| Index: gpu/ipc/service/gpu_channel.h
|
| diff --git a/gpu/ipc/service/gpu_channel.h b/gpu/ipc/service/gpu_channel.h
|
| deleted file mode 100644
|
| index d1e9347ef24e4c5f2b76759cc8386518f68b869d..0000000000000000000000000000000000000000
|
| --- a/gpu/ipc/service/gpu_channel.h
|
| +++ /dev/null
|
| @@ -1,482 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_
|
| -#define GPU_IPC_SERVICE_GPU_CHANNEL_H_
|
| -
|
| -#include <stddef.h>
|
| -#include <stdint.h>
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/containers/hash_tables.h"
|
| -#include "base/containers/scoped_ptr_hash_map.h"
|
| -#include "base/macros.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/memory/weak_ptr.h"
|
| -#include "base/process/process.h"
|
| -#include "base/threading/thread_checker.h"
|
| -#include "base/trace_event/memory_dump_provider.h"
|
| -#include "build/build_config.h"
|
| -#include "gpu/command_buffer/service/valuebuffer_manager.h"
|
| -#include "gpu/gpu_export.h"
|
| -#include "gpu/ipc/common/gpu_stream_constants.h"
|
| -#include "gpu/ipc/service/gpu_command_buffer_stub.h"
|
| -#include "gpu/ipc/service/gpu_memory_manager.h"
|
| -#include "ipc/ipc_sync_channel.h"
|
| -#include "ipc/message_router.h"
|
| -#include "ui/gfx/geometry/size.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -#include "ui/gl/gl_share_group.h"
|
| -#include "ui/gl/gpu_preference.h"
|
| -
|
| -struct GPUCreateCommandBufferConfig;
|
| -
|
| -namespace base {
|
| -class WaitableEvent;
|
| -}
|
| -
|
| -namespace IPC {
|
| -class MessageFilter;
|
| -}
|
| -
|
| -namespace gpu {
|
| -
|
| -class PreemptionFlag;
|
| -class SyncPointOrderData;
|
| -class SyncPointManager;
|
| -union ValueState;
|
| -class ValueStateMap;
|
| -class GpuChannelManager;
|
| -class GpuChannelMessageFilter;
|
| -class GpuChannelMessageQueue;
|
| -class GpuWatchdog;
|
| -
|
| -namespace gles2 {
|
| -class SubscriptionRefSet;
|
| -}
|
| -
|
| -// Encapsulates an IPC channel between the GPU process and one renderer
|
| -// process. On the renderer side there's a corresponding GpuChannelHost.
|
| -class GPU_EXPORT GpuChannel
|
| - : public IPC::Listener,
|
| - public IPC::Sender,
|
| - public gles2::SubscriptionRefSet::Observer {
|
| - public:
|
| - // Takes ownership of the renderer process handle.
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| - GpuChannel(GpuChannelManager* gpu_channel_manager,
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| - SyncPointManager* sync_point_manager,
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| - GpuWatchdog* watchdog,
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| - gfx::GLShareGroup* share_group,
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| - gles2::MailboxManager* mailbox_manager,
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| - PreemptionFlag* preempting_flag,
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| - PreemptionFlag* preempted_flag,
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| - base::SingleThreadTaskRunner* task_runner,
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| - base::SingleThreadTaskRunner* io_task_runner,
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| - int32_t client_id,
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| - uint64_t client_tracing_id,
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| - bool allow_view_command_buffers,
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| - bool allow_real_time_streams);
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| - ~GpuChannel() override;
|
| -
|
| - // Initializes the IPC channel. Caller takes ownership of the client FD in
|
| - // the returned handle and is responsible for closing it.
|
| - virtual IPC::ChannelHandle Init(base::WaitableEvent* shutdown_event);
|
| -
|
| - void SetUnhandledMessageListener(IPC::Listener* listener);
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| -
|
| - // Get the GpuChannelManager that owns this channel.
