Chromium Code Reviews| Index: ui/gl/gl_image_io_surface.mm |
| diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm |
| index d94a60a5e217d4a272b06e477de47da5672d7395..0cb8b07c1ebc846d72dd671ba2772032f21d9408 100644 |
| --- a/ui/gl/gl_image_io_surface.mm |
| +++ b/ui/gl/gl_image_io_surface.mm |
| @@ -6,7 +6,10 @@ |
| #include <map> |
| +#include "base/callback_helpers.h" |
| #include "base/lazy_instance.h" |
| +#include "base/mac/bind_objc_block.h" |
| +#include "base/mac/foundation_util.h" |
|
Daniele Castagna
2016/04/06 20:36:58
Is foundation_util.h included twice?
ccameron
2016/04/06 22:35:21
Oops. Removed.
|
| #include "base/mac/foundation_util.h" |
| #include "base/strings/stringize_macros.h" |
| #include "base/strings/stringprintf.h" |
| @@ -189,6 +192,24 @@ GLenum DataType(BufferFormat format) { |
| } // namespace |
| +// TODO(ccameron): Share this across all GLImages that share the same context. |
| +class GLImageIOSurface::RGBConverter { |
|
Daniele Castagna
2016/04/06 20:36:58
In my original patch I had a similar struct to kee
|
| + public: |
| + RGBConverter(); |
| + ~RGBConverter() {} |
| + bool CopyTexImage(IOSurfaceRef io_surface, const gfx::Size& size); |
| + void DestroyGLResources(); |
| + |
| + private: |
| + unsigned vertex_shader_ = 0; |
| + unsigned fragment_shader_ = 0; |
| + unsigned program_ = 0; |
| + int size_location_ = -1; |
| + unsigned vertex_buffer_ = 0; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(RGBConverter); |
| +}; |
| + |
| GLImageIOSurface::GLImageIOSurface(const gfx::Size& size, |
| unsigned internalformat) |
| : size_(size), |
| @@ -239,18 +260,20 @@ bool GLImageIOSurface::InitializeWithCVPixelBuffer( |
| return true; |
| } |
| +void GLImageIOSurface::RGBConverter::DestroyGLResources() { |
| + glDeleteProgram(program_); |
| + glDeleteShader(vertex_shader_); |
| + glDeleteShader(fragment_shader_); |
| + glDeleteBuffersARB(1, &vertex_buffer_); |
| +} |
| + |
| void GLImageIOSurface::Destroy(bool have_context) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| - if (have_context && framebuffer_) { |
| - glDeleteProgram(program_); |
| - glDeleteShader(vertex_shader_); |
| - glDeleteShader(fragment_shader_); |
| - glDeleteBuffersARB(1, &vertex_buffer_); |
| - glDeleteFramebuffersEXT(1, &framebuffer_); |
| - glDeleteTextures(2, yuv_textures_); |
| - } |
| + if (have_context && rgb_converter_) |
| + rgb_converter_->DestroyGLResources(); |
| io_surface_.reset(); |
| cv_pixel_buffer_.reset(); |
| + rgb_converter_.reset(); |
| } |
| gfx::Size GLImageIOSurface::GetSize() { |
| @@ -303,54 +326,70 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) { |
| return false; |
| } |
| - if (!framebuffer_) { |
| - glGenFramebuffersEXT(1, &framebuffer_); |
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| - vertex_shader_ = gfx::GLHelper::LoadShader( |
| - GL_VERTEX_SHADER, |
| - base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
| - fragment_shader_ = gfx::GLHelper::LoadShader( |
| - GL_FRAGMENT_SHADER, |
| - base::StringPrintf("%s\n%s\n%s", kGLSLVersion, |
| - kTextureRectangleRequired, kFragmentShader) |
| - .c_str()); |
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| - gfx::ScopedUseProgram use_program(program_); |
| - |
| - size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| - DCHECK_NE(-1, size_location_); |
| - int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| - DCHECK_NE(-1, y_sampler_location); |
| - int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| - DCHECK_NE(-1, uv_sampler_location); |
| - |
| - glUniform1i(y_sampler_location, 0); |
| - glUniform1i(uv_sampler_location, 1); |
| - |
| - glGenTextures(2, yuv_textures_); |
| - DCHECK(yuv_textures_[0]); |
| - DCHECK(yuv_textures_[1]); |
| - } |
| + if (!rgb_converter_) |
| + rgb_converter_.reset(new RGBConverter); |
| + return rgb_converter_->CopyTexImage(io_surface_.get(), size_); |
| +} |
| +GLImageIOSurface::RGBConverter::RGBConverter() { |
| + vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| + vertex_shader_ = gfx::GLHelper::LoadShader( |
| + GL_VERTEX_SHADER, |
| + base::StringPrintf("%s\n%s", kGLSLVersion, kVertexShader).c_str()); |
| + fragment_shader_ = gfx::GLHelper::LoadShader( |
| + GL_FRAGMENT_SHADER, |
| + base::StringPrintf("%s\n%s\n%s", kGLSLVersion, kTextureRectangleRequired, |
| + kFragmentShader) |
| + .c_str()); |
