Index: src/gpu/GrTextureAccess.cpp |
diff --git a/src/gpu/GrTextureAccess.cpp b/src/gpu/GrTextureAccess.cpp |
index a62a4ddce013debe081a9c59473d834c6a2c52e4..675bc207777b404e2682e91a5519899009560b7d 100644 |
--- a/src/gpu/GrTextureAccess.cpp |
+++ b/src/gpu/GrTextureAccess.cpp |
@@ -18,30 +18,25 @@ GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para |
GrTextureAccess::GrTextureAccess(GrTexture* texture, |
GrTextureParams::FilterMode filterMode, |
SkShader::TileMode tileXAndY, |
- GrShaderFlags visibility, |
- GrSLPrecision precision) { |
- this->reset(texture, filterMode, tileXAndY, visibility, precision); |
+ GrShaderFlags visibility) { |
+ this->reset(texture, filterMode, tileXAndY, visibility); |
} |
void GrTextureAccess::reset(GrTexture* texture, |
const GrTextureParams& params, |
- GrShaderFlags visibility, |
- GrSLPrecision precision) { |
+ GrShaderFlags visibility) { |
SkASSERT(texture); |
fTexture.set(SkRef(texture), kRead_GrIOType); |
fParams = params; |
fVisibility = visibility; |
- fPrecision = precision; |
} |
void GrTextureAccess::reset(GrTexture* texture, |
GrTextureParams::FilterMode filterMode, |
SkShader::TileMode tileXAndY, |
- GrShaderFlags visibility, |
- GrSLPrecision precision) { |
+ GrShaderFlags visibility) { |
SkASSERT(texture); |
fTexture.set(SkRef(texture), kRead_GrIOType); |
fParams.reset(tileXAndY, filterMode); |
fVisibility = visibility; |
- fPrecision = precision; |
} |