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Unified Diff: src/compiler/effect-control-linearizer.cc

Issue 1849603002: [turbofan] Effect linearization after representation inference. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Tweaks Created 4 years, 8 months ago
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Index: src/compiler/effect-control-linearizer.cc
diff --git a/src/compiler/effect-control-linearizer.cc b/src/compiler/effect-control-linearizer.cc
new file mode 100644
index 0000000000000000000000000000000000000000..e3d0498087f9c20c44bd6a2d6b0d71f34e3f1966
--- /dev/null
+++ b/src/compiler/effect-control-linearizer.cc
@@ -0,0 +1,492 @@
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/compiler/effect-control-linearizer.h"
+
+#include "src/code-factory.h"
+#include "src/compiler/access-builder.h"
+#include "src/compiler/js-graph.h"
+#include "src/compiler/linkage.h"
+#include "src/compiler/node-properties.h"
+#include "src/compiler/node.h"
+#include "src/compiler/schedule.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+EffectControlLinearizer::EffectControlLinearizer(JSGraph* js_graph,
+ Schedule* schedule,
+ Zone* temp_zone)
+ : js_graph_(js_graph), schedule_(schedule), temp_zone_(temp_zone) {}
+
+Graph* EffectControlLinearizer::graph() const { return js_graph_->graph(); }
+CommonOperatorBuilder* EffectControlLinearizer::common() const {
+ return js_graph_->common();
+}
+SimplifiedOperatorBuilder* EffectControlLinearizer::simplified() const {
+ return js_graph_->simplified();
+}
+MachineOperatorBuilder* EffectControlLinearizer::machine() const {
+ return js_graph_->machine();
+}
+
+namespace {
+
+struct BlockEffectData {
+ Node* current_effect = nullptr; // New effect.
+};
+
+// Effect phis that need to be updated after the first pass.
+struct PendingEffectPhi {
+ Node* effect_phi;
+ BasicBlock* block;
+
+ PendingEffectPhi(Node* effect_phi, BasicBlock* block)
+ : effect_phi(effect_phi), block(block) {}
+};
+
+void UpdateEffectPhi(Node* node, BasicBlock* block,
+ ZoneVector<BlockEffectData>* block_effects) {
+ // Update all inputs to an effect phi with the effects from the given
+ // block->effect map.
+ DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode());
+ DCHECK_EQ(node->op()->EffectInputCount(), block->PredecessorCount());
+ for (int i = 0; i < node->op()->EffectInputCount(); i++) {
+ Node* input = node->InputAt(i);
+ BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i));
+ Node* input_effect =
+ (*block_effects)[predecessor->rpo_number()].current_effect;
+ if (input != input_effect) {
+ node->ReplaceInput(i, input_effect);
+ }
+ }
+}
+
+bool HasIncomingBackEdges(BasicBlock* block) {
+ for (BasicBlock* pred : block->predecessors()) {
+ if (pred->rpo_number() >= block->rpo_number()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void RemoveRegionNode(Node* node) {
+ DCHECK(IrOpcode::kFinishRegion == node->opcode() ||
+ IrOpcode::kBeginRegion == node->opcode());
+ // Update the value/context uses to the value input of the finish node and
+ // the effect uses to the effect input.
+ for (Edge edge : node->use_edges()) {
+ DCHECK(!edge.from()->IsDead());
+ if (NodeProperties::IsEffectEdge(edge)) {
+ edge.UpdateTo(NodeProperties::GetEffectInput(node));
+ } else {
+ DCHECK(!NodeProperties::IsControlEdge(edge));
+ DCHECK(!NodeProperties::IsFrameStateEdge(edge));
+ edge.UpdateTo(node->InputAt(0));
+ }
+ }
+ node->Kill();
+}
+
+} // namespace
+
+void EffectControlLinearizer::Run() {
+ ZoneVector<BlockEffectData> block_effects(temp_zone());
+ ZoneVector<PendingEffectPhi> pending_effect_phis(temp_zone());
+ block_effects.resize(schedule()->RpoBlockCount());
+ NodeVector inputs_buffer(temp_zone());
+
+ for (BasicBlock* block : *(schedule()->rpo_order())) {
+ size_t instr = 0;
+
+ // The control node should be the first.
