| Index: third_party/WebKit/Source/platform/graphics/BoxReflection.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/BoxReflection.h b/third_party/WebKit/Source/platform/graphics/BoxReflection.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f22482fb633660c4ffd0e4d6f6743af571d3b841
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/platform/graphics/BoxReflection.h
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| @@ -0,0 +1,74 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef BoxReflection_h
|
| +#define BoxReflection_h
|
| +
|
| +#include "platform/PlatformExport.h"
|
| +#include "third_party/skia/include/core/SkPicture.h"
|
| +#include "wtf/PassRefPtr.h"
|
| +#include "wtf/RefPtr.h"
|
| +
|
| +class SkImageFilter;
|
| +class SkMatrix;
|
| +class SkPicture;
|
| +
|
| +namespace blink {
|
| +
|
| +class FloatRect;
|
| +
|
| +// A reflection, as created by -webkit-box-reflect. Consists of:
|
| +// * a direction (either vertical or horizontal)
|
| +// * an offset to be applied to the reflection after flipping about the
|
| +// x- or y-axis, according to the direction
|
| +// * a mask image, which will be applied to the reflection before the
|
| +// reflection matrix is applied
|
| +class PLATFORM_EXPORT BoxReflection {
|
| +public:
|
| + enum ReflectionDirection {
|
| + // Vertically flipped (to appear above or below).
|
| + VerticalReflection,
|
| + // Horizontally flipped (to appear to the left or right).
|
| + HorizontalReflection,
|
| + };
|
| +
|
| + BoxReflection(ReflectionDirection direction, float offset, PassRefPtr<SkPicture> mask = nullptr)
|
| + : m_direction(direction), m_offset(offset), m_mask(mask) {}
|
| +
|
| + ReflectionDirection direction() const { return m_direction; }
|
| + float offset() const { return m_offset; }
|
| + SkPicture* mask() const { return m_mask.get(); }
|
| +
|
| + // Returns a matrix which maps points between the original content and its
|
| + // reflection. Reflections are self-inverse, so this matrix can be used to
|
| + // map in either direction.
|
| + SkMatrix reflectionMatrix() const;
|
| +
|
| + // Maps a source rectangle to the destination rectangle it can affect,
|
| + // including this reflection. Due to the symmetry of reflections, this can
|
| + // also be used to map from a destination rectangle to the source rectangle
|
| + // which contributes to it.
|
| + FloatRect mapRect(const FloatRect&) const;
|
| +
|
| +private:
|
| + ReflectionDirection m_direction;
|
| + float m_offset;
|
| + RefPtr<SkPicture> m_mask;
|
| +};
|
| +
|
| +inline bool operator==(const BoxReflection& a, const BoxReflection& b)
|
| +{
|
| + return a.direction() == b.direction()
|
| + && a.offset() == b.offset()
|
| + && a.mask() == b.mask();
|
| +}
|
| +
|
| +inline bool operator!=(const BoxReflection& a, const BoxReflection& b)
|
| +{
|
| + return !(a == b);
|
| +}
|
| +
|
| +} // namespace blink
|
| +
|
| +#endif // BoxReflection_h
|
|
|