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Unified Diff: cc/resources/tile_manager.cc

Issue 18581004: cc: Remove tile ref counting in tile manager. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 6 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index 54e5ed9243db97963d72d2881b90ee2f036ed5b8..a9a6217b4bb82b90547631987fac262258e3b9b7 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -123,6 +123,8 @@ TileManager::TileManager(
: client_(client),
resource_pool_(ResourcePool::Create(resource_provider)),
raster_worker_pool_(raster_worker_pool.Pass()),
+ sorted_tiles_need_update_(false),
+ all_tiles_required_for_activation_have_memory_(true),
ever_exceeded_memory_budget_(false),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
@@ -134,13 +136,21 @@ TileManager::~TileManager() {
// Reset global state and manage. This should cause
// our memory usage to drop to zero.
global_state_ = GlobalStateThatImpactsTilePriority();
- AssignGpuMemoryToTiles();
+ DCHECK(tiles_.empty());
reveman 2013/07/04 00:46:11 DCHECK_EQ(0u, tiles_.size()) is preferred
vmpstr 2013/07/08 17:28:30 Done.
+
+ sorted_tiles_need_update_ = true;
+ UpdateSortedTilesIfNeeded();
+ TileVector tiles_that_need_to_be_rasterized;
+ TileSet oom_tiles_required_for_activation;
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ &oom_tiles_required_for_activation);
+ ScheduleTasks(tiles_that_need_to_be_rasterized);
reveman 2013/07/04 00:46:11 I don't think we need to exercise all this code he
vmpstr 2013/07/08 17:28:30 Done.
+
CleanUpUnusedImageDecodeTasks();
// This should finish all pending tasks and release any uninitialized
// resources.
raster_worker_pool_->Shutdown();
raster_worker_pool_->CheckForCompletedTasks();
- DCHECK_EQ(0u, tiles_.size());
}
void TileManager::SetGlobalState(
@@ -152,32 +162,42 @@ void TileManager::SetGlobalState(
}
void TileManager::RegisterTile(Tile* tile) {
- DCHECK(std::find(tiles_.begin(), tiles_.end(), tile) == tiles_.end());
DCHECK(!tile->required_for_activation());
- tiles_.push_back(tile);
+ DCHECK(tiles_.find(tile->id()) == tiles_.end());
+
+ tiles_[tile->id()] = tile;
+ sorted_tiles_need_update_ = true;
}
void TileManager::UnregisterTile(Tile* tile) {
- TileVector::iterator raster_iter =
- std::find(tiles_that_need_to_be_rasterized_.begin(),
- tiles_that_need_to_be_rasterized_.end(),
- tile);
- if (raster_iter != tiles_that_need_to_be_rasterized_.end())
- tiles_that_need_to_be_rasterized_.erase(raster_iter);
-
tiles_that_need_to_be_initialized_for_activation_.erase(tile);
- oom_tiles_that_need_to_be_initialized_for_activation_.erase(tile);
- DCHECK(std::find(tiles_.begin(), tiles_.end(), tile) != tiles_.end());
FreeResourcesForTile(tile);
- tiles_.erase(std::remove(tiles_.begin(), tiles_.end(), tile));
+
+ DCHECK(tiles_.find(tile->id()) != tiles_.end());
+ tiles_.erase(tile->id());
+
+ sorted_tiles_need_update_ = true;
}
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
return GlobalState().tree_priority != SMOOTHNESS_TAKES_PRIORITY;
}
+void TileManager::UpdateSortedTilesIfNeeded() {
+ TRACE_EVENT0("cc", "TileManager::UpdateSortedTilesIfNeeded");
+
+ if (!sorted_tiles_need_update_)
+ return;
+
+ sorted_tiles_.clear();
+ AssignBinsToTiles(&sorted_tiles_);
+ SortTiles(&sorted_tiles_);
reveman 2013/07/04 00:46:11 I would prefer building the vector here and passin
vmpstr 2013/07/08 17:28:30 Done.
