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Unified Diff: src/code-stub-assembler.h

Issue 1875583003: Separate CodeAssembler and CodeStubAssembler (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Fix gn build. Again. Created 4 years, 8 months ago
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Index: src/code-stub-assembler.h
diff --git a/src/code-stub-assembler.h b/src/code-stub-assembler.h
new file mode 100644
index 0000000000000000000000000000000000000000..53718fc9d65575b428184be6665eaa5b7a244e55
--- /dev/null
+++ b/src/code-stub-assembler.h
@@ -0,0 +1,187 @@
+// Copyright 2016 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_CODE_STUB_ASSEMBLER_H_
+#define V8_CODE_STUB_ASSEMBLER_H_
+
+#include "src/compiler/code-assembler.h"
+#include "src/objects.h"
+
+namespace v8 {
+namespace internal {
+
+class CallInterfaceDescriptor;
+
+// Provides JavaScript-specific "macro-assembler" functionality on top of the
+// CodeAssembler. By factoring the JavaScript-isms out of the CodeAssembler,
+// it's possible to add JavaScript-specific useful CodeAssembler "macros"
+// without modifying files in the compiler directory (and requiring a review
+// from a compiler directory OWNER).
+class CodeStubAssembler : public compiler::CodeAssembler {
+ public:
+ // Create with CallStub linkage.
+ // |result_size| specifies the number of results returned by the stub.
+ // TODO(rmcilroy): move result_size to the CallInterfaceDescriptor.
+ CodeStubAssembler(Isolate* isolate, Zone* zone,
+ const CallInterfaceDescriptor& descriptor,
+ Code::Flags flags, const char* name,
+ size_t result_size = 1);
+
+ // Create with JSCall linkage.
+ CodeStubAssembler(Isolate* isolate, Zone* zone, int parameter_count,
+ Code::Flags flags, const char* name);
+
+ // Float64 operations.
+ compiler::Node* Float64Ceil(compiler::Node* x);
+ compiler::Node* Float64Floor(compiler::Node* x);
+ compiler::Node* Float64Round(compiler::Node* x);
+ compiler::Node* Float64Trunc(compiler::Node* x);
+
+ // Smi conversions.
+ compiler::Node* SmiToFloat64(compiler::Node* value);
+ compiler::Node* SmiFromWord32(compiler::Node* value);
+ compiler::Node* SmiToWord(compiler::Node* value) { return SmiUntag(value); }
+ compiler::Node* SmiToWord32(compiler::Node* value);
+
+ // Smi operations.
+ compiler::Node* SmiAdd(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiAddWithOverflow(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiSub(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiSubWithOverflow(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiAboveOrEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiLessThan(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiLessThanOrEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiMin(compiler::Node* a, compiler::Node* b);
+
+ // Check a value for smi-ness
+ compiler::Node* WordIsSmi(compiler::Node* a);
+ // Check that the value is a positive smi.
+ compiler::Node* WordIsPositiveSmi(compiler::Node* a);
+
+ void BranchIfSmiLessThan(compiler::Node* a, compiler::Node* b, Label* if_true,
+ Label* if_false) {
+ BranchIf(SmiLessThan(a, b), if_true, if_false);
+ }
+
+ void BranchIfSmiLessThanOrEqual(compiler::Node* a, compiler::Node* b,
+ Label* if_true, Label* if_false) {
+ BranchIf(SmiLessThanOrEqual(a, b), if_true, if_false);
+ }
+
+ void BranchIfFloat64IsNaN(compiler::Node* value, Label* if_true,
+ Label* if_false) {
+ BranchIfFloat64Equal(value, value, if_false, if_true);
+ }
+
+ // Load an object pointer from a buffer that isn't in the heap.
+ compiler::Node* LoadBufferObject(compiler::Node* buffer, int offset,
+ MachineType rep = MachineType::AnyTagged());
+ // Load a field from an object on the heap.
+ compiler::Node* LoadObjectField(compiler::Node* object, int offset,
+ MachineType rep = MachineType::AnyTagged());
+ // Load the floating point value of a HeapNumber.
+ compiler::Node* LoadHeapNumberValue(compiler::Node* object);
+ // Load the Map of an HeapObject.
+ compiler::Node* LoadMap(compiler::Node* object);
+ // Load the instance type of an HeapObject.
+ compiler::Node* LoadInstanceType(compiler::Node* object);
+ // Load the elements backing store of a JSObject.
+ compiler::Node* LoadElements(compiler::Node* object);
+ // Load the length of a fixed array base instance.