+ Node* control = block->NodeAt(instr);
+ DCHECK(NodeProperties::IsControl(control));
+ instr++;
+
+ // Iterate over the phis and update the effect phis.
+ Node* effect = nullptr;
+ Node* terminate = nullptr;
+ for (; instr < block->NodeCount(); instr++) {
+ Node* node = block->NodeAt(instr);
+ // Only go through the phis and effect phis.
+ if (node->opcode() == IrOpcode::kEffectPhi) {
+ // There should be at most one effect phi in a block.
+ DCHECK_NULL(effect);
+ // IfException blocks should not have effect phis.
+ DCHECK_NE(IrOpcode::kIfException, control->opcode());
+ effect = node;
+
+ // Make sure we update the inputs to the incoming blocks' effects.
+ if (HasIncomingBackEdges(block)) {
+ // In case of loops, we do not update the effect phi immediately
+ // because the back predecessor has not been handled yet. We just
+ // record the effect phi for later processing.
+ pending_effect_phis.push_back(PendingEffectPhi(node, block));
+ } else {
+ UpdateEffectPhi(node, block, &block_effects);
+ }
+ } else if (node->opcode() == IrOpcode::kPhi) {
+ // Just skip phis.
+ } else if (node->opcode() == IrOpcode::kTerminate) {
+ DCHECK(terminate == nullptr);
+ terminate = node;
+ } else {
+ break;
+ }
+ }
+
+ if (effect == nullptr) {
+ // There was no effect phi.
+ DCHECK(!HasIncomingBackEdges(block));
+ if (block == schedule()->start()) {
+ // Start block => effect is start.
+ DCHECK_EQ(graph()->start(), control);
+ effect = graph()->start();
+ } else if (control->opcode() == IrOpcode::kEnd) {
+ // End block is just a dummy, no effect needed.
+ DCHECK_EQ(BasicBlock::kNone, block->control());
+ DCHECK_EQ(1u, block->size());
+ effect = nullptr;
+ } else {
+ // If all the predecessors have the same effect, we can use it
+ // as our current effect.
+ int rpo_number = block->PredecessorAt(0)->rpo_number();
+ effect = block_effects[rpo_number].current_effect;
+ for (size_t i = 1; i < block->PredecessorCount(); i++) {
+ int rpo_number = block->PredecessorAt(i)->rpo_number();
+ if (block_effects[rpo_number].current_effect != effect) {
+ effect = nullptr;
+ break;
+ }
+ }
+ if (effect == nullptr) {
+ DCHECK_NE(IrOpcode::kIfException, control->opcode());
+ // The input blocks do not have the same effect. We have
+ // to create an effect phi node.
+ inputs_buffer.clear();
+ inputs_buffer.resize(block->PredecessorCount(), graph()->start());
+ inputs_buffer.push_back(control);
+ effect = graph()->NewNode(
+ common()->EffectPhi(static_cast<int>(block->PredecessorCount())),
+ static_cast<int>(inputs_buffer.size()), &(inputs_buffer.front()));
+ // Let us update the effect phi node later.
+ pending_effect_phis.push_back(PendingEffectPhi(effect, block));
+ } else if (control->opcode() == IrOpcode::kIfException) {
+ // The IfException is connected into the effect chain, so we need
+ // to process it here.
+ ProcessNode(control, &effect, &control);
+ }
+ }
+ }
+
+ // Fixup the Terminate node.
+ if (terminate != nullptr) {
+ NodeProperties::ReplaceEffectInput(terminate, effect);
+ }
+
+ // Process the ordinary instructions.
+ for (; instr < block->NodeCount(); instr++) {
+ Node* node = block->NodeAt(instr);
+ ProcessNode(node, &effect, &control);
+ }
+
+ switch (block->control()) {
+ case BasicBlock::kGoto:
+ case BasicBlock::kNone:
+ break;
+
+ case BasicBlock::kCall:
+ case BasicBlock::kTailCall:
+ case BasicBlock::kBranch:
+ case BasicBlock::kSwitch:
+ case BasicBlock::kReturn:
+ case BasicBlock::kDeoptimize:
+ case BasicBlock::kThrow:
+ ProcessNode(block->control_input(), &effect, &control);
+ break;
+ }
+
+ // Store the effect for later use.