| + program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| + gfx::ScopedUseProgram use_program(program_); |
| + |
| + size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| + DCHECK_NE(-1, size_location_); |
| + int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| + DCHECK_NE(-1, y_sampler_location); |
| + int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| + DCHECK_NE(-1, uv_sampler_location); |
| + |
| + glUniform1i(y_sampler_location, 0); |
| + glUniform1i(uv_sampler_location, 1); |
| +} |
| + |
| +bool GLImageIOSurface::RGBConverter::CopyTexImage(IOSurfaceRef io_surface, |
| + const gfx::Size& size) { |
| CGLContextObj cgl_context = |
| static_cast<CGLContextObj>(gfx::GLContext::GetCurrent()->GetHandle()); |
| GLint target_texture = 0; |
| glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture); |
| DCHECK(target_texture); |
| - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size_.width(), |
| - size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
| + 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| + |
| + // Ensure that all textures bound to IOSurfaces be destroyed before the |
| + // function exits. If they are not destroyed they may cause deadlocks between |
| + // VTDecompressionSession at CGLContextDestroy. |
| + // https://crbug.com/598388 |
| + unsigned y_texture = 0; |
| + glGenTextures(1, &y_texture); |
| + unsigned uv_texture = 0; |
| + glGenTextures(1, &uv_texture); |
| + unsigned framebuffer = 0; |
| + glGenFramebuffersEXT(1, &framebuffer); |
|
Daniele Castagna
2016/04/06 20:36:58
Do we need to regen this one all the time too?
ccameron
2016/04/06 22:35:21
It made the RGBConverter not capture any state of
|
| + base::ScopedClosureRunner destroy_resources_runner(base::BindBlock(^{ |
|
Daniele Castagna
2016/04/06 20:36:58
nit: I'm assuming the caret has some special meani
ccameron
2016/04/06 22:35:21
Yeah, it's for a block, which is the ObjC version
Daniele Castagna
2016/04/07 01:35:07
Can't you just add {y,uv}_texture in the closure l
ccameron
2016/04/07 07:10:34
If I include y/uv in the closure list, then I can'
|
| + glDeleteTextures(1, &y_texture); |
| + glDeleteTextures(1, &uv_texture); |
| + glDeleteFramebuffersEXT(1, &framebuffer); |
| + })); |
| CGLError cgl_error = kCGLNoError; |
| { |
| - DCHECK(io_surface_); |
| - |
| gfx::ScopedActiveTexture active_texture0(GL_TEXTURE0); |
| gfx::ScopedTextureBinder texture_y_binder(GL_TEXTURE_RECTANGLE_ARB, |
| - yuv_textures_[0]); |
| - cgl_error = CGLTexImageIOSurface2D( |
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(), |
| - size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0); |
| + y_texture); |
| + cgl_error = CGLTexImageIOSurface2D(cgl_context, GL_TEXTURE_RECTANGLE_ARB, |
| + GL_RED, size.width(), size.height(), |
| + GL_RED, GL_UNSIGNED_BYTE, io_surface, 0); |
| if (cgl_error != kCGLNoError) { |
| LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. " |
| << cgl_error; |
| @@ -359,26 +398,26 @@ bool GLImageIOSurface::CopyTexImage(unsigned target) { |
| { |
| gfx::ScopedActiveTexture active_texture1(GL_TEXTURE1); |
| gfx::ScopedTextureBinder texture_uv_binder(GL_TEXTURE_RECTANGLE_ARB, |
| - yuv_textures_[1]); |
| + uv_texture); |
| cgl_error = CGLTexImageIOSurface2D( |
| - cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2, |
| - size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1); |
| + cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size.width() / 2, |
| + size.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface, 1); |
| if (cgl_error != kCGLNoError) { |
| LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. " |
| << cgl_error; |
| return false; |
| } |
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| - glViewport(0, 0, size_.width(), size_.height()); |
| + gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer); |
| + gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); |
| + glViewport(0, 0, size.width(), size.height()); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_RECTANGLE_ARB, target_texture, 0); |
| DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| gfx::ScopedUseProgram use_program(program_); |
| - glUniform2f(size_location_, size_.width(), size_.height()); |
| + glUniform2f(size_location_, size.width(), size.height()); |
| gfx::GLHelper::DrawQuad(vertex_buffer_); |
| // Detach the output texture from the fbo. |