+}
+
void TileManager::DidFinishedRunningTasks() {
+ TRACE_EVENT0("cc", "TileManager::DidFinishedRunningTasks");
+
// When OOM, keep re-assigning memory until we reach a steady state
// where top-priority tiles are initialized.
if (!memory_stats_from_last_assign_.bytes_over)
@@ -185,29 +205,37 @@ void TileManager::DidFinishedRunningTasks() {
raster_worker_pool_->CheckForCompletedTasks();
- AssignGpuMemoryToTiles();
+ UpdateSortedTilesIfNeeded();
- if (!oom_tiles_that_need_to_be_initialized_for_activation_.empty())
- ReassignGpuMemoryToOOMTilesRequiredForActivation();
+ TileVector tiles_that_need_to_be_rasterized;
+ TileSet oom_tiles_required_for_activation;
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ &oom_tiles_required_for_activation);
- // |tiles_that_need_to_be_rasterized_| will be empty when we reach a
+ if (!oom_tiles_required_for_activation.empty()) {
+ ReassignGpuMemoryToOOMTilesRequiredForActivation(
+ &tiles_that_need_to_be_rasterized,
+ &oom_tiles_required_for_activation);
+ }
+ all_tiles_required_for_activation_have_memory_ =
+ oom_tiles_required_for_activation.empty();
+
+ // |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
- if (!tiles_that_need_to_be_rasterized_.empty()) {
- ScheduleTasks();
+ if (!tiles_that_need_to_be_rasterized.empty()) {
+ ScheduleTasks(tiles_that_need_to_be_rasterized);
return;
}
// Use on-demand raster for any tiles that have not been been assigned
// memory after reaching a steady memory state.
- for (TileSet::iterator it =
- oom_tiles_that_need_to_be_initialized_for_activation_.begin();
- it != oom_tiles_that_need_to_be_initialized_for_activation_.end();
+ for (TileSet::iterator it = oom_tiles_required_for_activation.begin();
+ it != oom_tiles_required_for_activation.end();
++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
mts.tile_versions[mts.raster_mode].set_rasterize_on_demand();
}
- oom_tiles_that_need_to_be_initialized_for_activation_.clear();
DCHECK_EQ(0u, tiles_that_need_to_be_initialized_for_activation_.size());
client_->NotifyReadyToActivate();
@@ -219,7 +247,7 @@ void TileManager::DidFinishedRunningTasksRequiredForActivation() {
// wait for DidFinishRunningTasks() to be called, try to re-assign
// memory and in worst case use on-demand raster when tiles
// required for activation are OOM.
- if (!oom_tiles_that_need_to_be_initialized_for_activation_.empty())
+ if (!all_tiles_required_for_activation_have_memory_)
return;
client_->NotifyReadyToActivate();
@@ -259,7 +287,7 @@ class BinComparator {
}
};
-void TileManager::AssignBinsToTiles() {
+void TileManager::AssignBinsToTiles(TileVector* tiles) {
const TreePriority tree_priority = global_state_.tree_priority;
// Memory limit policy works by mapping some bin states to the NEVER bin.
@@ -286,11 +314,14 @@ void TileManager::AssignBinsToTiles() {
bin_map[NEVER_BIN] = NEVER_BIN;
}
+ DCHECK(tiles->empty());
+ tiles->reserve(tiles_.size());
+
// For each tree, bin into different categories of tiles.
- for (TileVector::iterator it = tiles_.begin();
+ for (TileMap::iterator it = tiles_.begin();
it != tiles_.end();
++it) {
- Tile* tile = *it;
+ Tile* tile = it->second;
ManagedTileState& mts = tile->managed_state();
TilePriority prio[NUM_BIN_PRIORITIES];
@@ -334,21 +365,33 @@ void TileManager::AssignBinsToTiles() {
for (int i = 0; i < NUM_BIN_PRIORITIES; ++i)
mts.bin[i] = bin_map[mts.bin[i]];
+
+ tiles->push_back(tile);
}
}
-void TileManager::SortTiles() {
+void TileManager::SortTiles(TileVector* tiles) {
TRACE_EVENT0("cc", "TileManager::SortTiles");
// Sort by bin, resolution and time until needed.
