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Side by Side Diff: ui/gl/gl_image_io_surface.mm

Issue 1870323002: Mac h264: Plug GL program leak (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_io_surface.h" 5 #include "ui/gl/gl_image_io_surface.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "base/callback_helpers.h" 9 #include "base/callback_helpers.h"
10 #include "base/lazy_instance.h" 10 #include "base/lazy_instance.h"
11 #include "base/mac/bind_objc_block.h" 11 #include "base/mac/bind_objc_block.h"
12 #include "base/mac/foundation_util.h" 12 #include "base/mac/foundation_util.h"
13 #include "base/strings/stringize_macros.h" 13 #include "base/strings/stringize_macros.h"
14 #include "base/strings/stringprintf.h" 14 #include "base/strings/stringprintf.h"
15 #include "base/trace_event/memory_allocator_dump.h" 15 #include "base/trace_event/memory_allocator_dump.h"
16 #include "base/trace_event/memory_dump_manager.h" 16 #include "base/trace_event/memory_dump_manager.h"
17 #include "base/trace_event/process_memory_dump.h" 17 #include "base/trace_event/process_memory_dump.h"
18 #include "ui/gl/gl_bindings.h" 18 #include "ui/gl/gl_bindings.h"
19 #include "ui/gl/gl_context.h" 19 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h" 20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/scoped_api.h"
21 #include "ui/gl/scoped_binders.h" 22 #include "ui/gl/scoped_binders.h"
23 #include "ui/gl/scoped_cgl.h"
22 24
23 // Note that this must be included after gl_bindings.h to avoid conflicts. 25 // Note that this must be included after gl_bindings.h to avoid conflicts.
24 #include <OpenGL/CGLIOSurface.h> 26 #include <OpenGL/CGLIOSurface.h>
25 #include <Quartz/Quartz.h> 27 #include <Quartz/Quartz.h>
26 #include <stddef.h> 28 #include <stddef.h>
27 29
28 using gfx::BufferFormat; 30 using gfx::BufferFormat;
29 31
30 namespace gl { 32 namespace gl {
31 namespace { 33 namespace {
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after
181 NOTREACHED(); 183 NOTREACHED();
182 return 0; 184 return 0;
183 } 185 }
184 186
185 NOTREACHED(); 187 NOTREACHED();
186 return 0; 188 return 0;
187 } 189 }
188 190
189 } // namespace 191 } // namespace
190 192
193 class GLImageIOSurface::RGBConverter
194 : public base::RefCounted<GLImageIOSurface::RGBConverter> {
195 public:
196 static scoped_refptr<RGBConverter> GetForCurrentContext();
197 bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size);
198
199 private:
200 friend class base::RefCounted<RGBConverter>;
201 RGBConverter(CGLContextObj cgl_context);
202 ~RGBConverter();
203
204 unsigned vertex_shader_ = 0;
205 unsigned fragment_shader_ = 0;
206 unsigned program_ = 0;
207 int size_location_ = -1;
208 unsigned vertex_buffer_ = 0;
209 base::ScopedTypeRef<CGLContextObj> cgl_context_;
210
211 static base::LazyInstance<
212 std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
213 g_rgb_converters;
214 };
215
216 base::LazyInstance<std::map<CGLContextObj, GLImageIOSurface::RGBConverter*>>
217 GLImageIOSurface::RGBConverter::g_rgb_converters;
218
219 scoped_refptr<GLImageIOSurface::RGBConverter>
220 GLImageIOSurface::RGBConverter::GetForCurrentContext() {
221 CGLContextObj current_context = CGLGetCurrentContext();
Daniele Castagna 2016/04/11 19:55:30 Should we DCHECK that current_context is not null?
ccameron 2016/04/11 20:41:21 Good idea -- added.
