112 113
113 FX_ARGB m_Color; 114 FX_ARGB m_Color;
114 CFX_Matrix m_Matrix; 115 CFX_Matrix m_Matrix;
115 }; 116 };
116 class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target {
117 public:
118 CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0) {
119 m_Matrix.SetIdentity();
120 }
121
122 virtual void Release() { delete this; }
123 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Hatch; }
124 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
125 virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
126 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
127 m_Matrix.Translate(dx, dy);
128 }
129 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
130 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
131 virtual void ConcatMatrix(const CFX_Matrix& matrix) {
132 m_Matrix.Concat(matrix);
133 }
134 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
135 virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const {
136 return bForegroundColor ? m_ForeColor : m_BackColor;
137 }
138 virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) {
139 if (bForegroundColor) {
140 m_ForeColor = color;
141 } else {
142 m_BackColor = color;
143 }
144 }
145
146 virtual int32_t GetHatchStyle() const { return m_iStyle; }
147 virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) {
148 m_iStyle = iHatchStyle;
149 return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max;
150 }
151 int32_t m_iStyle;
152 FX_ARGB m_BackColor;
153 FX_ARGB m_ForeColor;
154 CFX_Matrix m_Matrix;
155 };
156 class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target {
157 public:
158 CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) {
159 m_Matrix.SetIdentity();
160 }
161
162 virtual void Release() { delete this; }
163 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; }
164 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
165 virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
166 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
167 m_Matrix.Translate(dx, dy);
168 }
169 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
170 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
171 virtual void ConcatMatrix(const CFX_Matrix& matrix) {
172 m_Matrix.Concat(matrix);
173 }
174 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
175 virtual IFDE_Image* GetImage() const { return m_pImage; }
176 virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) {
177 m_pImage = pImage;
178 m_bAutoRelease = bAutoRelease;
179 }
180 virtual int32_t GetWrapMode() const { return m_iWrap; }
181 virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; }
182 int32_t m_iWrap;
183 IFDE_Image* m_pImage;
184 FX_BOOL m_bAutoRelease;
185 CFX_Matrix m_Matrix;
186 };
187 class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target {
188 public:
189 CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) {
190 m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0;
191 m_Matrix.SetIdentity();
192 }
193
194 virtual void Release() { delete this; }
195 virtual int32_t GetType() const { return FDE_BRUSHTYPE_LinearGradient; }
196 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
197 virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
198 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
199 m_Matrix.Translate(dx, dy);
200 }
201 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
202 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
203 virtual void ConcatMatrix(const CFX_Matrix& matrix) {
204 m_Matrix.Concat(matrix);
205 }
206 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
207 virtual void GetLinearPoints(CFX_PointF& startingPoint,
208 CFX_PointF& endingPoint) const {
209 startingPoint = m_StartPoint;
210 endingPoint = m_EndPoint;
211 }
212 virtual void SetLinearPoints(const CFX_PointF& startingPoint,
213 const CFX_PointF& endingPoint) {
214 m_StartPoint = startingPoint;
215 m_EndPoint = endingPoint;
216 }
217 virtual void GetLinearColors(FX_ARGB& startingColor,
218 FX_ARGB& endingColor) const {
219 startingColor = m_StartColor;
220 endingColor = m_EndColor;
221 }
222 virtual void SetLinearColors(const FX_ARGB& startingColor,
223 const FX_ARGB& endingColor) {
224 m_StartColor = startingColor;
225 m_EndColor = endingColor;
226 }
227 virtual int32_t CountGradientColors() const { return m_GradColors.GetSize(); }
228 virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const {
229 return colors.Copy(m_GradColors), TRUE;
230 }
231 virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) {
232 return m_GradColors.Copy(colors), TRUE;
233 }
234
235 virtual int32_t GetWrapMode() const { return m_iWrapMode; }
236 virtual void SetWrapMode(int32_t iWrapMode) { m_iWrapMode = iWrapMode; }
237 CFX_PointF m_EndPoint;
238 CFX_PointF m_StartPoint;
239 FX_ARGB m_EndColor;
240 FX_ARGB m_StartColor;
241 CFDE_GradientColors m_GradColors;
242 int32_t m_iWrapMode;
243 CFX_Matrix m_Matrix;
244 };
245 117
246 #endif // XFA_FDE_FDE_OBJECT_H_ 118 #endif // XFA_FDE_FDE_OBJECT_H_
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