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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLPathRendering_DEFINED | 8 #ifndef GrGLPathRendering_DEFINED |
9 #define GrGLPathRendering_DEFINED | 9 #define GrGLPathRendering_DEFINED |
10 | 10 |
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34 | 34 |
35 // GrPathRendering implementations. | 35 // GrPathRendering implementations. |
36 GrPath* createPath(const SkPath&, const GrStrokeInfo&) override; | 36 GrPath* createPath(const SkPath&, const GrStrokeInfo&) override; |
37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, | 37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, |
38 const GrStrokeInfo&) override; | 38 const GrStrokeInfo&) override; |
39 | 39 |
40 /* Called when the 3D context state is unknown. */ | 40 /* Called when the 3D context state is unknown. */ |
41 void resetContext(); | 41 void resetContext(); |
42 | 42 |
43 /** | 43 /** |
44 * Called when the GPU resources have been lost and need to be abandoned | 44 * Called when the context either is about to be lost or is lost. Disconnect
Type indicates |
45 * (for example after a context loss). | 45 * whether GPU resources should be cleaned up or abandoned when this is call
ed. |
46 */ | 46 */ |
47 void abandonGpuResources(); | 47 void disconnect(GrGpu::DisconnectType); |
48 | 48 |
49 bool shouldBindFragmentInputs() const { | 49 bool shouldBindFragmentInputs() const { |
50 return fCaps.bindFragmentInputSupport; | 50 return fCaps.bindFragmentInputSupport; |
51 } | 51 } |
52 | 52 |
53 // Functions for "separable shader" texturing support. | 53 // Functions for "separable shader" texturing support. |
54 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location
, | 54 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location
, |
55 GrGLenum genMode, GrGLint componen
ts, | 55 GrGLenum genMode, GrGLint componen
ts, |
56 const SkMatrix&); | 56 const SkMatrix&); |
57 | 57 |
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122 GrGLGpu* gpu(); | 122 GrGLGpu* gpu(); |
123 | 123 |
124 GrGLuint fFirstPreallocatedPathID; | 124 GrGLuint fFirstPreallocatedPathID; |
125 GrGLsizei fPreallocatedPathCount; | 125 GrGLsizei fPreallocatedPathCount; |
126 MatrixState fHWProjectionMatrixState; | 126 MatrixState fHWProjectionMatrixState; |
127 GrStencilSettings fHWPathStencilSettings; | 127 GrStencilSettings fHWPathStencilSettings; |
128 Caps fCaps; | 128 Caps fCaps; |
129 }; | 129 }; |
130 | 130 |
131 #endif | 131 #endif |
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