222 auto found = g_rgb_converters.Get().find(current_context);
Daniele Castagna 2016/04/11 19:55:29 Is it possible that we get GLImageIOSurface::BindT
ccameron 2016/04/11 20:41:21 Yes -- the GLImageIOSurface::thread_checker_ shoul
Daniele Castagna 2016/04/11 20:56:16 That checks that all the calls to an instance of G
ccameron 2016/04/12 00:34:34 My understanding is that there is only one valid t
223 if (found != g_rgb_converters.Get().end())
224 return make_scoped_refptr(found->second);
225 return make_scoped_refptr(new RGBConverter(current_context));
226 }
227
228 GLImageIOSurface::RGBConverter::RGBConverter(CGLContextObj cgl_context)
229 : cgl_context_(cgl_context, base::scoped_policy::RETAIN) {
230 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
231 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
232 vertex_shader_ = gfx::GLHelper::LoadShader(
233 GL_VERTEX_SHADER,
234 base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
235 fragment_shader_ = gfx::GLHelper::LoadShader(
236 GL_FRAGMENT_SHADER,
237 base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired,
238 kFragmentShader)
239 .c_str());
240 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
241
242 gfx::ScopedUseProgram use_program(program_);
243 size_location_ = glGetUniformLocation(program_, "a_texScale");
244 DCHECK_NE(-1, size_location_);
245 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
246 DCHECK_NE(-1, y_sampler_location);
247 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
248 DCHECK_NE(-1, uv_sampler_location);
249
250 glUniform1i(y_sampler_location, 0);
251 glUniform1i(uv_sampler_location, 1);
252
253 DCHECK(g_rgb_converters.Get().find(cgl_context) ==
254 g_rgb_converters.Get().end());
255 g_rgb_converters.Get()[cgl_context] = this;
256 }
257
258 GLImageIOSurface::RGBConverter::~RGBConverter() {
259 DCHECK(g_rgb_converters.Get()[cgl_context_] == this);
260 g_rgb_converters.Get().erase(cgl_context_.get());
261 {
262 gfx::ScopedCGLSetCurrentContext(cgl_context_.get());
263 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
264 glDeleteProgram(program_);
265 glDeleteShader(vertex_shader_);
266 glDeleteShader(fragment_shader_);
267 glDeleteBuffersARB(1, &vertex_buffer_);
268 }
269 cgl_context_.reset();
270 }
271
272 bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface,
273 const gfx::Size& size) {
274 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
275 DCHECK_EQ(CGLGetCurrentContext(), cgl_context_.get());
276 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(),
277 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
278 GLint target_texture = 0;
279 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
280 DCHECK(target_texture);
281
282 GLint old_active_texture = -1;
Daniele Castagna 2016/04/11 19:55:29 It'd be nice to solve the Scoped* issue before lan
ccameron 2016/04/11 20:41:21 Added a comment for this.
283 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture);
284 GLint old_texture0_binding = -1;
285 glActiveTexture(GL_TEXTURE0);
286 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding);
287 GLint old_texture1_binding = -1;
288 glActiveTexture(GL_TEXTURE1);
289 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding);
290
291 unsigned y_texture = 0;
292 glGenTextures(1, &y_texture);
293 unsigned uv_texture = 0;
294 glGenTextures(1, &uv_texture);
295 unsigned framebuffer = 0;
296 glGenFramebuffersEXT(1, &framebuffer);
Daniele Castagna 2016/04/11 19:55:29 Why did you decide not to put framebuffer in the R
ccameron 2016/04/11 20:41:21 No reason -- updated the patch to leave it in the
297
298 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
299 glActiveTexture(GL_TEXTURE0);
300 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding);
301 glActiveTexture(GL_TEXTURE1);
302 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding);
303 glActiveTexture(old_active_texture);
304
305 glDeleteTextures(1, &y_texture);
306 glDeleteTextures(1, &uv_texture);
307 glDeleteFramebuffersEXT(1, &framebuffer);
308 }));
309
310 CGLError cgl_error = kCGLNoError;
311 glActiveTexture(GL_TEXTURE0);
312 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture);
313 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
314 GL_RED, size.width(), size.height(),
315 GL_RED, GL_UNSIGNED_BYTE, io_surface, 0);
