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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
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| 587 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 587 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
| 588 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, alpha); | 588 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, alpha); |
| 589 | 589 |
| 590 gl_->LineWidth(quad->width); | 590 gl_->LineWidth(quad->width); |
| 591 | 591 |
| 592 // The indices for the line are stored in the same array as the triangle | 592 // The indices for the line are stored in the same array as the triangle |
| 593 // indices. | 593 // indices. |
| 594 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); | 594 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); |
| 595 } | 595 } |
| 596 | 596 |
| 597 static skia::RefPtr<SkImage> ApplyImageFilter( | 597 static sk_sp<SkImage> ApplyImageFilter( |
| 598 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, | 598 std::unique_ptr<GLRenderer::ScopedUseGrContext> use_gr_context, |
| 599 ResourceProvider* resource_provider, | 599 ResourceProvider* resource_provider, |
| 600 const gfx::RectF& src_rect, | 600 const gfx::RectF& src_rect, |
| 601 const gfx::RectF& dst_rect, | 601 const gfx::RectF& dst_rect, |
| 602 const gfx::Vector2dF& scale, | 602 const gfx::Vector2dF& scale, |
| 603 SkImageFilter* filter, | 603 SkImageFilter* filter, |
| 604 ScopedResource* source_texture_resource) { | 604 ScopedResource* source_texture_resource) { |
| 605 if (!filter) | 605 if (!filter) |
| 606 return skia::RefPtr<SkImage>(); | 606 return nullptr; |
| 607 | 607 |
| 608 if (!use_gr_context) | 608 if (!use_gr_context) |
| 609 return skia::RefPtr<SkImage>(); | 609 return nullptr; |
| 610 | 610 |
| 611 ResourceProvider::ScopedReadLockGL lock(resource_provider, | 611 ResourceProvider::ScopedReadLockGL lock(resource_provider, |
| 612 source_texture_resource->id()); | 612 source_texture_resource->id()); |
| 613 | 613 |
| 614 // Wrap the source texture in a Ganesh platform texture. | 614 // Wrap the source texture in a Ganesh platform texture. |
| 615 GrBackendTextureDesc backend_texture_description; | 615 GrBackendTextureDesc backend_texture_description; |
| 616 GrGLTextureInfo texture_info; | 616 GrGLTextureInfo texture_info; |
| 617 texture_info.fTarget = lock.target(); | 617 texture_info.fTarget = lock.target(); |
| 618 texture_info.fID = lock.texture_id(); | 618 texture_info.fID = lock.texture_id(); |
| 619 backend_texture_description.fWidth = source_texture_resource->size().width(); | 619 backend_texture_description.fWidth = source_texture_resource->size().width(); |
| 620 backend_texture_description.fHeight = | 620 backend_texture_description.fHeight = |
| 621 source_texture_resource->size().height(); | 621 source_texture_resource->size().height(); |
| 622 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | 622 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; |
| 623 backend_texture_description.fTextureHandle = | 623 backend_texture_description.fTextureHandle = |
| 624 skia::GrGLTextureInfoToGrBackendObject(texture_info); | 624 skia::GrGLTextureInfoToGrBackendObject(texture_info); |
| 625 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | 625 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| 626 | 626 |
| 627 skia::RefPtr<SkImage> srcImage = skia::AdoptRef(SkImage::NewFromTexture( | 627 sk_sp<SkImage> srcImage = SkImage::MakeFromTexture( |
|
danakj
2016/04/25 22:06:23
nit: while you're here.. src_image?
tomhudson
2016/04/27 12:06:47
Done.
