| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 4df2614ca408db95b8afeb0a0ae59f6c9d7f02c0..f6492f1887d5f9aa57b74cd7e3d6e8827fb56bf8 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -50,7 +50,7 @@ private:
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| -enum {kSkBlitterContextSize = 2400};
|
| +enum {kSkBlitterContextSize = 3100};
|
|
|
| // Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
|
| // bytes requested is calculated using one of our large shaders, its context size plus the size of
|
|
|