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Side by Side Diff: third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp

Issue 1866623002: Hook up CSSPaintValue::image to CSS Paint API callback. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/csspaint/CSSPaintDefinition.h" 5 #include "modules/csspaint/CSSPaintDefinition.h"
6 6
7 #include "bindings/core/v8/ScriptState.h" 7 #include "bindings/core/v8/ScriptState.h"
8 #include "bindings/core/v8/V8Binding.h"
9 #include "bindings/core/v8/V8BindingMacros.h"
10 #include "bindings/core/v8/V8ObjectConstructor.h"
11 #include "core/dom/ExecutionContext.h"
12 #include "core/frame/ConsoleTypes.h"
13 #include "core/inspector/ConsoleMessage.h"
14 #include "modules/csspaint/Geometry.h"
15 #include "modules/csspaint/PaintRenderingContext2D.h"
16 #include "platform/ScriptForbiddenScope.h"
17 #include "platform/graphics/ImageBuffer.h"
18 #include "platform/graphics/PaintGeneratedImage.h"
19 #include "platform/graphics/RecordingImageBufferSurface.h"
20 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
8 21
9 namespace blink { 22 namespace blink {
10 23
24 namespace {
25
26 // TODO(ikilpatrick): Modify RecordingImageBufferSurface so that it cannot
27 // fallback to a UnacceleratedImageBufferSurface.
28 class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFa ctory {
29 public:
30 virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, Op acityMode opacityMode)
31 {
32 return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode));
33 }
34
35 virtual ~UnacceleratedSurfaceFactory() { }
36 };
37
38 } // namespace
39
11 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc al<v8::Function> constructor, v8::Local<v8::Function> paint) 40 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc al<v8::Function> constructor, v8::Local<v8::Function> paint)
12 { 41 {
13 return new CSSPaintDefinition(scriptState, constructor, paint); 42 return new CSSPaintDefinition(scriptState, constructor, paint);
14 } 43 }
15 44
16 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F unction> constructor, v8::Local<v8::Function> paint) 45 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F unction> constructor, v8::Local<v8::Function> paint)
17 : m_scriptState(scriptState) 46 : m_scriptState(scriptState)
18 , m_constructor(scriptState->isolate(), constructor) 47 , m_constructor(scriptState->isolate(), constructor)
19 , m_paint(scriptState->isolate(), paint) 48 , m_paint(scriptState->isolate(), paint)
20 { 49 {
21 } 50 }
22 51
23 CSSPaintDefinition::~CSSPaintDefinition() 52 CSSPaintDefinition::~CSSPaintDefinition()
24 { 53 {
25 } 54 }
26 55
56 PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size)
57 {
58 ScriptState::Scope scope(m_scriptState.get());
59
60 maybeCreatePaintInstance();
61
62 v8::Isolate* isolate = m_scriptState->isolate();
63 v8::Local<v8::Object> instance = m_instance.newLocal(isolate);
64
65 // We may have failed to create an instance class, in which case produce an
66 // invalid image.
67 if (isUndefinedOrNull(instance))
68 return nullptr;
69
70 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create(
71 ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size, adopt Ptr(new UnacceleratedSurfaceFactory())))));
72 Geometry* geometry = Geometry::create(size);
73
74 v8::Local<v8::Value> argv[] = {
75 toV8(renderingContext, m_scriptState->context()->Global(), isolate),
76 toV8(geometry, m_scriptState->context()->Global(), isolate)
77 };
78
79 v8::Local<v8::Function> paint = m_paint.newLocal(isolate);
80
81 v8::TryCatch block(isolate);
82 V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), in stance, 2, argv, isolate);
83
84 // The paint function may have produced an error, in which case produce an
85 // invalid image.
86 if (block.HasCaught()) {
87 return nullptr;
88 }
89
90 return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPictu re(), size);
91 }
92
93 void CSSPaintDefinition::maybeCreatePaintInstance()
94 {
95 DCHECK(!m_invalidConstructor || !m_instance.isEmpty());
96
97 if (m_invalidConstructor)
haraken 2016/04/12 00:44:20 I'd replace m_invalidConstructor with m_didCallCon
ikilpatrick 2016/04/12 03:08:09 Yup we just call the constructor once. In the spec
98 return;
99
100 if (!m_instance.isEmpty())
101 return;
102
103 v8::Isolate* isolate = m_scriptState->isolate();
104 v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate);
105 DCHECK(!isUndefinedOrNull(constructor));
106
107 v8::Local<v8::Object> paintInstance;
108 if (!V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIn stance)) {
109 m_invalidConstructor = true;
110 } else {
111 m_instance.set(isolate, paintInstance);
112 }
113 }
114
27 } // namespace blink 115 } // namespace blink
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