Chromium Code Reviews| Index: third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp |
| diff --git a/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp b/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp |
| index 339962f6cd6147786d9d8736a493e3331167b866..706d76db9b8a2cb8d8cdb75621bfb0d8ebe2de81 100644 |
| --- a/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp |
| +++ b/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp |
| @@ -5,9 +5,38 @@ |
| #include "modules/csspaint/CSSPaintDefinition.h" |
| #include "bindings/core/v8/ScriptState.h" |
| +#include "bindings/core/v8/V8Binding.h" |
| +#include "bindings/core/v8/V8BindingMacros.h" |
| +#include "bindings/core/v8/V8ObjectConstructor.h" |
| +#include "core/dom/ExecutionContext.h" |
| +#include "core/frame/ConsoleTypes.h" |
| +#include "core/inspector/ConsoleMessage.h" |
| +#include "modules/csspaint/Geometry.h" |
| +#include "modules/csspaint/PaintRenderingContext2D.h" |
| +#include "platform/ScriptForbiddenScope.h" |
| +#include "platform/graphics/ImageBuffer.h" |
| +#include "platform/graphics/PaintGeneratedImage.h" |
| +#include "platform/graphics/RecordingImageBufferSurface.h" |
| +#include "platform/graphics/UnacceleratedImageBufferSurface.h" |
| namespace blink { |
| +namespace { |
| + |
| +// TODO(ikilpatrick): Modify RecordingImageBufferSurface so that it cannot |
| +// fallback to a UnacceleratedImageBufferSurface. |
| +class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFactory { |
| +public: |
| + virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, OpacityMode opacityMode) |
| + { |
| + return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode)); |
| + } |
| + |
| + virtual ~UnacceleratedSurfaceFactory() { } |
| +}; |
| + |
| +} // namespace |
| + |
| CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> paint) |
| { |
| return new CSSPaintDefinition(scriptState, constructor, paint); |
| @@ -24,4 +53,63 @@ CSSPaintDefinition::~CSSPaintDefinition() |
| { |
| } |
| +PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size) |
| +{ |
| + ScriptState::Scope scope(m_scriptState.get()); |
| + |
| + maybeCreatePaintInstance(); |
| + |
| + v8::Isolate* isolate = m_scriptState->isolate(); |
| + v8::Local<v8::Object> instance = m_instance.newLocal(isolate); |
| + |
| + // We may have failed to create an instance class, in which case produce an |
| + // invalid image. |
| + if (isUndefinedOrNull(instance)) |
| + return nullptr; |
| + |
| + PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( |
| + ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size, adoptPtr(new UnacceleratedSurfaceFactory()))))); |
| + Geometry* geometry = Geometry::create(size); |
| + |
| + v8::Local<v8::Value> argv[] = { |
| + toV8(renderingContext, m_scriptState->context()->Global(), isolate), |
| + toV8(geometry, m_scriptState->context()->Global(), isolate) |
| + }; |
| + |
| + v8::Local<v8::Function> paint = m_paint.newLocal(isolate); |
| + |
| + v8::TryCatch block(isolate); |
| + V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), instance, 2, argv, isolate); |
| + |
| + // The paint function may have produced an error, in which case produce an |
| + // invalid image. |
| + if (block.HasCaught()) { |
| + return nullptr; |
| + } |
| + |
| + return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPicture(), size); |
| +} |
| + |
| +void CSSPaintDefinition::maybeCreatePaintInstance() |
| +{ |
| + DCHECK(!m_invalidConstructor || !m_instance.isEmpty()); |
| + |
| + if (m_invalidConstructor) |
|
haraken
2016/04/12 00:44:20
I'd replace m_invalidConstructor with m_didCallCon
ikilpatrick
2016/04/12 03:08:09
Yup we just call the constructor once. In the spec
|
| + return; |
| + |
| + if (!m_instance.isEmpty()) |
| + return; |
| + |
| + v8::Isolate* isolate = m_scriptState->isolate(); |
| + v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate); |
| + DCHECK(!isUndefinedOrNull(constructor)); |
| + |
| + v8::Local<v8::Object> paintInstance; |
| + if (!V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintInstance)) { |
| + m_invalidConstructor = true; |
| + } else { |
| + m_instance.set(isolate, paintInstance); |
| + } |
| +} |
| + |
| } // namespace blink |