Index: src/gpu/gl/GrGLPathRendering.h |
diff --git a/src/gpu/gl/GrGLPathRendering.h b/src/gpu/gl/GrGLPathRendering.h |
index cd4668fc88877a524ccdcdd9f3f6ce04eb62e4d0..b39c866c6f89c3f2620d32af950f33496e4ede58 100644 |
--- a/src/gpu/gl/GrGLPathRendering.h |
+++ b/src/gpu/gl/GrGLPathRendering.h |
@@ -41,10 +41,10 @@ public: |
void resetContext(); |
/** |
- * Called when the GPU resources have been lost and need to be abandoned |
- * (for example after a context loss). |
+ * Called when the context either is about to be lost or is lost. DisconnectType indicates |
+ * whether GPU resources should be cleaned up or abandoned when this is called. |
*/ |
- void abandonGpuResources(); |
+ void disconnect(GrGpu::DisconnectType); |
bool shouldBindFragmentInputs() const { |
return fCaps.bindFragmentInputSupport; |