- std::sort(tiles_.begin(), tiles_.end(), BinComparator());
+ std::sort(tiles->begin(), tiles->end(), BinComparator());
}
void TileManager::ManageTiles() {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
- AssignBinsToTiles();
- SortTiles();
- AssignGpuMemoryToTiles();
+
+ // Since priorities might have changed, we need to force
+ // the sorted list to be updated.
+ sorted_tiles_need_update_ = true;
+
+ UpdateSortedTilesIfNeeded();
+
+ TileVector tiles_that_need_to_be_rasterized;
+ TileSet oom_tiles_required_for_activation;
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ &oom_tiles_required_for_activation);
+ all_tiles_required_for_activation_have_memory_ =
+ oom_tiles_required_for_activation.empty();
CleanUpUnusedImageDecodeTasks();
TRACE_EVENT_INSTANT1(
@@ -356,7 +399,7 @@ void TileManager::ManageTiles() {
"state", TracedValue::FromValue(BasicStateAsValue().release()));
// Finally, schedule rasterizer tasks.
- ScheduleTasks();
+ ScheduleTasks(tiles_that_need_to_be_rasterized);
}
void TileManager::CheckForCompletedTileUploads() {
@@ -375,10 +418,10 @@ void TileManager::GetMemoryStats(
*memory_required_bytes = 0;
*memory_nice_to_have_bytes = 0;
*memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
- for (TileVector::const_iterator it = tiles_.begin();
+ for (TileMap::const_iterator it = tiles_.begin();
it != tiles_.end();
++it) {
- const Tile* tile = *it;
+ const Tile* tile = it->second;
const ManagedTileState& mts = tile->managed_state();
RasterMode mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
@@ -404,10 +447,10 @@ scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
scoped_ptr<base::ListValue> state(new base::ListValue());
- for (TileVector::const_iterator it = tiles_.begin();
+ for (TileMap::const_iterator it = tiles_.begin();
it != tiles_.end();
it++) {
- state->Append((*it)->AsValue().release());
+ state->Append(it->second->AsValue().release());
}
return state.PassAs<base::Value>();
}
@@ -456,18 +499,18 @@ RasterMode TileManager::DetermineRasterMode(const Tile* tile) const {
return std::min(raster_mode, current_mode);
}
-void TileManager::AssignGpuMemoryToTiles() {
+void TileManager::AssignGpuMemoryToTiles(
reveman 2013/07/04 00:46:11 Maybe pass sorted tiles as a parameter to this fun
vmpstr 2013/07/08 17:28:30 Done.
+ TileVector* tiles_that_need_to_be_rasterized,
+ TileSet* oom_tiles_required_for_activation) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- tiles_that_need_to_be_rasterized_.clear();
tiles_that_need_to_be_initialized_for_activation_.clear();
- oom_tiles_that_need_to_be_initialized_for_activation_.clear();
size_t bytes_releasable = 0;
- for (TileVector::const_iterator it = tiles_.begin();
- it != tiles_.end();
+ for (TileVector::const_iterator it = sorted_tiles_.begin();
+ it != sorted_tiles_.end();
++it) {
const Tile* tile = *it;
const ManagedTileState& mts = tile->managed_state();
@@ -490,8 +533,8 @@ void TileManager::AssignGpuMemoryToTiles() {
size_t bytes_left = bytes_allocatable;
size_t bytes_oom_tiles_that_need_to_be_initialized_for_activation = 0;
bool higher_priority_tile_oomed = false;
- for (TileVector::iterator it = tiles_.begin();
- it != tiles_.end();
+ for (TileVector::iterator it = sorted_tiles_.begin();
+ it != sorted_tiles_.end();
++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
@@ -532,7 +575,7 @@ void TileManager::AssignGpuMemoryToTiles() {
// memory limit.
