Index: ui/gl/gl_image_io_surface.mm |
diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm |
index d94a60a5e217d4a272b06e477de47da5672d7395..0cb8b07c1ebc846d72dd671ba2772032f21d9408 100644 |
--- a/ui/gl/gl_image_io_surface.mm |
+++ b/ui/gl/gl_image_io_surface.mm |
@@ -6,7 +6,10 @@ |
#include <map> |
+#include "base/callback_helpers.h" |
#include "base/lazy_instance.h" |
+#include "base/mac/bind_objc_block.h" |
+#include "base/mac/foundation_util.h" |
Daniele Castagna
2016/04/06 20:36:58
Is foundation_util.h included twice?
ccameron
2016/04/06 22:35:21
Oops. Removed.
|
#include "base/mac/foundation_util.h" |
#include "base/strings/stringize_macros.h" |
#include "base/strings/stringprintf.h" |
@@ -189,6 +192,24 @@ GLenum DataType(BufferFormat format) { |
} // namespace |
+// TODO(ccameron): Share this across all GLImages that share the same context. |
+class GLImageIOSurface::RGBConverter { |
Daniele Castagna
2016/04/06 20:36:58
In my original patch I had a similar struct to kee
|
+ public: |
+ RGBConverter(); |
+ ~RGBConverter() {} |
+ bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size); |
+ void DestroyGLResources(); |
+ |
+ private: |
+ unsigned vertex_shader_ = 0; |
+ unsigned fragment_shader_ = 0; |
+ unsigned program_ = 0; |
+ int size_location_ = -1; |
+ unsigned vertex_buffer_ = 0; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RGBConverter); |
+}; |
+ |
GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, |
unsigned internalformat) |
: size_(size), |
@@ -239,18 +260,20 @@ bool GLImageIOSurface::InitializeWithCVPixelBuffer( |
return true; |
} |
+void GLImageIOSurface::RGBConverter::DestroyGLResources() { |
+ glDeleteProgram(program_); |
+ glDeleteShader(vertex_shader_); |
+ glDeleteShader(fragment_shader_); |
+ glDeleteBuffersARB(1, &vertex_buffer_); |
+} |
+ |
void GLImageIOSurface::Destroy(bool have_context) { |
DCHECK(thread_checker_.CalledOnValidThread()); |
- if (have_context && framebuffer_) { |
- glDeleteProgram(program_); |
- glDeleteShader(vertex_shader_); |
- glDeleteShader(fragment_shader_); |
- glDeleteBuffersARB(1, &vertex_buffer_); |
- glDeleteFramebuffersEXT(1, &framebuffer_); |
- glDeleteTextures(2, yuv_textures_); |
- } |
+ if (have_context && rgb_converter_) |
+ rgb_converter_->DestroyGLResources(); |
io_surface_.reset(); |
cv_pixel_buffer_.reset(); |
+ rgb_converter_.reset(); |
} |
gfx::Size GLImageIOSurface::GetSize() { |
@@ -303,54 +326,70 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) { |
return false; |
} |
- if (!framebuffer_) { |
- glGenFramebuffersEXT(1, &framebuffer_); |
- vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
- vertex_shader_ = gfx::GLHelper::LoadShader( |
- GL_VERTEX_SHADER, |
- base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
- fragment_shader_ = gfx::GLHelper::LoadShader( |
- GL_FRAGMENT_SHADER, |
- base::StringPrintf("%s\n%s\n%s", kGLSLVersion, |
- kTextureRectangleRequired, kFragmentShader) |
- .c_str()); |
- program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
- gfx::ScopedUseProgram use_program(program_); |
- |
- size_location_ = glGetUniformLocation(program_, "a_texScale"); |
- DCHECK_NE(-1, size_location_); |
- int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
- DCHECK_NE(-1, y_sampler_location); |
- int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
- DCHECK_NE(-1, uv_sampler_location); |
- |
- glUniform1i(y_sampler_location, 0); |
- glUniform1i(uv_sampler_location, 1); |
- |
- glGenTextures(2, yuv_textures_); |
- DCHECK(yuv_textures_[0]); |
- DCHECK(yuv_textures_[1]); |
- } |
+ if (!rgb_converter_) |
+ rgb_converter_.reset(new RGBConverter); |
+ return rgb_converter_->CopyTexImage(io_surface_.get(), size_); |
+} |
+GLImageIOSurface::RGBConverter::RGBConverter() { |
+ vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
+ vertex_shader_ = gfx::GLHelper::LoadShader( |
+ GL_VERTEX_SHADER, |
+ base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
+ fragment_shader_ = gfx::GLHelper::LoadShader( |
+ GL_FRAGMENT_SHADER, |
+ base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired, |
+ kFragmentShader) |
+ .c_str()); |
+ program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
