Chromium Code Reviews| Index: ui/gl/gl_image_io_surface.mm |
| diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm |
| index 8a89afd579f1453d4f152d0b424494e9ecb825ff..4189c7358c216d860a292f5118d30bc1d6462ec6 100644 |
| --- a/ui/gl/gl_image_io_surface.mm |
| +++ b/ui/gl/gl_image_io_surface.mm |
| @@ -18,7 +18,9 @@ |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_helper.h" |
| +#include "ui/gl/scoped_api.h" |
| #include "ui/gl/scoped_binders.h" |
| +#include "ui/gl/scoped_cgl.h" |
| // Note that this must be included after gl_bindings.h to avoid conflicts. |
| #include <OpenGL/CGLIOSurface.h> |
| @@ -188,6 +190,157 @@ GLenum DataType(BufferFormat format) { |
| } // namespace |
| +class GLImageIOSurface::RGBConverter |
| + : public base::RefCounted<GLImageIOSurface::RGBConverter> { |
| + public: |
| + static scoped_refptr<RGBConverter> GetForCurrentContext(); |
| + bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size); |
| + |
| + private: |
| + friend class base::RefCounted<RGBConverter>; |
| + RGBConverter(CGLContextObj cgl_context); |
| + ~RGBConverter(); |
| + |
| + unsigned vertex_shader_ = 0; |
| + unsigned fragment_shader_ = 0; |
| + unsigned program_ = 0; |
| + int size_location_ = -1; |
| + unsigned vertex_buffer_ = 0; |
| + base::ScopedTypeRef<CGLContextObj> cgl_context_; |
| + |
| + static base::LazyInstance< |
| + std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>> |
| + g_rgb_converters; |
| +}; |
| + |
| +base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>> |
| + GLImageIOSurface::RGBConverter::g_rgb_converters; |
| + |
| +scoped_refptr<GLImageIOSurface::RGBConverter> |
| +GLImageIOSurface::RGBConverter::GetForCurrentContext() { |
| + CGLContextObj current_context = CGLGetCurrentContext(); |
|
Daniele Castagna
2016/04/11 19:55:30
Should we DCHECK that current_context is not null?
ccameron
2016/04/11 20:41:21
Good idea -- added.
|
| + auto found = g_rgb_converters.Get().find(current_context); |
|
Daniele Castagna
2016/04/11 19:55:29
Is it possible that we get GLImageIOSurface::BindT
ccameron
2016/04/11 20:41:21
Yes -- the GLImageIOSurface::thread_checker_ shoul
Daniele Castagna
2016/04/11 20:56:16
That checks that all the calls to an instance of G
ccameron
2016/04/12 00:34:34
My understanding is that there is only one valid t
|
| + if (found != g_rgb_converters.Get().end()) |
| + return make_scoped_refptr(found->second); |
| + return make_scoped_refptr(new RGBConverter(current_context)); |
| +} |
| + |
| +GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context) |
| + : cgl_context_(cgl_context, base::scoped_policy::RETAIN) { |
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| + vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| + vertex_shader_ = gfx::GLHelper::LoadShader( |
| + GL_VERTEX_SHADER, |
| + base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
| + fragment_shader_ = gfx::GLHelper::LoadShader( |
| + GL_FRAGMENT_SHADER, |
| + base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired, |
| + kFragmentShader) |
| + .c_str()); |
| + program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| + |
| + gfx::ScopedUseProgram use_program(program_); |
| + size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| + DCHECK_NE(-1, size_location_); |
| + int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| + DCHECK_NE(-1, y_sampler_location); |
| + int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| + DCHECK_NE(-1, uv_sampler_location); |
| + |
| + glUniform1i(y_sampler_location, 0); |
| + glUniform1i(uv_sampler_location, 1); |
| + |
| + DCHECK(g_rgb_converters.Get().find(cgl_context) == |
| + g_rgb_converters.Get().end()); |
| + g_rgb_converters.Get()[cgl_context] = this; |
| +} |
| + |
| +GLImageIOSurface::RGBConverter::~RGBConverter() { |
| + DCHECK(g_rgb_converters.Get()[cgl_context_] == this); |
| + g_rgb_converters.Get().erase(cgl_context_.get()); |
| + { |
| + gfx::ScopedCGLSetCurrentContext(cgl_context_.get()); |
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| + glDeleteProgram(program_); |
| + glDeleteShader(vertex_shader_); |
| + glDeleteShader(fragment_shader_); |
| + glDeleteBuffersARB(1, &vertex_buffer_); |
| + } |
| + cgl_context_.reset(); |
| +} |
| + |
| +bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface, |
| + const gfx::Size& size) { |
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| + DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get()); |
| + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
| + 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| + GLint target_texture = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture); |
| + DCHECK(target_texture); |
| + |
| + GLint old_active_texture = -1; |
|
Daniele Castagna
2016/04/11 19:55:29
It'd be nice to solve the Scoped* issue before lan
ccameron
2016/04/11 20:41:21
Added a comment for this.
