| Index: src/code-stub-assembler.h
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| diff --git a/src/code-stub-assembler.h b/src/code-stub-assembler.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..53718fc9d65575b428184be6665eaa5b7a244e55
|
| --- /dev/null
|
| +++ b/src/code-stub-assembler.h
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| @@ -0,0 +1,187 @@
|
| +// Copyright 2016 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_CODE_STUB_ASSEMBLER_H_
|
| +#define V8_CODE_STUB_ASSEMBLER_H_
|
| +
|
| +#include "src/compiler/code-assembler.h"
|
| +#include "src/objects.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +class CallInterfaceDescriptor;
|
| +
|
| +// Provides JavaScript-specific "macro-assembler" functionality on top of the
|
| +// CodeAssembler. By factoring the JavaScript-isms out of the CodeAssembler,
|
| +// it's possible to add JavaScript-specific useful CodeAssembler "macros"
|
| +// without modifying files in the compiler directory (and requiring a review
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| +// from a compiler directory OWNER).
|
| +class CodeStubAssembler : public compiler::CodeAssembler {
|
| + public:
|
| + // Create with CallStub linkage.
|
| + // |result_size| specifies the number of results returned by the stub.
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| + // TODO(rmcilroy): move result_size to the CallInterfaceDescriptor.
|
| + CodeStubAssembler(Isolate* isolate, Zone* zone,
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| + const CallInterfaceDescriptor& descriptor,
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| + Code::Flags flags, const char* name,
|
| + size_t result_size = 1);
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| +
|
| + // Create with JSCall linkage.
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| + CodeStubAssembler(Isolate* isolate, Zone* zone, int parameter_count,
|
| + Code::Flags flags, const char* name);
|
| +
|
| + // Float64 operations.
|
| + compiler::Node* Float64Ceil(compiler::Node* x);
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| + compiler::Node* Float64Floor(compiler::Node* x);
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| + compiler::Node* Float64Round(compiler::Node* x);
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| + compiler::Node* Float64Trunc(compiler::Node* x);
|
| +
|
| + // Smi conversions.
|
| + compiler::Node* SmiToFloat64(compiler::Node* value);
|
| + compiler::Node* SmiFromWord32(compiler::Node* value);
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| + compiler::Node* SmiToWord(compiler::Node* value) { return SmiUntag(value); }
|
| + compiler::Node* SmiToWord32(compiler::Node* value);
|
| +
|
| + // Smi operations.
|
| + compiler::Node* SmiAdd(compiler::Node* a, compiler::Node* b);
|
| + compiler::Node* SmiAddWithOverflow(compiler::Node* a, compiler::Node* b);
|
| + compiler::Node* SmiSub(compiler::Node* a, compiler::Node* b);
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| + compiler::Node* SmiSubWithOverflow(compiler::Node* a, compiler::Node* b);
|
| + compiler::Node* SmiEqual(compiler::Node* a, compiler::Node* b);
|
| + compiler::Node* SmiAboveOrEqual(compiler::Node* a, compiler::Node* b);
|
| + compiler::Node* SmiLessThan(compiler::Node* a, compiler::Node* b);
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| + compiler::Node* SmiLessThanOrEqual(compiler::Node* a, compiler::Node* b);
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| + compiler::Node* SmiMin(compiler::Node* a, compiler::Node* b);
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| +
|
| + // Check a value for smi-ness
|
| + compiler::Node* WordIsSmi(compiler::Node* a);
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| + // Check that the value is a positive smi.
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| + compiler::Node* WordIsPositiveSmi(compiler::Node* a);
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| +
|
| + void BranchIfSmiLessThan(compiler::Node* a, compiler::Node* b, Label* if_true,
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| + Label* if_false) {
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| + BranchIf(SmiLessThan(a, b), if_true, if_false);
|
| + }
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| +
|
| + void BranchIfSmiLessThanOrEqual(compiler::Node* a, compiler::Node* b,
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| + Label* if_true, Label* if_false) {
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| + BranchIf(SmiLessThanOrEqual(a, b), if_true, if_false);
|
| + }
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| +
|
| + void BranchIfFloat64IsNaN(compiler::Node* value, Label* if_true,
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| + Label* if_false) {
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| + BranchIfFloat64Equal(value, value, if_false, if_true);
|
| + }
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| +
|
| + // Load an object pointer from a buffer that isn't in the heap.
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| + compiler::Node* LoadBufferObject(compiler::Node* buffer, int offset,
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| + MachineType rep = MachineType::AnyTagged());
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| + // Load a field from an object on the heap.
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| + compiler::Node* LoadObjectField(compiler::Node* object, int offset,
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| + MachineType rep = MachineType::AnyTagged());
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| + // Load the floating point value of a HeapNumber.
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| + compiler::Node* LoadHeapNumberValue(compiler::Node* object);
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| + // Load the Map of an HeapObject.
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| + compiler::Node* LoadMap(compiler::Node* object);
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| + // Load the instance type of an HeapObject.
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| + compiler::Node* LoadInstanceType(compiler::Node* object);
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| + // Load the elements backing store of a JSObject.