+ block_effects[block->rpo_number()].current_effect = effect;
+ }
+
+ // Update the incoming edges of the effect phis that could not be processed
+ // during the first pass (because they could have incoming back edges).
+ for (const PendingEffectPhi& pending_effect_phi : pending_effect_phis) {
+ UpdateEffectPhi(pending_effect_phi.effect_phi, pending_effect_phi.block,
+ &block_effects);
+ }
+}
+
+void EffectControlLinearizer::ProcessNode(Node* node, Node** effect,
+ Node** control) {
+ // If the node needs to be wired into the effect/control chain, do this
+ // here.
+ if (TryWireInStateEffect(node, effect, control)) {
+ return;
+ }
+
+ // Remove the end markers of 'atomic' allocation region because the
+ // region should be wired-in now.
+ if (node->opcode() == IrOpcode::kFinishRegion ||
+ node->opcode() == IrOpcode::kBeginRegion) {
+ // Update the value uses to the value input of the finish node and
+ // the effect uses to the effect input.
+
+ // TODO(jarin) Enable this once we make sure everything with side effects
+ // is marked as effectful.
+ if (false) {
+ return RemoveRegionNode(node);
+ }
+ }
+
+ // If the node takes an effect, replace with the current one.
+ if (node->op()->EffectInputCount() > 0) {
+ DCHECK_EQ(1, node->op()->EffectInputCount());
+ Node* input_effect = NodeProperties::GetEffectInput(node);
+
+ if (input_effect != *effect) {
+ NodeProperties::ReplaceEffectInput(node, *effect);
+ }
+
+ // If the node produces an effect, update our current effect. (However,
+ // ignore new effect chains started with ValueEffect.)
+ if (node->op()->EffectOutputCount() > 0) {
+ DCHECK_EQ(1, node->op()->EffectOutputCount());
+ *effect = node;
+ }
+ } else {
+ // New effect chain is only started with a Start or ValueEffect node.
+ DCHECK(node->op()->EffectOutputCount() == 0 ||
+ node->opcode() == IrOpcode::kStart);
+ }
+}
+
+bool EffectControlLinearizer::TryWireInStateEffect(Node* node, Node** effect,
+ Node** control) {
+ ValueEffectControl state(nullptr, nullptr, nullptr);
+ switch (node->opcode()) {
+ case IrOpcode::kChangeInt32ToTagged:
+ state = LowerChangeInt32ToTagged(node, *effect, *control);
+ break;
+ case IrOpcode::kChangeUint32ToTagged:
+ state = LowerChangeUint32ToTagged(node, *effect, *control);
+ break;
+ case IrOpcode::kChangeFloat64ToTagged:
+ state = LowerChangeFloat64ToTagged(node, *effect, *control);
+ break;
+ default:
+ return false;
+ }
+ NodeProperties::ReplaceUses(node, state.value);
+ *effect = state.effect;
+ *control = state.control;
+ return true;
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerChangeFloat64ToTagged(Node* node, Node* effect,
+ Node* control) {
+ Node* value = node->InputAt(0);
+
+ Type* const value_type = NodeProperties::GetType(value);
+ Node* const value32 = graph()->NewNode(
+ machine()->TruncateFloat64ToInt32(TruncationMode::kRoundToZero), value);
+ // TODO(bmeurer): This fast case must be disabled until we kill the asm.js
+ // support in the generic JavaScript pipeline, because LoadBuffer is lying
+ // about its result.
+ // if (value_type->Is(Type::Signed32())) {
+ // return ChangeInt32ToTagged(value32, control);
+ // }
+ Node* check_same = graph()->NewNode(
+ machine()->Float64Equal(), value,
+ graph()->NewNode(machine()->ChangeInt32ToFloat64(), value32));
+ Node* branch_same = graph()->NewNode(common()->Branch(), check_same, control);
+
+ Node* if_smi = graph()->NewNode(common()->IfTrue(), branch_same);
+ Node* vsmi;
+ Node* if_box = graph()->NewNode(common()->IfFalse(), branch_same);
+
+ // We only need to check for -0 if the {value} can potentially contain -0.