|
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); |
| + GLint old_texture0_binding = -1; |
| + glActiveTexture(GL_TEXTURE0); |
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); |
| + GLint old_texture1_binding = -1; |
| + glActiveTexture(GL_TEXTURE1); |
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); |
| + |
| + unsigned y_texture = 0; |
| + glGenTextures(1, &y_texture); |
| + unsigned uv_texture = 0; |
| + glGenTextures(1, &uv_texture); |
| + unsigned framebuffer = 0; |
| + glGenFramebuffersEXT(1, &framebuffer); |
|
Daniele Castagna
2016/04/11 19:55:29
Why did you decide not to put framebuffer in the R
ccameron
2016/04/11 20:41:21
No reason -- updated the patch to leave it in the
|
| + |
| + base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{ |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
| + glActiveTexture(GL_TEXTURE1); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
| + glActiveTexture(old_active_texture); |
| + |
| + glDeleteTextures(1, &y_texture); |
| + glDeleteTextures(1, &uv_texture); |
| + glDeleteFramebuffersEXT(1, &framebuffer); |
| + })); |
| + |
| + CGLError cgl_error = kCGLNoError; |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture); |
| + cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB, |
| + GL_RED, size.width(), size.height(), |
| + GL_RED, GL_UNSIGNED_BYTE, io_surface, 0); |
| + if (cgl_error != kCGLNoError) { |
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. " |
| + << cgl_error; |
| + return false; |
| + } |
| + glActiveTexture(GL_TEXTURE1); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture); |
| + cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB, |
| + GL_RG, size.width() / 2, size.height() / 2, |
| + GL_RG, GL_UNSIGNED_BYTE, io_surface, 1); |
| + if (cgl_error != kCGLNoError) { |
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. " |
| + << cgl_error; |
| + return false; |
| + } |
| + |
| + gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer); |
| + gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); |
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| + GL_TEXTURE_RECTANGLE_ARB, target_texture, 0); |
| + DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| + gfx::ScopedUseProgram use_program(program_); |
| + glUniform2f(size_location_, size.width(), size.height()); |
| + gfx::GLHelper::DrawQuad(vertex_buffer_); |
| + return true; |
| +} |
| + |
| GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, |
| unsigned internalformat) |
| : size_(size), |
| @@ -240,13 +393,6 @@ bool GLImageIOSurface::InitializeWithCVPixelBuffer( |
| void GLImageIOSurface::Destroy(bool have_context) { |
|
Daniele Castagna
2016/04/11 20:56:16
Why was have_context always false in the HW decode
ccameron
2016/04/12 00:34:34
The HW decoder will free the GLImage at unpredicta
|
| DCHECK(thread_checker_.CalledOnValidThread()); |
| - if (have_context && framebuffer_) { |
| - glDeleteProgram(program_); |
| - glDeleteShader(vertex_shader_); |
| - glDeleteShader(fragment_shader_); |
| - glDeleteBuffersARB(1, &vertex_buffer_); |
| - glDeleteFramebuffersEXT(1, &framebuffer_); |
| - } |
| io_surface_.reset(); |
| cv_pixel_buffer_.reset(); |
| } |
| @@ -301,99 +447,8 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) { |
| return false; |
| } |
| - // Ensure that all textures bound to IOSurfaces be destroyed before the |
| - // function exits. If they are not destroyed they may cause deadlocks between |
| - // VTDecompressionSession at CGLContextDestroy. |
| - // https://crbug.com/598388 |
| - unsigned y_texture = 0; |
| - glGenTextures(1, &y_texture); |
| - unsigned uv_texture = 0; |
| - glGenTextures(1, &uv_texture); |
| - base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{ |
| - glDeleteTextures(1, &y_texture); |
| - glDeleteTextures(1, &uv_texture); |
| - })); |
| - |
| - if (!framebuffer_) { |
| - glGenFramebuffersEXT(1, &framebuffer_); |
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| - vertex_shader_ = gfx::GLHelper::LoadShader( |
| - GL_VERTEX_SHADER, |
| - base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
| - fragment_shader_ = gfx::GLHelper::LoadShader( |
| - GL_FRAGMENT_SHADER, |
| - base::StringPrintf("%s\n%s\n%s", kGLSLVersion, |
| - kTextureRectangleRequired, kFragmentShader) |
| - .c_str()); |
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| - gfx::ScopedUseProgram use_program(program_); |
| - |
| - size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| - DCHECK_NE(-1, size_location_); |
| - int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| - DCHECK_NE(-1, y_sampler_location); |
| - int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| - DCHECK_NE(-1, uv_sampler_location); |
| - |
| - glUniform1i(y_sampler_location, 0); |
| - glUniform1i(uv_sampler_location, 1); |
| - } |
| - |
| - CGLContextObj cgl_context = |
| - static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle()); |
| - |
| - GLint target_texture = 0; |
| - glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture); |
| - DCHECK(target_texture); |
| - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(), |
| - size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| - |
| - CGLError cgl_error = kCGLNoError; |
| - { |
| - DCHECK(io_surface_); |
| - |
| - gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0); |
| - gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB, |
| - y_texture); |
| - cgl_error = CGLTexImageIOSurface2D( |
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(), |
| - size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0); |
| - if (cgl_error != kCGLNoError) { |
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. " |
| - << cgl_error; |
| - return false; |
| - } |
| - { |
| - gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1); |
| - gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB, |
| - uv_texture); |
| - cgl_error = CGLTexImageIOSurface2D( |
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2, |
| - size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1); |
| - if (cgl_error != kCGLNoError) { |
| - LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. " |
| - << cgl_error; |
| - return false; |
| - } |
| - |
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| - glViewport(0, 0, size_.width(), size_.height()); |
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - GL_TEXTURE_RECTANGLE_ARB, target_texture, 0); |
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| - |
| - gfx::ScopedUseProgram use_program(program_); |
| - glUniform2f(size_location_, size_.width(), size_.height()); |
| - |
| - gfx::GLHelper::DrawQuad(vertex_buffer_); |
| - // Detach the output texture from the fbo. |
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - GL_TEXTURE_RECTANGLE_ARB, 0, 0); |
| - } |
| - } |
| - return true; |
| + rgb_converter_ = RGBConverter::GetForCurrentContext(); |
| + return rgb_converter_->CopyTexImage(io_surface_.get(), size_); |
| } |
| bool GLImageIOSurface::CopyTexSubImage(unsigned target, |