| Index: cc/trees/property_tree_builder.cc
|
| diff --git a/cc/trees/property_tree_builder.cc b/cc/trees/property_tree_builder.cc
|
| index befc6a514caddb485965811fa0c0d3e08bfd8a10..dd40d2f520f132c22f1157687625992f477ec880 100644
|
| --- a/cc/trees/property_tree_builder.cc
|
| +++ b/cc/trees/property_tree_builder.cc
|
| @@ -239,6 +239,9 @@ bool AddTransformNodeIfNeeded(
|
| const bool has_potentially_animated_transform =
|
| layer->HasPotentiallyRunningTransformAnimation();
|
|
|
| + LOG(ERROR) << "AddTransformNodeIfNeeded: " << layer;
|
| +
|
| +
|
| // A transform node is needed even for a finished animation, since differences
|
| // in the timing of animation state updates can mean that an animation that's
|
| // in the Finished state at tree-building time on the main thread is still in
|
| @@ -322,6 +325,8 @@ bool AddTransformNodeIfNeeded(
|
| }
|
| layer->set_offset_to_transform_parent(source_offset + source_to_parent +
|
| local_offset);
|
| + LOG(ERROR) << "subpixel offset: " << layer->subpixel_offset_.ToString();
|
| + LOG(ERROR) << "set_offset_to_transform_parent: " << layer << ": " << layer->offset_to_transform_parent().ToString() << ": " << layer->transform().To2dTranslation().ToString();
|
| layer->set_should_flatten_transform_from_property_tree(
|
| data_from_ancestor.should_flatten);
|
| layer->SetTransformTreeIndex(parent_index);
|
|
|