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Unified Diff: ui/gl/gl_image_io_surface.mm

Issue 1870323002: Mac h264: Plug GL program leak (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add thread checker Created 4 years, 8 months ago
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Index: ui/gl/gl_image_io_surface.mm
diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm
index 8a89afd579f1453d4f152d0b424494e9ecb825ff..5d78bc67af769b00f6abd4f1365ddf61f44ec937 100644
--- a/ui/gl/gl_image_io_surface.mm
+++ b/ui/gl/gl_image_io_surface.mm
@@ -18,7 +18,9 @@
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_helper.h"
+#include "ui/gl/scoped_api.h"
#include "ui/gl/scoped_binders.h"
+#include "ui/gl/scoped_cgl.h"
// Note that this must be included after gl_bindings.h to avoid conflicts.
#include <OpenGL/CGLIOSurface.h>
@@ -188,6 +190,170 @@ GLenum DataType(BufferFormat format) {
} // namespace
+class GLImageIOSurface::RGBConverter
+ : public base::RefCounted<GLImageIOSurface::RGBConverter> {
+ public:
+ static scoped_refptr<RGBConverter> GetForCurrentContext();
+ bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
+
+ private:
+ friend class base::RefCounted<RGBConverter>;
+ RGBConverter(CGLContextObj cgl_context);
+ ~RGBConverter();
+
+ unsigned framebuffer_ = 0;
+ unsigned vertex_shader_ = 0;
+ unsigned fragment_shader_ = 0;
+ unsigned program_ = 0;
+ int size_location_ = -1;
+ unsigned vertex_buffer_ = 0;
+ base::ScopedTypeRef<CGLContextObj> cgl_context_;
+
+ static base::LazyInstance<
+ std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
+ g_rgb_converters;
+ static base::LazyInstance<base::ThreadChecker>
+ g_rgb_converters_thread_checker;
+};
+
+base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
+ GLImageIOSurface::RGBConverter::g_rgb_converters;
+
+base::LazyInstance<base::ThreadChecker>
+ GLImageIOSurface::RGBConverter::g_rgb_converters_thread_checker;
+
+scoped_refptr<GLImageIOSurface::RGBConverter>
+GLImageIOSurface::RGBConverter::GetForCurrentContext() {
+ CGLContextObj current_context = CGLGetCurrentContext();
+ DCHECK(current_context);
+ DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
+ auto found = g_rgb_converters.Get().find(current_context);
+ if (found != g_rgb_converters.Get().end())
+ return make_scoped_refptr(found->second);
+ return make_scoped_refptr(new RGBConverter(current_context));
+}
+
+GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
+ : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
+ glGenFramebuffersEXT(1, &framebuffer_);
+ vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
+ vertex_shader_ = gfx::GLHelper::LoadShader(
+ GL_VERTEX_SHADER,
+ base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
+ fragment_shader_ = gfx::GLHelper::LoadShader(
+ GL_FRAGMENT_SHADER,
+ base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired,
+ kFragmentShader)
+ .c_str());
+ program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
+
+ gfx::ScopedUseProgram use_program(program_);
+ size_location_ = glGetUniformLocation(program_, "a_texScale");
+ DCHECK_NE(-1, size_location_);
+ int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
+ DCHECK_NE(-1, y_sampler_location);
+ int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
+ DCHECK_NE(-1, uv_sampler_location);
+
+ glUniform1i(y_sampler_location, 0);
+ glUniform1i(uv_sampler_location, 1);
+
+ DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
+ DCHECK(g_rgb_converters.Get().find(cgl_context) ==
+ g_rgb_converters.Get().end());
+ g_rgb_converters.Get()[cgl_context] = this;
+}
+
+GLImageIOSurface::RGBConverter::~RGBConverter() {
+ DCHECK(g_rgb_converters_thread_checker.Get().CalledOnValidThread());
+ DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
+ g_rgb_converters.Get().erase(cgl_context_.get());
+ {
+ gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
+ glDeleteProgram(program_);
+ glDeleteShader(vertex_shader_);
+ glDeleteShader(fragment_shader_);
+ glDeleteBuffersARB(1, &vertex_buffer_);
+ glDeleteFramebuffersEXT(1, &framebuffer_);
+ }
+ cgl_context_.reset();
+}
+
+bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
+ const gfx::Size& size) {
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
+ DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
+ 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ GLint target_texture = 0;
+ glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
+ DCHECK(target_texture);
+
+ // Note that state restoration is done explicitly in the ScopedClosureRunner
+ // instead of scoped binders to avoid https://crbug.com/601729.