+ if (value_type->Maybe(Type::MinusZero())) {
+ Node* check_zero = graph()->NewNode(machine()->Word32Equal(), value32,
+ jsgraph()->Int32Constant(0));
+ Node* branch_zero = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check_zero, if_smi);
+
+ Node* if_zero = graph()->NewNode(common()->IfTrue(), branch_zero);
+ Node* if_notzero = graph()->NewNode(common()->IfFalse(), branch_zero);
+
+ // In case of 0, we need to check the high bits for the IEEE -0 pattern.
+ Node* check_negative = graph()->NewNode(
+ machine()->Int32LessThan(),
+ graph()->NewNode(machine()->Float64ExtractHighWord32(), value),
+ jsgraph()->Int32Constant(0));
+ Node* branch_negative = graph()->NewNode(
+ common()->Branch(BranchHint::kFalse), check_negative, if_zero);
+
+ Node* if_negative = graph()->NewNode(common()->IfTrue(), branch_negative);
+ Node* if_notnegative =
+ graph()->NewNode(common()->IfFalse(), branch_negative);
+
+ // We need to create a box for negative 0.
+ if_smi = graph()->NewNode(common()->Merge(2), if_notzero, if_notnegative);
+ if_box = graph()->NewNode(common()->Merge(2), if_box, if_negative);
+ }
+
+ // On 64-bit machines we can just wrap the 32-bit integer in a smi, for 32-bit
+ // machines we need to deal with potential overflow and fallback to boxing.
+ if (machine()->Is64() || value_type->Is(Type::SignedSmall())) {
+ vsmi = ChangeInt32ToSmi(value32);
+ } else {
+ Node* smi_tag =
+ graph()->NewNode(machine()->Int32AddWithOverflow(), value32, value32);
+
+ Node* check_ovf = graph()->NewNode(common()->Projection(1), smi_tag);
+ Node* branch_ovf = graph()->NewNode(common()->Branch(BranchHint::kFalse),
+ check_ovf, if_smi);
+
+ Node* if_ovf = graph()->NewNode(common()->IfTrue(), branch_ovf);
+ if_box = graph()->NewNode(common()->Merge(2), if_ovf, if_box);
+
+ if_smi = graph()->NewNode(common()->IfFalse(), branch_ovf);
+ vsmi = graph()->NewNode(common()->Projection(0), smi_tag);
+ }
+
+ // Allocate the box for the {value}.
+ ValueEffectControl box = AllocateHeapNumberWithValue(value, effect, if_box);
+
+ control = graph()->NewNode(common()->Merge(2), if_smi, box.control);
+ value = graph()->NewNode(common()->Phi(MachineRepresentation::kTagged, 2),
+ vsmi, box.value, control);
+ effect =
+ graph()->NewNode(common()->EffectPhi(2), effect, box.effect, control);
+ return ValueEffectControl(value, effect, control);
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerChangeInt32ToTagged(Node* node, Node* effect,
+ Node* control) {
+ Node* value = node->InputAt(0);
+
+ if (machine()->Is64() ||
+ NodeProperties::GetType(value)->Is(Type::SignedSmall())) {
+ return ValueEffectControl(ChangeInt32ToSmi(value), effect, control);
+ }
+
+ Node* add = graph()->NewNode(machine()->Int32AddWithOverflow(), value, value);
+
+ Node* ovf = graph()->NewNode(common()->Projection(1), add);
+ Node* branch =
+ graph()->NewNode(common()->Branch(BranchHint::kFalse), ovf, control);
+
+ Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
+ ValueEffectControl alloc =
+ AllocateHeapNumberWithValue(ChangeInt32ToFloat64(value), effect, if_true);
+
+ Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
+ Node* vfalse = graph()->NewNode(common()->Projection(0), add);
+
+ Node* merge = graph()->NewNode(common()->Merge(2), alloc.control, if_false);
+ Node* phi = graph()->NewNode(common()->Phi(MachineRepresentation::kTagged, 2),
+ alloc.value, vfalse, merge);
+ Node* ephi =
+ graph()->NewNode(common()->EffectPhi(2), alloc.effect, effect, merge);
+
+ return ValueEffectControl(phi, ephi, merge);