+ compiler::Node* LoadFixedArrayBaseLength(compiler::Node* array);
+ // Load the bit field of a Map.
+ compiler::Node* LoadMapBitField(compiler::Node* map);
+ // Load bit field 2 of a map.
+ compiler::Node* LoadMapBitField2(compiler::Node* map);
+ // Load bit field 3 of a map.
+ compiler::Node* LoadMapBitField3(compiler::Node* map);
+ // Load the instance type of a map.
+ compiler::Node* LoadMapInstanceType(compiler::Node* map);
+ // Load the instance descriptors of a map.
+ compiler::Node* LoadMapDescriptors(compiler::Node* map);
+
+ // Load the hash field of a name.
+ compiler::Node* LoadNameHash(compiler::Node* name);
+ // Load the instance size of a Map.
+ compiler::Node* LoadMapInstanceSize(compiler::Node* map);
+
+ // Load an array element from a FixedArray.
+ compiler::Node* LoadFixedArrayElementInt32Index(compiler::Node* object,
+ compiler::Node* int32_index,
+ int additional_offset = 0);
+ compiler::Node* LoadFixedArrayElementSmiIndex(compiler::Node* object,
+ compiler::Node* smi_index,
+ int additional_offset = 0);
+ compiler::Node* LoadFixedArrayElementConstantIndex(compiler::Node* object,
+ int index);
+
+ // Store the floating point value of a HeapNumber.
+ compiler::Node* StoreHeapNumberValue(compiler::Node* object,
+ compiler::Node* value);
+ // Store a field to an object on the heap.
+ compiler::Node* StoreObjectFieldNoWriteBarrier(
+ compiler::Node* object, int offset, compiler::Node* value,
+ MachineRepresentation rep = MachineRepresentation::kTagged);
+ // Store the Map of an HeapObject.
+ compiler::Node* StoreMapNoWriteBarrier(compiler::Node* object,
+ compiler::Node* map);
+ // Store an array element to a FixedArray.
+ compiler::Node* StoreFixedArrayElementInt32Index(compiler::Node* object,
+ compiler::Node* index,
+ compiler::Node* value);
+ compiler::Node* StoreFixedArrayElementNoWriteBarrier(compiler::Node* object,
+ compiler::Node* index,
+ compiler::Node* value);
+
+ // Allocate a HeapNumber without initializing its value.
+ compiler::Node* AllocateHeapNumber();
+ // Allocate a HeapNumber with a specific value.
+ compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value);
+ // Allocate a SeqOneByteString with the given length.
+ compiler::Node* AllocateSeqOneByteString(int length);
+ // Allocate a SeqTwoByteString with the given length.
+ compiler::Node* AllocateSeqTwoByteString(int length);
+
+ compiler::Node* TruncateTaggedToFloat64(compiler::Node* context,
+ compiler::Node* value);
+ compiler::Node* TruncateTaggedToWord32(compiler::Node* context,
+ compiler::Node* value);
+ // Truncate to int32 using JavaScript truncation mode.
+ compiler::Node* TruncateFloat64ToInt32(compiler::Node* value);
+ // Truncate the floating point value of a HeapNumber to an Int32.
+ compiler::Node* TruncateHeapNumberValueToWord32(compiler::Node* object);
+
+ // Conversions.
+ compiler::Node* ChangeFloat64ToTagged(compiler::Node* value);
+ compiler::Node* ChangeInt32ToTagged(compiler::Node* value);
+ compiler::Node* ChangeUint32ToTagged(compiler::Node* value);
+
+ // Type conversions.
+ // Throws a TypeError for {method_name} if {value} is not coercible to Object,
+ // or returns the {value} converted to a String otherwise.
+ compiler::Node* ToThisString(compiler::Node* context, compiler::Node* value,
+ char const* method_name);
+
+ // String helpers.
+ // Load a character from a String (might flatten a ConsString).
+ compiler::Node* StringCharCodeAt(compiler::Node* string,
+ compiler::Node* smi_index);
+ // Return the single character string with only {code}.
+ compiler::Node* StringFromCharCode(compiler::Node* code);
+
+ // Returns a node that is true if the given bit is set in |word32|.
+ template <typename T>
+ compiler::Node* BitFieldDecode(compiler::Node* word32) {
+ return BitFieldDecode(word32, T::kShift, T::kMask);
+ }
+
+ compiler::Node* BitFieldDecode(compiler::Node* word32, uint32_t shift,
+ uint32_t mask);
+};
+
+} // namespace internal
+} // namespace v8
+
+#endif // V8_CODE_STUB_ASSEMBLER_H_
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