| |
| 628 use_gr_context->context(), backend_texture_description)); | 628 use_gr_context->context(), backend_texture_description); |
| 629 if (!srcImage.get()) { | 629 if (!srcImage) { |
| 630 TRACE_EVENT_INSTANT0("cc", | 630 TRACE_EVENT_INSTANT0("cc", |
| 631 "ApplyImageFilter wrap background texture failed", | 631 "ApplyImageFilter wrap background texture failed", |
| 632 TRACE_EVENT_SCOPE_THREAD); | 632 TRACE_EVENT_SCOPE_THREAD); |
| 633 return skia::RefPtr<SkImage>(); | 633 return nullptr; |
| 634 } | 634 } |
| 635 | 635 |
| 636 // Create surface to draw into. | 636 // Create surface to draw into. |
| 637 SkImageInfo dst_info = | 637 SkImageInfo dst_info = |
| 638 SkImageInfo::MakeN32Premul(dst_rect.width(), dst_rect.height()); | 638 SkImageInfo::MakeN32Premul(dst_rect.width(), dst_rect.height()); |
| 639 sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget( | 639 sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget( |
| 640 use_gr_context->context(), SkBudgeted::kYes, dst_info); | 640 use_gr_context->context(), SkBudgeted::kYes, dst_info); |
| 641 if (!surface) { | 641 if (!surface) { |
| 642 TRACE_EVENT_INSTANT0("cc", "ApplyImageFilter surface allocation failed", | 642 TRACE_EVENT_INSTANT0("cc", "ApplyImageFilter surface allocation failed", |
| 643 TRACE_EVENT_SCOPE_THREAD); | 643 TRACE_EVENT_SCOPE_THREAD); |
| 644 return skia::RefPtr<SkImage>(); | 644 return nullptr; |
| 645 } | 645 } |
| 646 | 646 |
| 647 SkMatrix local_matrix; | 647 SkMatrix local_matrix; |
| 648 local_matrix.setScale(scale.x(), scale.y()); | 648 local_matrix.setScale(scale.x(), scale.y()); |
| 649 | 649 |
| 650 SkPaint paint; | 650 SkPaint paint; |
| 651 paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); | 651 paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); |
|
danakj
2016/04/25 22:06:23
The SkPaint is taking ownership of this filter rig
tomhudson
2016/04/27 12:06:47
Done.
| |
| 652 surface->getCanvas()->translate(-dst_rect.x(), -dst_rect.y()); | 652 surface->getCanvas()->translate(-dst_rect.x(), -dst_rect.y()); |
| 653 surface->getCanvas()->drawImage(srcImage.get(), src_rect.x(), src_rect.y(), | 653 surface->getCanvas()->drawImage(srcImage, src_rect.x(), src_rect.y(), &paint); |
|
danakj
2016/04/25 22:06:23
I found it a bit surprising that drawImage takes o
tomhudson
2016/04/27 12:06:47
As I understand it there are times when parts of t
f(malita)
2016/04/27 14:00:41
The most common case I believe is a recording canv
tomhudson
2016/04/27 14:43:12
OK, slightly better if still not completely unders
| |
| 654 &paint); | |
| 655 // Flush the drawing before source texture read lock goes out of scope. | 654 // Flush the drawing before source texture read lock goes out of scope. |
| 656 // Skia API does not guarantee that when the SkImage goes out of scope, | 655 // Skia API does not guarantee that when the SkImage goes out of scope, |
| 657 // its externally referenced resources would force the rendering to be | 656 // its externally referenced resources would force the rendering to be |
| 658 // flushed. | 657 // flushed. |
| 659 surface->getCanvas()->flush(); | 658 surface->getCanvas()->flush(); |
| 660 skia::RefPtr<SkImage> image = skia::AdoptRef(surface->newImageSnapshot()); | 659 sk_sp<SkImage> image = surface->makeImageSnapshot(); |
| 661 if (!image || !image->isTextureBacked()) { | 660 if (!image || !image->isTextureBacked()) { |
| 662 return skia::RefPtr<SkImage>(); | 661 return nullptr; |
| 663 } | 662 } |
| 664 | 663 |
| 665 CHECK(image->isTextureBacked()); | 664 CHECK(image->isTextureBacked()); |
| 666 return image; | 665 return image; |
| 667 } | 666 } |
| 668 | 667 |
| 669 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 668 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
| 670 return use_blend_equation_advanced_ || | 669 return use_blend_equation_advanced_ || |
| 671 blend_mode == SkXfermode::kScreen_Mode || | 670 blend_mode == SkXfermode::kScreen_Mode || |
| 672 blend_mode == SkXfermode::kSrcOver_Mode; | 671 blend_mode == SkXfermode::kSrcOver_Mode; |
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| 841 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, | 840 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, |