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::LowerChangeUint32ToTagged(Node* node, Node* effect,
+ Node* control) {
+ Node* value = node->InputAt(0);
+
+ if (NodeProperties::GetType(value)->Is(Type::UnsignedSmall())) {
+ return ValueEffectControl(ChangeUint32ToSmi(value), effect, control);
+ }
+
+ Node* check = graph()->NewNode(machine()->Uint32LessThanOrEqual(), value,
+ SmiMaxValueConstant());
+ Node* branch =
+ graph()->NewNode(common()->Branch(BranchHint::kTrue), check, control);
+
+ Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
+ Node* vtrue = ChangeUint32ToSmi(value);
+
+ Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
+ ValueEffectControl alloc = AllocateHeapNumberWithValue(
+ ChangeUint32ToFloat64(value), effect, if_false);
+
+ Node* merge = graph()->NewNode(common()->Merge(2), if_true, alloc.control);
+ Node* phi = graph()->NewNode(common()->Phi(MachineRepresentation::kTagged, 2),
+ vtrue, alloc.value, merge);
+ Node* ephi =
+ graph()->NewNode(common()->EffectPhi(2), effect, alloc.effect, merge);
+
+ return ValueEffectControl(phi, ephi, merge);
+}
+
+EffectControlLinearizer::ValueEffectControl
+EffectControlLinearizer::AllocateHeapNumberWithValue(Node* value, Node* effect,
+ Node* control) {
+ // The AllocateHeapNumberStub does not use the context, so we can safely pass
+ // in Smi zero here.
+ Callable callable = CodeFactory::AllocateHeapNumber(jsgraph()->isolate());
+ Node* target = jsgraph()->HeapConstant(callable.code());
+ Node* context = jsgraph()->NoContextConstant();
+ if (!allocate_heap_number_operator_.is_set()) {
+ CallDescriptor* descriptor = Linkage::GetStubCallDescriptor(
+ jsgraph()->isolate(), jsgraph()->zone(), callable.descriptor(), 0,
+ CallDescriptor::kNoFlags, Operator::kNoThrow);
+ allocate_heap_number_operator_.set(common()->Call(descriptor));
+ }
+ Node* heap_number = graph()->NewNode(allocate_heap_number_operator_.get(),
+ target, context, effect, control);
+ Node* store = graph()->NewNode(
+ machine()->Store(StoreRepresentation(MachineRepresentation::kFloat64,
+ kNoWriteBarrier)),
+ heap_number, HeapNumberValueIndexConstant(), value, heap_number, control);
+ return ValueEffectControl(heap_number, store, control);
+}
+
+Node* EffectControlLinearizer::ChangeInt32ToSmi(Node* value) {
+ if (machine()->Is64()) {
+ value = graph()->NewNode(machine()->ChangeInt32ToInt64(), value);
+ }
+ return graph()->NewNode(machine()->WordShl(), value, SmiShiftBitsConstant());
+}
+
+Node* EffectControlLinearizer::ChangeUint32ToSmi(Node* value) {
+ if (machine()->Is64()) {
+ value = graph()->NewNode(machine()->ChangeUint32ToUint64(), value);
+ }
+ return graph()->NewNode(machine()->WordShl(), value, SmiShiftBitsConstant());
+}
+
+Node* EffectControlLinearizer::ChangeInt32ToFloat64(Node* value) {
+ return graph()->NewNode(machine()->ChangeInt32ToFloat64(), value);
+}
+
+Node* EffectControlLinearizer::ChangeUint32ToFloat64(Node* value) {
+ return graph()->NewNode(machine()->ChangeUint32ToFloat64(), value);
+}
+
+Node* EffectControlLinearizer::HeapNumberValueIndexConstant() {
+ return jsgraph()->IntPtrConstant(HeapNumber::kValueOffset - kHeapObjectTag);
+}
+
+Node* EffectControlLinearizer::SmiMaxValueConstant() {
+ return jsgraph()->Int32Constant(Smi::kMaxValue);
+}
+
+Node* EffectControlLinearizer::SmiShiftBitsConstant() {
+ return jsgraph()->IntPtrConstant(kSmiShiftSize + kSmiTagSize);
+}
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8
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