| Index: ui/wm/core/window_animations_unittest.cc
|
| diff --git a/ui/wm/core/window_animations_unittest.cc b/ui/wm/core/window_animations_unittest.cc
|
| index 3c224707a413b5d26abdefc0f9200533588f518a..023a71207763b7ffef62cdb0c16ba57ba7858322 100644
|
| --- a/ui/wm/core/window_animations_unittest.cc
|
| +++ b/ui/wm/core/window_animations_unittest.cc
|
| @@ -55,7 +55,7 @@ class WindowAnimationsTest : public aura::test::AuraTestBase {
|
| };
|
|
|
| TEST_F(WindowAnimationsTest, LayerTargetVisibility) {
|
| - scoped_ptr<aura::Window> window(
|
| + std::unique_ptr<aura::Window> window(
|
| aura::test::CreateTestWindowWithId(0, NULL));
|
|
|
| // Layer target visibility changes according to Show/Hide.
|
| @@ -74,7 +74,8 @@ TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateShow) {
|
| // transform shouldn't matter in case of ANIMATE_SHOW, but we reset them
|
| // to keep consistency.
|
|
|
| - scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> window(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
| SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_SHOW);
|
|
|
| // Layer target visibility and opacity change according to Show/Hide.
|
| @@ -101,7 +102,8 @@ TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateHide) {
|
| // visibility, so we need to reset not only visibility but also opacity
|
| // and transform to show the window.
|
|
|
| - scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> window(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
| SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_HIDE);
|
|
|
| // Layer target visibility and opacity change according to Show/Hide.
|
| @@ -124,12 +126,13 @@ TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateHide) {
|
| }
|
|
|
| TEST_F(WindowAnimationsTest, HideAnimationDetachLayers) {
|
| - scoped_ptr<aura::Window> parent(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> parent(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
|
|
| - scoped_ptr<aura::Window> other(
|
| + std::unique_ptr<aura::Window> other(
|
| aura::test::CreateTestWindowWithId(1, parent.get()));
|
|
|
| - scoped_ptr<aura::Window> animating_window(
|
| + std::unique_ptr<aura::Window> animating_window(
|
| aura::test::CreateTestWindowWithId(2, parent.get()));
|
| SetWindowVisibilityAnimationTransition(animating_window.get(), ANIMATE_HIDE);
|
|
|
| @@ -191,18 +194,19 @@ TEST_F(WindowAnimationsTest, HideAnimationDetachLayers) {
|
| TEST_F(WindowAnimationsTest, HideAnimationDetachLayersWithTransientChildren) {
|
| TransientWindowStackingClient transient_stacking_client;
|
|
|
| - scoped_ptr<aura::Window> parent(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> parent(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
|
|
| - scoped_ptr<aura::Window> other(
|
| + std::unique_ptr<aura::Window> other(
|
| aura::test::CreateTestWindowWithId(1, parent.get()));
|
|
|
| - scoped_ptr<aura::Window> animating_window(
|
| + std::unique_ptr<aura::Window> animating_window(
|
| aura::test::CreateTestWindowWithId(2, parent.get()));
|
| SetWindowVisibilityAnimationTransition(animating_window.get(), ANIMATE_HIDE);
|
|
|
| - scoped_ptr<aura::Window> transient1(
|
| + std::unique_ptr<aura::Window> transient1(
|
| aura::test::CreateTestWindowWithId(3, parent.get()));
|
| - scoped_ptr<aura::Window> transient2(
|
| + std::unique_ptr<aura::Window> transient2(
|
| aura::test::CreateTestWindowWithId(4, parent.get()));
|
|
|
| TransientWindowManager::Get(animating_window.get());
|
| @@ -272,7 +276,8 @@ class NotifyHideCompletedAnimationHost : public aura::client::AnimationHost {
|
|
|
| TEST_F(WindowAnimationsTest, NotifyHideCompleted) {
|
| NotifyHideCompletedAnimationHost animation_host;
|
| - scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> window(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
| aura::client::SetAnimationHost(window.get(), &animation_host);
|
| wm::SetWindowVisibilityAnimationType(
|
| window.get(), WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
|
| @@ -290,7 +295,8 @@ TEST_F(WindowAnimationsTest, RotateHideNoLeak) {
|
| ui::ScopedAnimationDurationScaleMode scale_mode(
|
| ui::ScopedAnimationDurationScaleMode::FAST_DURATION);
|
|
|
| - scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> window(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
| ui::Layer* animating_layer = window->layer();
|
| wm::SetWindowVisibilityAnimationType(window.get(),
|
| WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE);
|
| @@ -307,7 +313,8 @@ TEST_F(WindowAnimationsTest, RotateHideNoCrash) {
|
| ui::ScopedAnimationDurationScaleMode scale_mode(
|
| ui::ScopedAnimationDurationScaleMode::FAST_DURATION);
|
|
|
| - scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL));
|
| + std::unique_ptr<aura::Window> window(
|
| + aura::test::CreateTestWindowWithId(0, NULL));
|
| ui::Layer* animating_layer = window->layer();
|
| wm::SetWindowVisibilityAnimationType(window.get(),
|
| WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE);
|
|
|