| 842 resource_provider_->best_texture_format()); | 841 resource_provider_->best_texture_format()); |
| 843 { | 842 { |
| 844 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, | 843 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, |
| 845 device_background_texture->id()); | 844 device_background_texture->id()); |
| 846 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect); | 845 GetFramebufferTexture(lock.texture_id(), RGBA_8888, bounding_rect); |
| 847 } | 846 } |
| 848 return device_background_texture; | 847 return device_background_texture; |
| 849 } | 848 } |
| 850 | 849 |
| 851 skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters( | 850 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( |
| 852 DrawingFrame* frame, | 851 DrawingFrame* frame, |
| 853 const RenderPassDrawQuad* quad, | 852 const RenderPassDrawQuad* quad, |
| 854 ScopedResource* background_texture, | 853 ScopedResource* background_texture, |
| 855 const gfx::RectF& rect) { | 854 const gfx::RectF& rect) { |
| 856 DCHECK(ShouldApplyBackgroundFilters(quad)); | 855 DCHECK(ShouldApplyBackgroundFilters(quad)); |
| 857 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 856 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
| 858 quad->background_filters, gfx::SizeF(background_texture->size())); | 857 quad->background_filters, gfx::SizeF(background_texture->size())); |
| 859 | 858 |
| 860 skia::RefPtr<SkImage> background_with_filters = ApplyImageFilter( | 859 sk_sp<SkImage> background_with_filters = ApplyImageFilter( |
| 861 ScopedUseGrContext::Create(this, frame), resource_provider_, rect, rect, | 860 ScopedUseGrContext::Create(this, frame), resource_provider_, rect, rect, |
| 862 quad->filters_scale, filter.get(), background_texture); | 861 quad->filters_scale, filter.get(), background_texture); |
|
danakj
2016/04/25 22:06:23
and we can move the filter here
tomhudson
2016/04/27 12:06:47
Done.
| |
| 863 return background_with_filters; | 862 return background_with_filters; |
| 864 } | 863 } |
| 865 | 864 |
| 866 // Map device space quad to local space. Device_transform has no 3d | 865 // Map device space quad to local space. Device_transform has no 3d |
| 867 // component since it was flattened, so we don't need to project. We should | 866 // component since it was flattened, so we don't need to project. We should |
| 868 // have already checked that the transform was uninvertible before this call. | 867 // have already checked that the transform was uninvertible before this call. |
| 869 gfx::QuadF MapQuadToLocalSpace(const gfx::Transform& device_transform, | 868 gfx::QuadF MapQuadToLocalSpace(const gfx::Transform& device_transform, |
| 870 const gfx::QuadF& device_quad) { | 869 const gfx::QuadF& device_quad) { |
| 871 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); | 870 gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization); |
| 872 DCHECK(device_transform.IsInvertible()); | 871 DCHECK(device_transform.IsInvertible()); |
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| 918 SetupRenderPassQuadForClippingAndAntialiasing(contents_device_transform, quad, | 917 SetupRenderPassQuadForClippingAndAntialiasing(contents_device_transform, quad, |
| 919 aa_quad, clip_region, | 918 aa_quad, clip_region, |
| 920 &surface_quad, edge); | 919 &surface_quad, edge); |
| 921 SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; | 920 SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; |
| 922 bool use_shaders_for_blending = | 921 bool use_shaders_for_blending = |
| 923 !CanApplyBlendModeUsingBlendFunc(blend_mode) || | 922 !CanApplyBlendModeUsingBlendFunc(blend_mode) || |
| 924 ShouldApplyBackgroundFilters(quad) || | 923 ShouldApplyBackgroundFilters(quad) || |
| 925 settings_->force_blending_with_shaders; | 924 settings_->force_blending_with_shaders; |
| 926 | 925 |
| 927 std::unique_ptr<ScopedResource> background_texture; | 926 std::unique_ptr<ScopedResource> background_texture; |
| 928 skia::RefPtr<SkImage> background_image; | 927 sk_sp<SkImage> background_image; |
| 929 GLuint background_image_id = 0; | 928 GLuint background_image_id = 0; |