316 if (cgl_error != kCGLNoError) {
317 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
318 << cgl_error;
319 return false;
320 }
321 glActiveTexture(GL_TEXTURE1);
322 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture);
323 cgl_error = CGLTexImageIOSurface2D(cgl_context_, GL_TEXTURE_RECTANGLE_ARB,
324 GL_RG, size.width() / 2, size.height() / 2,
325 GL_RG, GL_UNSIGNED_BYTE, io_surface, 1);
326 if (cgl_error != kCGLNoError) {
327 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
328 << cgl_error;
329 return false;
330 }
331
332 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer);
333 gfx::ScopedViewport viewport(0, 0, size.width(), size.height());
334 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
335 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
336 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
337 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
338 gfx::ScopedUseProgram use_program(program_);
339 glUniform2f(size_location_, size.width(), size.height());
340 gfx::GLHelper::DrawQuad(vertex_buffer_);
341 return true;
342 }
343
191 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, 344 GLImageIOSurface::GLImageIOSurface(const gfx::Size& size,
192 unsigned internalformat) 345 unsigned internalformat)
193 : size_(size), 346 : size_(size),
194 internalformat_(internalformat), 347 internalformat_(internalformat),
195 format_(BufferFormat::RGBA_8888) {} 348 format_(BufferFormat::RGBA_8888) {}
196 349
197 GLImageIOSurface::~GLImageIOSurface() { 350 GLImageIOSurface::~GLImageIOSurface() {
198 DCHECK(thread_checker_.CalledOnValidThread()); 351 DCHECK(thread_checker_.CalledOnValidThread());
199 DCHECK(!io_surface_); 352 DCHECK(!io_surface_);
200 } 353 }
(...skipping 30 matching lines...) Expand all
231 return false; 384 return false;
232 } 385 }
233 386
234 if (!Initialize(io_surface, io_surface_id, format)) 387 if (!Initialize(io_surface, io_surface_id, format))
235 return false; 388 return false;
236 389
237 cv_pixel_buffer_.reset(cv_pixel_buffer, base::scoped_policy::RETAIN); 390 cv_pixel_buffer_.reset(cv_pixel_buffer, base::scoped_policy::RETAIN);
238 return true; 391 return true;
239 } 392 }
240 393
241 void GLImageIOSurface::Destroy(bool have_context) { 394 void GLImageIOSurface::Destroy(bool have_context) {
Daniele Castagna 2016/04/11 20:56:16 Why was have_context always false in the HW decode
ccameron 2016/04/12 00:34:34 The HW decoder will free the GLImage at unpredicta
242 DCHECK(thread_checker_.CalledOnValidThread()); 395 DCHECK(thread_checker_.CalledOnValidThread());
243 if (have_context && framebuffer_) {
244 glDeleteProgram(program_);
245 glDeleteShader(vertex_shader_);
246 glDeleteShader(fragment_shader_);
247 glDeleteBuffersARB(1, &vertex_buffer_);
248 glDeleteFramebuffersEXT(1, &framebuffer_);
249 }
250 io_surface_.reset(); 396 io_surface_.reset();
251 cv_pixel_buffer_.reset(); 397 cv_pixel_buffer_.reset();
252 } 398 }
253 399
254 gfx::Size GLImageIOSurface::GetSize() { 400 gfx::Size GLImageIOSurface::GetSize() {
255 return size_; 401 return size_;
256 } 402 }
257 403
258 unsigned GLImageIOSurface::GetInternalFormat() { 404 unsigned GLImageIOSurface::GetInternalFormat() {
259 return internalformat_; 405 return internalformat_;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
294 bool GLImageIOSurface::CopyTexImage(unsigned target) { 440 bool GLImageIOSurface::CopyTexImage(unsigned target) {
295 DCHECK(thread_checker_.CalledOnValidThread()); 441 DCHECK(thread_checker_.CalledOnValidThread());
296 442
297 if (format_ != BufferFormat::YUV_420_BIPLANAR) 443 if (format_ != BufferFormat::YUV_420_BIPLANAR)
298 return false; 444 return false;
299 if (target != GL_TEXTURE_RECTANGLE_ARB) { 445 if (target != GL_TEXTURE_RECTANGLE_ARB) {
300 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target"; 446 LOG(ERROR) << "YUV_420_BIPLANAR requires GL_TEXTURE_RECTANGLE_ARB target";
301 return false; 447 return false;
302 } 448 }
303 449
304 // Ensure that all textures bound to IOSurfaces be destroyed before the 450 rgb_converter_ = RGBConverter::GetForCurrentContext();
305 // function exits. If they are not destroyed they may cause deadlocks between 451 return rgb_converter_->CopyTexImage(io_surface_.get(), size_);
306 // VTDecompressionSession at CGLContextDestroy.
