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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1852613002: First blitter for linear pipeline. (Closed) Base URL: https://skia.googlesource.com/skia.git@clone-the-pipeline
Patch Set: Moved check and construction of blitter pipeline to SkLinearBitmapPipeline. Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 private: 43 private:
44 friend class SkImageShader; 44 friend class SkImageShader;
45 45
46 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo); 46 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
47 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, 47 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
48 const SkBitmapProvider&, const ContextRec&, void * storage); 48 const SkBitmapProvider&, const ContextRec&, void * storage);
49 49
50 typedef SkShader INHERITED; 50 typedef SkShader INHERITED;
51 }; 51 };
52 52
53 enum {kSkBlitterContextSize = 2400}; 53 enum {kSkBlitterContextSize = 3100};
54 54
55 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 55 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
56 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 56 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
57 // an Sk3DBlitter in SkDraw.cpp 57 // an Sk3DBlitter in SkDraw.cpp
58 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 58 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
59 // yet found a situation where the size below isn't big enough. 59 // yet found a situation where the size below isn't big enough.
60 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 60 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
61 61
62 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 62 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
63 // the SkShader. 63 // the SkShader.
64 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, 64 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode,
65 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); 65 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc);
66 66
67 #endif 67 #endif
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