if (bytes_oom_tiles_that_need_to_be_initialized_for_activation <
global_state_.memory_limit_in_bytes) {
- oom_tiles_that_need_to_be_initialized_for_activation_.insert(tile);
+ oom_tiles_required_for_activation->insert(tile);
bytes_oom_tiles_that_need_to_be_initialized_for_activation +=
tile_bytes;
} else {
@@ -558,7 +601,7 @@ void TileManager::AssignGpuMemoryToTiles() {
continue;
if (!tile_version.resource_)
- tiles_that_need_to_be_rasterized_.push_back(tile);
+ tiles_that_need_to_be_rasterized->push_back(tile);
if (!tile->IsReadyToDraw(NULL) &&
tile->required_for_activation()) {
@@ -582,16 +625,20 @@ void TileManager::AssignGpuMemoryToTiles() {
bytes_that_exceeded_memory_budget;
}
-void TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation() {
+void TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation(
reveman 2013/07/04 00:46:11 Same thing here. Maybe pass sorted tiles as a para
vmpstr 2013/07/08 17:28:30 Done.
+ TileVector* tiles_that_need_to_be_rasterized,
+ TileSet* oom_tiles_required_for_activation) {
TRACE_EVENT0(
"cc", "TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation");
size_t bytes_oom_for_required_tiles = 0;
TileVector tiles_requiring_memory_but_oomed;
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
+ for (TileVector::iterator it = sorted_tiles_.begin();
+ it != sorted_tiles_.end();
+ ++it) {
Tile* tile = *it;
- if (oom_tiles_that_need_to_be_initialized_for_activation_.find(tile) ==
- oom_tiles_that_need_to_be_initialized_for_activation_.end())
+ if (oom_tiles_required_for_activation->find(tile) ==
+ oom_tiles_required_for_activation->end())
continue;
tiles_requiring_memory_but_oomed.push_back(tile);
@@ -601,11 +648,12 @@ void TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation() {
if (tiles_requiring_memory_but_oomed.empty())
return;
- // In OOM situation, we iterate tiles_, remove the memory for active tree
- // and not the now bin. And give them to bytes_oom_for_required_tiles
+ // In OOM situation, we iterate sorted_tiles_, remove the memory for active
+ // tree and not the now bin. And give them to bytes_oom_for_required_tiles
size_t bytes_freed = 0;
- for (TileVector::reverse_iterator it = tiles_.rbegin();
- it != tiles_.rend(); ++it) {
+ for (TileVector::reverse_iterator it = sorted_tiles_.rbegin();
+ it != sorted_tiles_.rend();
+ ++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
if (mts.tree_bin[PENDING_TREE] == NEVER_BIN &&
@@ -616,13 +664,13 @@ void TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation() {
// If the tile is in the to-rasterize list, but it has no task,
// then it means that we have assigned memory for it.
TileVector::iterator raster_it =
- std::find(tiles_that_need_to_be_rasterized_.begin(),
- tiles_that_need_to_be_rasterized_.end(),
+ std::find(tiles_that_need_to_be_rasterized->begin(),
+ tiles_that_need_to_be_rasterized->end(),
tile);
- if (raster_it != tiles_that_need_to_be_rasterized_.end() &&
+ if (raster_it != tiles_that_need_to_be_rasterized->end() &&
tile_version.raster_task_.is_null()) {
bytes_freed += tile->bytes_consumed_if_allocated();
- tiles_that_need_to_be_rasterized_.erase(raster_it);
+ tiles_that_need_to_be_rasterized->erase(raster_it);
}
// Also consider all of the completed resources for freeing.