| 930 gfx::Rect background_rect; | 929 gfx::Rect background_rect; |
| 931 if (use_shaders_for_blending) { | 930 if (use_shaders_for_blending) { |
| 932 // Compute a bounding box around the pixels that will be visible through | 931 // Compute a bounding box around the pixels that will be visible through |
| 933 // the quad. | 932 // the quad. |
| 934 background_rect = GetBackdropBoundingBoxForRenderPassQuad( | 933 background_rect = GetBackdropBoundingBoxForRenderPassQuad( |
| 935 frame, quad, contents_device_transform, clip_region, use_aa); | 934 frame, quad, contents_device_transform, clip_region, use_aa); |
| 936 | 935 |
| 937 if (!background_rect.IsEmpty()) { | 936 if (!background_rect.IsEmpty()) { |
| 938 // The pixels from the filtered background should completely replace the | 937 // The pixels from the filtered background should completely replace the |
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| 978 bool mask_for_background = | 977 bool mask_for_background = |
| 979 background_texture && // Have original background texture | 978 background_texture && // Have original background texture |
| 980 background_image_id && // Have filtered background texture | 979 background_image_id && // Have filtered background texture |
| 981 quad->mask_resource_id(); // Have mask texture | 980 quad->mask_resource_id(); // Have mask texture |
| 982 SetBlendEnabled( | 981 SetBlendEnabled( |
| 983 !use_shaders_for_blending && | 982 !use_shaders_for_blending && |
| 984 (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); | 983 (quad->ShouldDrawWithBlending() || !IsDefaultBlendMode(blend_mode))); |
| 985 | 984 |
| 986 // TODO(senorblanco): Cache this value so that we don't have to do it for both | 985 // TODO(senorblanco): Cache this value so that we don't have to do it for both |
| 987 // the surface and its replica. Apply filters to the contents texture. | 986 // the surface and its replica. Apply filters to the contents texture. |
| 988 skia::RefPtr<SkImage> filter_image; | 987 sk_sp<SkImage> filter_image; |
| 989 GLuint filter_image_id = 0; | 988 GLuint filter_image_id = 0; |
| 990 SkScalar color_matrix[20]; | 989 SkScalar color_matrix[20]; |
| 991 bool use_color_matrix = false; | 990 bool use_color_matrix = false; |
| 992 gfx::RectF rect = gfx::RectF(quad->rect); | 991 gfx::RectF rect = gfx::RectF(quad->rect); |
| 993 if (!quad->filters.IsEmpty()) { | 992 if (!quad->filters.IsEmpty()) { |
| 994 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 993 sk_sp<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
| 995 quad->filters, gfx::SizeF(contents_texture->size())); | 994 quad->filters, gfx::SizeF(contents_texture->size())); |
| 996 if (filter) { | 995 if (filter) { |
| 997 SkColorFilter* colorfilter_rawptr = NULL; | 996 SkColorFilter* colorfilter_rawptr = NULL; |
| 998 filter->asColorFilter(&colorfilter_rawptr); | 997 filter->asColorFilter(&colorfilter_rawptr); |
| 999 sk_sp<SkColorFilter> cf(colorfilter_rawptr); | 998 sk_sp<SkColorFilter> cf(colorfilter_rawptr); |
| 1000 | 999 |
| 1001 if (cf && cf->asColorMatrix(color_matrix) && !filter->getInput(0)) { | 1000 if (cf && cf->asColorMatrix(color_matrix) && !filter->getInput(0)) { |
| 1002 // We have a single color matrix as a filter; apply it locally | 1001 // We have a single color matrix as a filter; apply it locally |
| 1003 // in the compositor. | 1002 // in the compositor. |
| 1004 use_color_matrix = true; | 1003 use_color_matrix = true; |
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| 3638 texture_id = pending_overlay_resources_.back()->texture_id(); | 3637 texture_id = pending_overlay_resources_.back()->texture_id(); |
| 3639 } | 3638 } |
| 3640 | 3639 |
| 3641 context_support_->ScheduleOverlayPlane( | 3640 context_support_->ScheduleOverlayPlane( |
| 3642 overlay.plane_z_order, overlay.transform, texture_id, | 3641 overlay.plane_z_order, overlay.transform, texture_id, |
| 3643 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3642 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
| 3644 } | 3643 } |
| 3645 } | 3644 } |
| 3646 | 3645 |
| 3647 } // namespace cc | 3646 } // namespace cc |
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