+ GLint old_active_texture = -1;
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
+ GLint old_texture0_binding = -1;
+ glActiveTexture(GL_TEXTURE0);
+ glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
+ GLint old_texture1_binding = -1;
+ glActiveTexture(GL_TEXTURE1);
+ glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
+
+ unsigned y_texture = 0;
+ glGenTextures(1, &y_texture);
+ unsigned uv_texture = 0;
+ glGenTextures(1, &uv_texture);
+
+ base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
+ glActiveTexture(old_active_texture);
+
+ glDeleteTextures(1, &y_texture);
+ glDeleteTextures(1, &uv_texture);
+ }));
+
+ CGLError cgl_error = kCGLNoError;
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
+ cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
+ GL_RED, size.width(), size.height(),
+ GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
+ if (cgl_error != kCGLNoError) {
+ LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
+ << cgl_error;
+ return false;
+ }
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
+ cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
+ GL_RG, size.width() / 2, size.height() / 2,
+ GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
+ if (cgl_error != kCGLNoError) {
+ LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
+ << cgl_error;
+ return false;
+ }
+
+ gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
+ gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
+ DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
+ gfx::ScopedUseProgram use_program(program_);
+ glUniform2f(size_location_, size.width(), size.height());
+ gfx::GLHelper::DrawQuad(vertex_buffer_);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_RECTANGLE_ARB, 0, 0);
+ return true;
+}
+
GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
unsigned internalformat)
: size_(size),
@@ -240,13 +406,6 @@ bool GLImageIOSurface::InitializeWithCVPixelBuffer(
void GLImageIOSurface::Destroy(bool have_context) {
DCHECK(thread_checker_.CalledOnValidThread());
- if (have_context && framebuffer_) {
- glDeleteProgram(program_);
- glDeleteShader(vertex_shader_);
- glDeleteShader(fragment_shader_);
- glDeleteBuffersARB(1, &vertex_buffer_);
- glDeleteFramebuffersEXT(1, &framebuffer_);
- }
io_surface_.reset();
cv_pixel_buffer_.reset();
}
@@ -301,99 +460,8 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) {
return false;
}
- // Ensure that all textures bound to IOSurfaces be destroyed before the
- // function exits. If they are not destroyed they may cause deadlocks between
- // VTDecompressionSession at CGLContextDestroy.
- // https://crbug.com/598388
- unsigned y_texture = 0;
- glGenTextures(1, &y_texture);
- unsigned uv_texture = 0;
- glGenTextures(1, &uv_texture);
- base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
- glDeleteTextures(1, &y_texture);
- glDeleteTextures(1, &uv_texture);
- }));
-
- if (!framebuffer_) {
- glGenFramebuffersEXT(1, &framebuffer_);
- vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
- vertex_shader_ = gfx::GLHelper::LoadShader(
- GL_VERTEX_SHADER,
- base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
- fragment_shader_ = gfx::GLHelper::LoadShader(
- GL_FRAGMENT_SHADER,
- base::StringPrintf("%s\n%s\n%s", kGLSLVersion,
- kTextureRectangleRequired, kFragmentShader)
- .c_str());
- program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
- gfx::ScopedUseProgram use_program(program_);
-
- size_location_ = glGetUniformLocation(program_, "a_texScale");
- DCHECK_NE(-1, size_location_);
- int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
- DCHECK_NE(-1, y_sampler_location);
- int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
- DCHECK_NE(-1, uv_sampler_location);
-
- glUniform1i(y_sampler_location, 0);
- glUniform1i(uv_sampler_location, 1);
- }
-
- CGLContextObj cgl_context =
- static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle());
-
- GLint target_texture = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
- DCHECK(target_texture);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(),
- size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
-
- CGLError cgl_error = kCGLNoError;
- {
- DCHECK(io_surface_);
-
- gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0);
- gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB,
- y_texture);
- cgl_error = CGLTexImageIOSurface2D(
- cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
- size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0);
- if (cgl_error != kCGLNoError) {
- LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
- << cgl_error;
- return false;
- }
- {
- gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1);
- gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB,
- uv_texture);
- cgl_error = CGLTexImageIOSurface2D(
- cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
- size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1);
- if (cgl_error != kCGLNoError) {
- LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
- << cgl_error;
- return false;
- }
-
- gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
- gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
- glViewport(0, 0, size_.width(), size_.height());
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
- DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
-
- gfx::ScopedUseProgram use_program(program_);
- glUniform2f(size_location_, size_.width(), size_.height());
-
- gfx::GLHelper::DrawQuad(vertex_buffer_);
- // Detach the output texture from the fbo.
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_RECTANGLE_ARB, 0, 0);
- }
- }
- return true;
+ rgb_converter_ = RGBConverter::GetForCurrentContext();
+ return rgb_converter_->CopyTexImage(io_surface_.get(), size_);
}
bool GLImageIOSurface::CopyTexSubImage(unsigned target,
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