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Unified Diff: src/gpu/glsl/GrGLSLCaps.cpp

Issue 1846963004: Infer sampler precision from pixel config (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: ... and gcc doesn't like the enums Created 4 years, 8 months ago
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Index: src/gpu/glsl/GrGLSLCaps.cpp
diff --git a/src/gpu/glsl/GrGLSLCaps.cpp b/src/gpu/glsl/GrGLSLCaps.cpp
index c2404c6e52a9ffd4a7e51dae909eda9f1361d60e..60bea8663ab3687b0be78f62be946dbd24d203e2 100755
--- a/src/gpu/glsl/GrGLSLCaps.cpp
+++ b/src/gpu/glsl/GrGLSLCaps.cpp
@@ -92,5 +92,60 @@ SkString GrGLSLCaps::dump() const {
return r;
}
+void GrGLSLCaps::initSamplerPrecisionTable() {
+ // Determine the largest precision qualifiers that are effectively the same as lowp/mediump.
+ // e.g. if lowp == mediump, then use mediump instead of lowp.
+ GrSLPrecision effectiveMediumP[kGrShaderTypeCount];
+ GrSLPrecision effectiveLowP[kGrShaderTypeCount];
+ for (int s = 0; s < kGrShaderTypeCount; ++s) {
+ const PrecisionInfo* info = fFloatPrecisions[s];
+ effectiveMediumP[s] = info[kHigh_GrSLPrecision] == info[kMedium_GrSLPrecision] ?
+ kHigh_GrSLPrecision : kMedium_GrSLPrecision;
+ effectiveLowP[s] = info[kMedium_GrSLPrecision] == info[kLow_GrSLPrecision] ?
+ effectiveMediumP[s] : kLow_GrSLPrecision;
+ }
+
+ // Determine which precision qualifiers should be used with samplers.
+ for (int visibility = 0; visibility < (1 << kGrShaderTypeCount); ++visibility) {
+ GrSLPrecision mediump = kHigh_GrSLPrecision;
+ GrSLPrecision lowp = kHigh_GrSLPrecision;
+ for (int s = 0; s < kGrShaderTypeCount; ++s) {
+ if (visibility & (1 << s)) {
+ mediump = SkTMin(mediump, effectiveMediumP[s]);
+ lowp = SkTMin(lowp, effectiveLowP[s]);
+ }
+
+ GR_STATIC_ASSERT(0 == kLow_GrSLPrecision);
+ GR_STATIC_ASSERT(1 == kMedium_GrSLPrecision);
+ GR_STATIC_ASSERT(2 == kHigh_GrSLPrecision);
+
+ GR_STATIC_ASSERT((1 << kVertex_GrShaderType) == kVertex_GrShaderFlag);
+ GR_STATIC_ASSERT((1 << kGeometry_GrShaderType) == kGeometry_GrShaderFlag);
+ GR_STATIC_ASSERT((1 << kFragment_GrShaderType) == kFragment_GrShaderFlag);
+ GR_STATIC_ASSERT(3 == kGrShaderTypeCount);
+ }
+
+ uint8_t* table = fSamplerPrecisions[visibility];
+ table[kUnknown_GrPixelConfig] = kDefault_GrSLPrecision;
+ table[kAlpha_8_GrPixelConfig] = lowp;
+ table[kIndex_8_GrPixelConfig] = lowp;
+ table[kRGB_565_GrPixelConfig] = lowp;
+ table[kRGBA_4444_GrPixelConfig] = lowp;
+ table[kRGBA_8888_GrPixelConfig] = lowp;
+ table[kBGRA_8888_GrPixelConfig] = lowp;
+ table[kSRGBA_8888_GrPixelConfig] = lowp;
+ table[kSBGRA_8888_GrPixelConfig] = lowp;
+ table[kETC1_GrPixelConfig] = lowp;
+ table[kLATC_GrPixelConfig] = lowp;
+ table[kR11_EAC_GrPixelConfig] = lowp;
+ table[kASTC_12x12_GrPixelConfig] = lowp;
+ table[kRGBA_float_GrPixelConfig] = kHigh_GrSLPrecision;
+ table[kAlpha_half_GrPixelConfig] = mediump;
+ table[kRGBA_half_GrPixelConfig] = mediump;
+
+ GR_STATIC_ASSERT(16 == kGrPixelConfigCnt);
+ }
+}
+
void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
}
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