Index: include/gpu/GrTextureAccess.h |
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h |
index 237485a9e2798072c9339bb227477fb86181bbe2..1b5de0ce99cc1f4e162820c03df288bce6f0f939 100644 |
--- a/include/gpu/GrTextureAccess.h |
+++ b/include/gpu/GrTextureAccess.h |
@@ -30,30 +30,25 @@ public: |
explicit GrTextureAccess(GrTexture*, |
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
- GrShaderFlags visibility = kFragment_GrShaderFlag, |
- GrSLPrecision = kDefault_GrSLPrecision); |
+ GrShaderFlags visibility = kFragment_GrShaderFlag); |
void reset(GrTexture*, const GrTextureParams&, |
- GrShaderFlags visibility = kFragment_GrShaderFlag, |
- GrSLPrecision = kDefault_GrSLPrecision); |
+ GrShaderFlags visibility = kFragment_GrShaderFlag); |
void reset(GrTexture*, |
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode, |
- GrShaderFlags visibility = kFragment_GrShaderFlag, |
- GrSLPrecision = kDefault_GrSLPrecision); |
+ GrShaderFlags visibility = kFragment_GrShaderFlag); |
bool operator==(const GrTextureAccess& that) const { |
return this->getTexture() == that.getTexture() && |
fParams == that.fParams && |
- fVisibility == that.fVisibility && |
- fPrecision == that.fPrecision; |
+ fVisibility == that.fVisibility; |
} |
bool operator!=(const GrTextureAccess& other) const { return !(*this == other); } |
GrTexture* getTexture() const { return fTexture.get(); } |
GrShaderFlags getVisibility() const { return fVisibility; } |
- GrSLPrecision getPrecision() const { return fPrecision; } |
/** |
* For internal use by GrProcessor. |
@@ -69,7 +64,6 @@ private: |
ProgramTexture fTexture; |
GrTextureParams fParams; |
GrShaderFlags fVisibility; |
- GrSLPrecision fPrecision; |
typedef SkNoncopyable INHERITED; |
}; |