@@ -649,18 +697,18 @@ void TileManager::ReassignGpuMemoryToOOMTilesRequiredForActivation() {
continue;
mts.tile_versions[mts.raster_mode].set_use_resource();
bytes_freed -= bytes_needed;
- tiles_that_need_to_be_rasterized_.push_back(tile);
+ tiles_that_need_to_be_rasterized->push_back(tile);
DCHECK(tile->required_for_activation());
AddRequiredTileForActivation(tile);
- oom_tiles_that_need_to_be_initialized_for_activation_.erase(tile);
+ oom_tiles_required_for_activation->erase(tile);
}
}
void TileManager::CleanUpUnusedImageDecodeTasks() {
// Calculate a set of layers that are used by at least one tile.
base::hash_set<int> used_layers;
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it)
- used_layers.insert((*it)->layer_id());
+ for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it)
reveman 2013/07/04 00:46:11 maybe use sorted tiles here as that will likely be
vmpstr 2013/07/08 17:28:30 I prefer to keep it as is, since tiles_ is the aut
+ used_layers.insert(it->second->layer_id());
// Now calculate the set of layers in |image_decode_tasks_| that are not used
// by any tile.
@@ -703,15 +751,16 @@ void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
}
}
-void TileManager::ScheduleTasks() {
+void TileManager::ScheduleTasks(
+ const TileVector& tiles_that_need_to_be_rasterized) {
TRACE_EVENT1("cc", "TileManager::ScheduleTasks",
- "count", tiles_that_need_to_be_rasterized_.size());
+ "count", tiles_that_need_to_be_rasterized.size());
RasterWorkerPool::RasterTask::Queue tasks;
// Build a new task queue containing all task currently needed. Tasks
// are added in order of priority, highest priority task first.
- for (TileVector::iterator it = tiles_that_need_to_be_rasterized_.begin();
- it != tiles_that_need_to_be_rasterized_.end();
+ for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
+ it != tiles_that_need_to_be_rasterized.end();
++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
@@ -801,7 +850,7 @@ RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) {
rendering_stats_instrumentation_,
base::Bind(&TileManager::OnRasterTaskCompleted,
base::Unretained(this),
- make_scoped_refptr(tile),
+ tile->id(),
base::Passed(&resource),
mts.raster_mode),
&decode_tasks);
@@ -831,7 +880,7 @@ void TileManager::OnImageDecodeTaskCompleted(
}
void TileManager::OnRasterTaskCompleted(
- scoped_refptr<Tile> tile,
+ ManagedTileId managed_id,
scoped_ptr<ResourcePool::Resource> resource,
RasterMode raster_mode,
const PicturePileImpl::Analysis& analysis,
@@ -839,6 +888,13 @@ void TileManager::OnRasterTaskCompleted(
TRACE_EVENT1("cc", "TileManager::OnRasterTaskCompleted",
"was_canceled", was_canceled);
+ TileMap::iterator tile_iter = tiles_.find(managed_id);
reveman 2013/07/04 00:46:11 TileMap::iterator it = tiles_.fi.. ?
vmpstr 2013/07/08 17:28:30 Done.
+ if (tile_iter == tiles_.end()) {
+ resource_pool_->ReleaseResource(resource.Pass());
+ return;
+ }
+
+ Tile* tile = tile_iter->second;
ManagedTileState& mts = tile->managed_state();
ManagedTileState::TileVersion& tile_version =
mts.tile_versions[raster_mode];
@@ -858,9 +914,9 @@ void TileManager::OnRasterTaskCompleted(
tile_version.resource_ = resource.Pass();
}
- FreeUnusedResourcesForTile(tile.get());
+ FreeUnusedResourcesForTile(tile);
- DidFinishTileInitialization(tile.get());
+ DidFinishTileInitialization(tile);
}
void TileManager::DidFinishTileInitialization(Tile* tile) {

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