307 // https://crbug.com/598388
308 unsigned y_texture = 0;
309 glGenTextures(1, &y_texture);
310 unsigned uv_texture = 0;
311 glGenTextures(1, &uv_texture);
312 base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{
313 glDeleteTextures(1, &y_texture);
314 glDeleteTextures(1, &uv_texture);
315 }));
316
317 if (!framebuffer_) {
318 glGenFramebuffersEXT(1, &framebuffer_);
319 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
320 vertex_shader_ = gfx::GLHelper::LoadShader(
321 GL_VERTEX_SHADER,
322 base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str());
323 fragment_shader_ = gfx::GLHelper::LoadShader(
324 GL_FRAGMENT_SHADER,
325 base::StringPrintf("%s\n%s\n%s", kGLSLVersion,
326 kTextureRectangleRequired, kFragmentShader)
327 .c_str());
328 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
329 gfx::ScopedUseProgram use_program(program_);
330
331 size_location_ = glGetUniformLocation(program_, "a_texScale");
332 DCHECK_NE(-1, size_location_);
333 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture");
334 DCHECK_NE(-1, y_sampler_location);
335 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture");
336 DCHECK_NE(-1, uv_sampler_location);
337
338 glUniform1i(y_sampler_location, 0);
339 glUniform1i(uv_sampler_location, 1);
340 }
341
342 CGLContextObj cgl_context =
343 static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle());
344
345 GLint target_texture = 0;
346 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture);
347 DCHECK(target_texture);
348 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(),
349 size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
350
351 CGLError cgl_error = kCGLNoError;
352 {
353 DCHECK(io_surface_);
354
355 gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0);
356 gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB,
357 y_texture);
358 cgl_error = CGLTexImageIOSurface2D(
359 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(),
360 size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0);
361 if (cgl_error != kCGLNoError) {
362 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. "
363 << cgl_error;
364 return false;
365 }
366 {
367 gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1);
368 gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB,
369 uv_texture);
370 cgl_error = CGLTexImageIOSurface2D(
371 cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2,
372 size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1);
373 if (cgl_error != kCGLNoError) {
374 LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. "
375 << cgl_error;
376 return false;
377 }
378
379 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
380 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
381 glViewport(0, 0, size_.width(), size_.height());
382 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
383 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0);
384 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
385 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
386
387 gfx::ScopedUseProgram use_program(program_);
388 glUniform2f(size_location_, size_.width(), size_.height());
389
390 gfx::GLHelper::DrawQuad(vertex_buffer_);
391 // Detach the output texture from the fbo.
392 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
393 GL_TEXTURE_RECTANGLE_ARB, 0, 0);
394 }
395 }
396 return true;
397 } 452 }
398 453
399 bool GLImageIOSurface::CopyTexSubImage(unsigned target, 454 bool GLImageIOSurface::CopyTexSubImage(unsigned target,
400 const gfx::Point& offset, 455 const gfx::Point& offset,
401 const gfx::Rect& rect) { 456 const gfx::Rect& rect) {
402 return false; 457 return false;
403 } 458 }
404 459
405 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 460 bool GLImageIOSurface::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
406 int z_order, 461 int z_order,
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
438 return cv_pixel_buffer_; 493 return cv_pixel_buffer_;
439 } 494 }
440 495
441 // static 496 // static
442 unsigned GLImageIOSurface::GetInternalFormatForTesting( 497 unsigned GLImageIOSurface::GetInternalFormatForTesting(
443 gfx::BufferFormat format) { 498 gfx::BufferFormat format) {
444 DCHECK(ValidFormat(format)); 499 DCHECK(ValidFormat(format));
445 return TextureFormat(format); 500 return TextureFormat(format);
446 } 501 }
447 } // namespace gl 502 } // namespace gl
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