| Index: ui/gl/gl_image_io_surface.mm
|
| diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm
|
| index 8a89afd579f1453d4f152d0b424494e9ecb825ff..5d78bc67af769b00f6abd4f1365ddf61f44ec937 100644
|
| --- a/ui/gl/gl_image_io_surface.mm
|
| +++ b/ui/gl/gl_image_io_surface.mm
|
| @@ -18,7 +18,9 @@
|
| #include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context.h"
|
| #include "ui/gl/gl_helper.h"
|
| +#include "ui/gl/scoped_api.h"
|
| #include "ui/gl/scoped_binders.h"
|
| +#include "ui/gl/scoped_cgl.h"
|
|
|
| // Note that this must be included after gl_bindings.h to avoid conflicts.
|
| #include <OpenGL/CGLIOSurface.h>
|
| @@ -188,6 +190,170 @@ GLenum DataType(BufferFormat format) {
|
|
|
| } // namespace
|
|
|
| +class GLImageIOSurface::RGBConverter
|
| + : public base::RefCounted<GLImageIOSurface::RGBConverter> {
|
| + public:
|
| + static scoped_refptr<RGBConverter> GetForCurrentContext();
|
| + bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
|
| +
|
| + private:
|
| + friend class base::RefCounted<RGBConverter>;
|
| + RGBConverter(CGLContextObj cgl_context);
|
| + ~RGBConverter();
|
| +
|
| + unsigned framebuffer_ = 0;
|
| + unsigned vertex_shader_ = 0;
|
| + unsigned fragment_shader_ = 0;
|
| + unsigned program_ = 0;
|
| + int size_location_ = -1;
|
| + unsigned vertex_buffer_ = 0;
|
| + base::ScopedTypeRef<CGLContextObj> cgl_context_;
|
| +
|
| + static base::LazyInstance<
|
| + std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
|
| + g_rgb_converters;
|
| + static base::LazyInstance<base::ThreadChecker>
|
| + g_rgb_converters_thread_checker;
|
| +};
|
| +
|
| +base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
|
| + GLImageIOSurface::RGBConverter::g_rgb_converters;
|
| +
|
| +base::LazyInstance<base::ThreadChecker>
|
| + GLImageIOSurface::RGBConverter::g_rgb_converters_thread_checker;
|
| +
|
| +scoped_refptr<GLImageIOSurface::RGBConverter>
|
| +GLImageIOSurface::RGBConverter::GetForCurrentContext() {
|
| + CGLContextObj current_context = CGLGetCurrentContext();
|
| + DCHECK(current_context);
|
| + DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| + auto found = g_rgb_converters.Get().find(current_context);
|
| + if (found != g_rgb_converters.Get().end())
|
| + return make_scoped_refptr(found->second);
|
| + return make_scoped_refptr(new RGBConverter(current_context));
|
| +}
|
| +
|
| +GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
|
| + : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + glGenFramebuffersEXT(1, &framebuffer_);
|
| + vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
|
| + vertex_shader_ = gfx::GLHelper::LoadShader(
|
| + GL_VERTEX_SHADER,
|
| + base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
|
| + fragment_shader_ = gfx::GLHelper::LoadShader(
|
| + GL_FRAGMENT_SHADER,
|
| + base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired,
|
| + kFragmentShader)
|
| + .c_str());
|
| + program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
|
| +
|
| + gfx::ScopedUseProgram use_program(program_);
|
| + size_location_ = glGetUniformLocation(program_, "a_texScale");
|
| + DCHECK_NE(-1, size_location_);
|
| + int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
|
| + DCHECK_NE(-1, y_sampler_location);
|
| + int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
|
| + DCHECK_NE(-1, uv_sampler_location);
|
| +
|
| + glUniform1i(y_sampler_location, 0);
|
| + glUniform1i(uv_sampler_location, 1);
|
| +
|
| + DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| + DCHECK(g_rgb_converters.Get().find(cgl_context) ==
|
| + g_rgb_converters.Get().end());
|
| + g_rgb_converters.Get()[cgl_context] = this;
|
| +}
|
| +
|
| +GLImageIOSurface::RGBConverter::~RGBConverter() {
|
| + DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
|
| + DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
|
| + g_rgb_converters.Get().erase(cgl_context_.get());
|
| + {
|
| + gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + glDeleteProgram(program_);
|
| + glDeleteShader(vertex_shader_);
|
| + glDeleteShader(fragment_shader_);
|
| + glDeleteBuffersARB(1, &vertex_buffer_);
|
| + glDeleteFramebuffersEXT(1, &framebuffer_);
|
| + }
|
| + cgl_context_.reset();
|
| +}
|
| +
|
| +bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
|
| + const gfx::Size& size) {
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
|
| + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
|
| + 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
| + GLint target_texture = 0;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
|
| + DCHECK(target_texture);
|
| +
|
| + // Note that state restoration is done explicitly in the ScopedClosureRunner
|
| + // instead of scoped binders to avoid https://crbug.com/601729.
