Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index bc405a3de8a290eb528014a2497a62850cc1110f..5ab7ed71c0e46a5ab92aabb47457b32d239eab05 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -594,7 +594,7 @@ void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); |
} |
-static skia::RefPtr<SkImage> ApplyImageFilter( |
+static sk_sp<SkImage> ApplyImageFilter( |
std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, |
ResourceProvider* resource_provider, |
const gfx::RectF& src_rect, |
@@ -603,10 +603,10 @@ static skia::RefPtr<SkImage> ApplyImageFilter( |
SkImageFilter* filter, |
ScopedResource* source_texture_resource) { |
if (!filter) |
- return skia::RefPtr<SkImage>(); |
+ return nullptr; |
if (!use_gr_context) |
- return skia::RefPtr<SkImage>(); |
+ return nullptr; |
ResourceProvider::ScopedReadLockGL lock(resource_provider, |
source_texture_resource->id()); |
@@ -624,13 +624,13 @@ static skia::RefPtr<SkImage> ApplyImageFilter( |
skia::GrGLTextureInfoToGrBackendObject(texture_info); |
backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; |
- skia::RefPtr<SkImage> srcImage = skia::AdoptRef(SkImage::NewFromTexture( |
- use_gr_context->context(), backend_texture_description)); |
- if (!srcImage.get()) { |
+ sk_sp<SkImage> srcImage = SkImage::MakeFromTexture( |
danakj
2016/04/25 22:06:23
nit: while you're here.. src_image?
tomhudson
2016/04/27 12:06:47
Done.
|
+ use_gr_context->context(), backend_texture_description); |
+ if (!srcImage) { |
TRACE_EVENT_INSTANT0("cc", |
"ApplyImageFilter wrap background texture failed", |
TRACE_EVENT_SCOPE_THREAD); |
- return skia::RefPtr<SkImage>(); |
+ return nullptr; |
} |
// Create surface to draw into. |
@@ -641,7 +641,7 @@ static skia::RefPtr<SkImage> ApplyImageFilter( |
if (!surface) { |
TRACE_EVENT_INSTANT0("cc", "ApplyImageFilter surface allocation failed", |
TRACE_EVENT_SCOPE_THREAD); |
- return skia::RefPtr<SkImage>(); |
+ return nullptr; |
} |
SkMatrix local_matrix; |
@@ -650,16 +650,15 @@ static skia::RefPtr<SkImage> ApplyImageFilter( |
SkPaint paint; |
paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); |
danakj
2016/04/25 22:06:23
The SkPaint is taking ownership of this filter rig
tomhudson
2016/04/27 12:06:47
Done.
|
surface->getCanvas()->translate(-dst_rect.x(), -dst_rect.y()); |
- surface->getCanvas()->drawImage(srcImage.get(), src_rect.x(), src_rect.y(), |
- &paint); |
+ surface->getCanvas()->drawImage(srcImage, src_rect.x(), src_rect.y(), &paint); |
danakj
2016/04/25 22:06:23
I found it a bit surprising that drawImage takes o
tomhudson
2016/04/27 12:06:47
As I understand it there are times when parts of t
f(malita)
2016/04/27 14:00:41
The most common case I believe is a recording canv
tomhudson
2016/04/27 14:43:12
OK, slightly better if still not completely unders
|
// Flush the drawing before source texture read lock goes out of scope. |
// Skia API does not guarantee that when the SkImage goes out of scope, |
// its externally referenced resources would force the rendering to be |
// flushed. |
surface->getCanvas()->flush(); |
- skia::RefPtr<SkImage> image = skia::AdoptRef(surface->newImageSnapshot()); |
+ sk_sp<SkImage> image = surface->makeImageSnapshot(); |
if (!image || !image->isTextureBacked()) { |
- return skia::RefPtr<SkImage>(); |
+ return nullptr; |
} |
CHECK(image->isTextureBacked()); |
@@ -848,16 +847,16 @@ std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture( |
return device_background_texture; |
} |
-skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters( |
+sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( |
DrawingFrame* frame, |
const RenderPassDrawQuad* quad, |
ScopedResource* background_texture, |
const gfx::RectF& rect) { |
DCHECK(ShouldApplyBackgroundFilters(quad)); |
- skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
+ sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
quad->background_filters, gfx::SizeF(background_texture->size())); |
- skia::RefPtr<SkImage> background_with_filters = ApplyImageFilter( |
+ sk_sp<SkImage> background_with_filters = ApplyImageFilter( |
ScopedUseGrContext::Create(this, frame), resource_provider_, rect, rect, |
quad->filters_scale, filter.get(), background_texture); |
danakj
2016/04/25 22:06:23
and we can move the filter here
tomhudson
2016/04/27 12:06:47
Done.
|
return background_with_filters; |
@@ -925,7 +924,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
settings_->force_blending_with_shaders; |
std::unique_ptr<ScopedResource> background_texture; |
- skia::RefPtr<SkImage> background_image; |
+ sk_sp<SkImage> background_image; |
GLuint background_image_id = 0; |
gfx::Rect background_rect; |
if (use_shaders_for_blending) { |
@@ -985,13 +984,13 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
// TODO(senorblanco): Cache this value so that we don't have to do it for both |
// the surface and its replica. Apply filters to the contents texture. |
- skia::RefPtr<SkImage> filter_image; |
+ sk_sp<SkImage> filter_image; |
GLuint filter_image_id = 0; |
SkScalar color_matrix[20]; |
bool use_color_matrix = false; |
gfx::RectF rect = gfx::RectF(quad->rect); |
if (!quad->filters.IsEmpty()) { |
- skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
+ sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
quad->filters, gfx::SizeF(contents_texture->size())); |
if (filter) { |
SkColorFilter* colorfilter_rawptr = NULL; |