Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 4df2614ca408db95b8afeb0a0ae59f6c9d7f02c0..f6492f1887d5f9aa57b74cd7e3d6e8827fb56bf8 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -50,7 +50,7 @@ private: |
typedef SkShader INHERITED; |
}; |
-enum {kSkBlitterContextSize = 2400}; |
+enum {kSkBlitterContextSize = 3100}; |
// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total |
// bytes requested is calculated using one of our large shaders, its context size plus the size of |