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| + compiler::Node* LoadElements(compiler::Node* object);
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| + // Load the length of a fixed array base instance.
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| + compiler::Node* LoadFixedArrayBaseLength(compiler::Node* array);
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| + // Load the bit field of a Map.
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| + compiler::Node* LoadMapBitField(compiler::Node* map);
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| + // Load bit field 2 of a map.
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| + compiler::Node* LoadMapBitField2(compiler::Node* map);
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| + // Load bit field 3 of a map.
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| + compiler::Node* LoadMapBitField3(compiler::Node* map);
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| + // Load the instance type of a map.
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| + compiler::Node* LoadMapInstanceType(compiler::Node* map);
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| + // Load the instance descriptors of a map.
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| + compiler::Node* LoadMapDescriptors(compiler::Node* map);
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| +
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| + // Load the hash field of a name.
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| + compiler::Node* LoadNameHash(compiler::Node* name);
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| + // Load the instance size of a Map.
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| + compiler::Node* LoadMapInstanceSize(compiler::Node* map);
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| +
|
| + // Load an array element from a FixedArray.
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| + compiler::Node* LoadFixedArrayElementInt32Index(compiler::Node* object,
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| + compiler::Node* int32_index,
|
| + int additional_offset = 0);
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| + compiler::Node* LoadFixedArrayElementSmiIndex(compiler::Node* object,
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| + compiler::Node* smi_index,
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| + int additional_offset = 0);
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| + compiler::Node* LoadFixedArrayElementConstantIndex(compiler::Node* object,
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| + int index);
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| +
|
| + // Store the floating point value of a HeapNumber.
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| + compiler::Node* StoreHeapNumberValue(compiler::Node* object,
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| + compiler::Node* value);
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| + // Store a field to an object on the heap.
|
| + compiler::Node* StoreObjectFieldNoWriteBarrier(
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| + compiler::Node* object, int offset, compiler::Node* value,
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| + MachineRepresentation rep = MachineRepresentation::kTagged);
|
| + // Store the Map of an HeapObject.
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| + compiler::Node* StoreMapNoWriteBarrier(compiler::Node* object,
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| + compiler::Node* map);
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| + // Store an array element to a FixedArray.
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| + compiler::Node* StoreFixedArrayElementInt32Index(compiler::Node* object,
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| + compiler::Node* index,
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| + compiler::Node* value);
|
| + compiler::Node* StoreFixedArrayElementNoWriteBarrier(compiler::Node* object,
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| + compiler::Node* index,
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| + compiler::Node* value);
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| +
|
| + // Allocate a HeapNumber without initializing its value.
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| + compiler::Node* AllocateHeapNumber();
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| + // Allocate a HeapNumber with a specific value.
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| + compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value);
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| + // Allocate a SeqOneByteString with the given length.
|
| + compiler::Node* AllocateSeqOneByteString(int length);
|
| + // Allocate a SeqTwoByteString with the given length.
|
| + compiler::Node* AllocateSeqTwoByteString(int length);
|
| +
|
| + compiler::Node* TruncateTaggedToFloat64(compiler::Node* context,
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| + compiler::Node* value);
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| + compiler::Node* TruncateTaggedToWord32(compiler::Node* context,
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| + compiler::Node* value);
|
| + // Truncate to int32 using JavaScript truncation mode.
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| + compiler::Node* TruncateFloat64ToInt32(compiler::Node* value);
|
| + // Truncate the floating point value of a HeapNumber to an Int32.
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| + compiler::Node* TruncateHeapNumberValueToWord32(compiler::Node* object);
|
| +
|
| + // Conversions.
|
| + compiler::Node* ChangeFloat64ToTagged(compiler::Node* value);
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| + compiler::Node* ChangeInt32ToTagged(compiler::Node* value);
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| + compiler::Node* ChangeUint32ToTagged(compiler::Node* value);
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| +
|
| + // Type conversions.
|
| + // Throws a TypeError for {method_name} if {value} is not coercible to Object,
|
| + // or returns the {value} converted to a String otherwise.
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| + compiler::Node* ToThisString(compiler::Node* context, compiler::Node* value,
|
| + char const* method_name);
|
| +
|
| + // String helpers.
|
| + // Load a character from a String (might flatten a ConsString).
|
| + compiler::Node* StringCharCodeAt(compiler::Node* string,
|
| + compiler::Node* smi_index);
|
| + // Return the single character string with only {code}.
|
| + compiler::Node* StringFromCharCode(compiler::Node* code);
|
| +
|
| + // Returns a node that is true if the given bit is set in |word32|.
|
| + template <typename T>
|
| + compiler::Node* BitFieldDecode(compiler::Node* word32) {
|
| + return BitFieldDecode(word32, T::kShift, T::kMask);
|
| + }
|
| +
|
| + compiler::Node* BitFieldDecode(compiler::Node* word32, uint32_t shift,
|
| + uint32_t mask);
|
| +};
|
| +
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif // V8_CODE_STUB_ASSEMBLER_H_
|
|
|