| Index: src/gpu/GrTextureAccess.cpp
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| diff --git a/src/gpu/GrTextureAccess.cpp b/src/gpu/GrTextureAccess.cpp
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| index a62a4ddce013debe081a9c59473d834c6a2c52e4..675bc207777b404e2682e91a5519899009560b7d 100644
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| --- a/src/gpu/GrTextureAccess.cpp
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| +++ b/src/gpu/GrTextureAccess.cpp
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| @@ -18,30 +18,25 @@ GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para
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|  GrTextureAccess::GrTextureAccess(GrTexture* texture,
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|                                   GrTextureParams::FilterMode filterMode,
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|                                   SkShader::TileMode tileXAndY,
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| -                                 GrShaderFlags visibility,
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| -                                 GrSLPrecision precision) {
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| -    this->reset(texture, filterMode, tileXAndY, visibility, precision);
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| +                                 GrShaderFlags visibility) {
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| +    this->reset(texture, filterMode, tileXAndY, visibility);
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|  }
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|  
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|  void GrTextureAccess::reset(GrTexture* texture,
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|                              const GrTextureParams& params,
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| -                            GrShaderFlags visibility,
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| -                            GrSLPrecision precision) {
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| +                            GrShaderFlags visibility) {
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|      SkASSERT(texture);
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|      fTexture.set(SkRef(texture), kRead_GrIOType);
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|      fParams = params;
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|      fVisibility = visibility;
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| -    fPrecision = precision;
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|  }
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|  
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|  void GrTextureAccess::reset(GrTexture* texture,
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|                              GrTextureParams::FilterMode filterMode,
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|                              SkShader::TileMode tileXAndY,
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| -                            GrShaderFlags visibility,
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| -                            GrSLPrecision precision) {
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| +                            GrShaderFlags visibility) {
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|      SkASSERT(texture);
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|      fTexture.set(SkRef(texture), kRead_GrIOType);
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|      fParams.reset(tileXAndY, filterMode);
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|      fVisibility = visibility;
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| -    fPrecision = precision;
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|  }
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| 
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