|
| + GLint old_active_texture = -1;
|
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
|
| + GLint old_texture0_binding = -1;
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
|
| + GLint old_texture1_binding = -1;
|
| + glActiveTexture(GL_TEXTURE1);
|
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
|
| +
|
| + unsigned y_texture = 0;
|
| + glGenTextures(1, &y_texture);
|
| + unsigned uv_texture = 0;
|
| + glGenTextures(1, &uv_texture);
|
| +
|
| + base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
|
| + glActiveTexture(GL_TEXTURE1);
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
|
| + glActiveTexture(old_active_texture);
|
| +
|
| + glDeleteTextures(1, &y_texture);
|
| + glDeleteTextures(1, &uv_texture);
|
| + }));
|
| +
|
| + CGLError cgl_error = kCGLNoError;
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
|
| + cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
|
| + GL_RED, size.width(), size.height(),
|
| + GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
|
| + if (cgl_error != kCGLNoError) {
|
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
|
| + << cgl_error;
|
| + return false;
|
| + }
|
| + glActiveTexture(GL_TEXTURE1);
|
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
|
| + cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
|
| + GL_RG, size.width() / 2, size.height() / 2,
|
| + GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
|
| + if (cgl_error != kCGLNoError) {
|
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
|
| + << cgl_error;
|
| + return false;
|
| + }
|
| +
|
| + gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
|
| + gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
|
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
|
| + DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
|
| + gfx::ScopedUseProgram use_program(program_);
|
| + glUniform2f(size_location_, size.width(), size.height());
|
| + gfx::GLHelper::DrawQuad(vertex_buffer_);
|
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| + GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
| + return true;
|
| +}
|
| +
|
| GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
|
| unsigned internalformat)
|
| : size_(size),
|
| @@ -240,13 +406,6 @@ bool GLImageIOSurface::InitializeWithCVPixelBuffer(
|
|
|
| void GLImageIOSurface::Destroy(bool have_context) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| - if (have_context && framebuffer_) {
|
| - glDeleteProgram(program_);
|
| - glDeleteShader(vertex_shader_);
|
| - glDeleteShader(fragment_shader_);
|
| - glDeleteBuffersARB(1, &vertex_buffer_);
|
| - glDeleteFramebuffersEXT(1, &framebuffer_);
|
| - }
|
| io_surface_.reset();
|
| cv_pixel_buffer_.reset();
|
| }
|
| @@ -301,99 +460,8 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) {
|
| return false;
|
| }
|
|
|
| - // Ensure that all textures bound to IOSurfaces be destroyed before the
|
| - // function exits. If they are not destroyed they may cause deadlocks between
|
| - // VTDecompressionSession at CGLContextDestroy.
|
| - // https://crbug.com/598388
|
| - unsigned y_texture = 0;
|
| - glGenTextures(1, &y_texture);
|
| - unsigned uv_texture = 0;
|
| - glGenTextures(1, &uv_texture);
|
| - base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
|
| - glDeleteTextures(1, &y_texture);
|
| - glDeleteTextures(1, &uv_texture);
|
| - }));
|
| -
|
| - if (!framebuffer_) {
|
| - glGenFramebuffersEXT(1, &framebuffer_);
|
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
|
| - vertex_shader_ = gfx::GLHelper::LoadShader(
|
| - GL_VERTEX_SHADER,
|
| - base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
|
| - fragment_shader_ = gfx::GLHelper::LoadShader(
|
| - GL_FRAGMENT_SHADER,
|
| - base::StringPrintf("%s\n%s\n%s", kGLSLVersion,
|
| - kTextureRectangleRequired, kFragmentShader)
|
| - .c_str());
|
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
|
| - gfx::ScopedUseProgram use_program(program_);
|
| -
|
| - size_location_ = glGetUniformLocation(program_, "a_texScale");
|
| - DCHECK_NE(-1, size_location_);
|
| - int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
|
| - DCHECK_NE(-1, y_sampler_location);
|
| - int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
|
| - DCHECK_NE(-1, uv_sampler_location);
|
| -
|
| - glUniform1i(y_sampler_location, 0);
|
| - glUniform1i(uv_sampler_location, 1);
|
| - }
|
| -
|
| - CGLContextObj cgl_context =
|
| - static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle());
|
| -
|
| - GLint target_texture = 0;
|
| - glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
|
| - DCHECK(target_texture);
|
| - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(),
|
| - size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
| -
|
| - CGLError cgl_error = kCGLNoError;
|
| - {
|
| - DCHECK(io_surface_);
|
| -
|
| - gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0);
|
| - gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB,
|
| - y_texture);
|
| - cgl_error = CGLTexImageIOSurface2D(
|
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
|
| - size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0);
|
| - if (cgl_error != kCGLNoError) {
|
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
|
| - << cgl_error;
|
| - return false;
|
| - }
|
| - {
|
| - gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1);
|
| - gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB,
|
| - uv_texture);
|
| - cgl_error = CGLTexImageIOSurface2D(
|
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
|
| - size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1);
|
| - if (cgl_error != kCGLNoError) {
|
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
|
| - << cgl_error;
|
| - return false;
|
| - }
|
| -
|
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
|
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
|
| - glViewport(0, 0, size_.width(), size_.height());
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
|
| -
|
| - gfx::ScopedUseProgram use_program(program_);
|
| - glUniform2f(size_location_, size_.width(), size_.height());
|
| -
|
| - gfx::GLHelper::DrawQuad(vertex_buffer_);
|
| - // Detach the output texture from the fbo.
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
| - }
|
| - }
|
| - return true;
|
| + rgb_converter_ = RGBConverter::GetForCurrentContext();
|
| + return rgb_converter_->CopyTexImage(io_surface_.get(), size_);
|
| }
|
|
|
| bool GLImageIOSurface::CopyTexSubImage(unsigned target,
|
|
|