+ gfx::ScopedUseProgram use_program(program_); |
+ |
+ size_location_ = glGetUniformLocation(program_, "a_texScale"); |
+ DCHECK_NE(-1, size_location_); |
+ int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
+ DCHECK_NE(-1, y_sampler_location); |
+ int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
+ DCHECK_NE(-1, uv_sampler_location); |
+ |
+ glUniform1i(y_sampler_location, 0); |
+ glUniform1i(uv_sampler_location, 1); |
+} |
+ |
+bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface, |
+ const gfx::Size& size) { |
CGLContextObj cgl_context = |
static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle()); |
GLint target_texture = 0; |
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture); |
DCHECK(target_texture); |
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(), |
- size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
+ 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
+ |
+ // Ensure that all textures bound to IOSurfaces be destroyed before the |
+ // function exits. If they are not destroyed they may cause deadlocks between |
+ // VTDecompressionSession at CGLContextDestroy. |
+ // https://crbug.com/598388 |
+ unsigned y_texture = 0; |
+ glGenTextures(1, &y_texture); |
+ unsigned uv_texture = 0; |
+ glGenTextures(1, &uv_texture); |
+ unsigned framebuffer = 0; |
+ glGenFramebuffersEXT(1, &framebuffer); |
Daniele Castagna
2016/04/06 20:36:58
Do we need to regen this one all the time too?
ccameron
2016/04/06 22:35:21
It made the RGBConverter not capture any state of
|
+ base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{ |
Daniele Castagna
2016/04/06 20:36:58
nit: I'm assuming the caret has some special meani
ccameron
2016/04/06 22:35:21
Yeah, it's for a block, which is the ObjC version
Daniele Castagna
2016/04/07 01:35:07
Can't you just add {y,uv}_texture in the closure l
ccameron
2016/04/07 07:10:34
If I include y/uv in the closure list, then I can'
|
+ glDeleteTextures(1, &y_texture); |
+ glDeleteTextures(1, &uv_texture); |
+ glDeleteFramebuffersEXT(1, &framebuffer); |
+ })); |
CGLError cgl_error = kCGLNoError; |
{ |
- DCHECK(io_surface_); |
- |
gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0); |
gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB, |
- yuv_textures_[0]); |
- cgl_error = CGLTexImageIOSurface2D( |
- cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(), |
- size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0); |
+ y_texture); |
+ cgl_error = CGLTexImageIOSurface2D(cgl_context, GL_TEXTURE_RECTANGLE_ARB, |
+ GL_RED, size.width(), size.height(), |
+ GL_RED, GL_UNSIGNED_BYTE, io_surface, 0); |
if (cgl_error != kCGLNoError) { |
LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. " |
<< cgl_error; |
@@ -359,26 +398,26 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) { |
{ |
gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1); |
gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB, |
- yuv_textures_[1]); |
+ uv_texture); |
cgl_error = CGLTexImageIOSurface2D( |
- cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2, |
- size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1); |
+ cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size.width() / 2, |
+ size.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface, 1); |
if (cgl_error != kCGLNoError) { |
LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. " |
<< cgl_error; |
return false; |
} |
- gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
- gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
- glViewport(0, 0, size_.width(), size_.height()); |
+ gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer); |
+ gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); |
+ glViewport(0, 0, size.width(), size.height()); |
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
GL_TEXTURE_RECTANGLE_ARB, target_texture, 0); |
DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
gfx::ScopedUseProgram use_program(program_); |
- glUniform2f(size_location_, size_.width(), size_.height()); |
+ glUniform2f(size_location_, size.width(), size.height()); |
gfx::GLHelper::DrawQuad(vertex_buffer_); |
// Detach the output texture from the fbo. |