Index: media/audio/mac/audio_low_latency_input_mac.cc |
diff --git a/media/audio/mac/audio_low_latency_input_mac.cc b/media/audio/mac/audio_low_latency_input_mac.cc |
index d351940041d9b892f4be92be6477d990c850a514..5c711b748c72908e9680e2b69e64737f53f531d7 100644 |
--- a/media/audio/mac/audio_low_latency_input_mac.cc |
+++ b/media/audio/mac/audio_low_latency_input_mac.cc |
@@ -14,6 +14,7 @@ |
#include "base/metrics/sparse_histogram.h" |
#include "base/sys_info.h" |
#include "base/time/time.h" |
+#include "media/audio/audio_logging.h" |
#include "media/audio/mac/audio_manager_mac.h" |
#include "media/base/audio_bus.h" |
#include "media/base/data_buffer.h" |
@@ -1327,6 +1328,8 @@ void AUAudioInputStream::ReportAndResetStats() { |
// A value of 0 indicates that we got the buffer size we asked for. |
UMA_HISTOGRAM_COUNTS_10000("Media.Audio.Capture.FramesProvided", |
number_of_frames_provided_); |
+ WebRtcLogMessage("(Example) Here the stats will be logged."); |
DaleCurtis
2016/04/05 21:56:52
No, this is a layering violation. media/ shouldn't
Henrik Grunell
2016/04/06 12:25:31
What about adding something like
AudioLog::OnStati
|
+ |
// Even if there aren't any glitches, we want to record it to get a feel for |
// how often we get no glitches vs the alternative. |
UMA_HISTOGRAM_COUNTS("Media.Audio.Capture.Glitches", glitches_detected_); |