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| - GpuChannelManager* gpu_channel_manager() const {
|
| - return gpu_channel_manager_;
|
| - }
|
| -
|
| - const std::string& channel_id() const { return channel_id_; }
|
| -
|
| - virtual base::ProcessId GetClientPID() const;
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| -
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| - int client_id() const { return client_id_; }
|
| -
|
| - uint64_t client_tracing_id() const { return client_tracing_id_; }
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| -
|
| - base::WeakPtr<GpuChannel> AsWeakPtr();
|
| -
|
| - scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
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| - return io_task_runner_;
|
| - }
|
| -
|
| - // IPC::Listener implementation:
|
| - bool OnMessageReceived(const IPC::Message& msg) override;
|
| - void OnChannelError() override;
|
| -
|
| - // IPC::Sender implementation:
|
| - bool Send(IPC::Message* msg) override;
|
| -
|
| - // SubscriptionRefSet::Observer implementation
|
| - void OnAddSubscription(unsigned int target) override;
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| - void OnRemoveSubscription(unsigned int target) override;
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| -
|
| - void OnStreamRescheduled(int32_t stream_id, bool scheduled);
|
| -
|
| - gfx::GLShareGroup* share_group() const { return share_group_.get(); }
|
| -
|
| - GpuCommandBufferStub* LookupCommandBuffer(int32_t route_id);
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| -
|
| - void LoseAllContexts();
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| - void MarkAllContextsLost();
|
| -
|
| - // Called to add a listener for a particular message routing ID.
|
| - // Returns true if succeeded.
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| - bool AddRoute(int32_t route_id, int32_t stream_id, IPC::Listener* listener);
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| -
|
| - // Called to remove a listener for a particular message routing ID.
|
| - void RemoveRoute(int32_t route_id);
|
| -
|
| - void CacheShader(const std::string& key, const std::string& shader);
|
| -
|
| - void AddFilter(IPC::MessageFilter* filter);
|
| - void RemoveFilter(IPC::MessageFilter* filter);
|
| -
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| - uint64_t GetMemoryUsage();
|
| -
|
| - scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer(
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| - const gfx::GpuMemoryBufferHandle& handle,
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| - const gfx::Size& size,
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| - gfx::BufferFormat format,
|
| - uint32_t internalformat);
|
| -
|
| - void HandleUpdateValueState(unsigned int target,
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| - const ValueState& state);
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| -
|
| - GpuChannelMessageFilter* filter() const { return filter_.get(); }
|
| -
|
| - // Visible for testing.
|
| - const ValueStateMap* pending_valuebuffer_state() const {
|
| - return pending_valuebuffer_state_.get();
|
| - }
|
| -
|
| - // Returns the global order number for the last processed IPC message.
|
| - uint32_t GetProcessedOrderNum() const;
|
| -
|
| - // Returns the global order number for the last unprocessed IPC message.
|
| - uint32_t GetUnprocessedOrderNum() const;
|
| -
|
| - // Returns the shared sync point global order data for the stream.
|
| - scoped_refptr<SyncPointOrderData> GetSyncPointOrderData(
|
| - int32_t stream_id);
|
| -
|
| - void PostHandleOutOfOrderMessage(const IPC::Message& message);
|
| - void PostHandleMessage(const scoped_refptr<GpuChannelMessageQueue>& queue);
|
| -
|
| - // Synchronously handle the message to make testing convenient.
|
| - void HandleMessageForTesting(const IPC::Message& msg);
|
| -
|
| -#if defined(OS_ANDROID)
|
| - const GpuCommandBufferStub* GetOneStub() const;
|
| -#endif
|
| -
|
| - protected:
|
| - // The message filter on the io thread.
|
| - scoped_refptr<GpuChannelMessageFilter> filter_;
|
| -
|
| - // Map of routing id to command buffer stub.
|
| - base::ScopedPtrHashMap<int32_t, scoped_ptr<GpuCommandBufferStub>> stubs_;
|
| -
|
| - private:
|
| - bool OnControlMessageReceived(const IPC::Message& msg);
|
| -
|
| - void HandleMessage(const scoped_refptr<GpuChannelMessageQueue>& queue);
|
| -
|
| - // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
|
| - // processed as soon as possible because the client is blocked until they
|
| - // are completed.
|
| - void HandleOutOfOrderMessage(const IPC::Message& msg);
|
| -
|
| - void HandleMessageHelper(const IPC::Message& msg);
|
| -
|
| - scoped_refptr<GpuChannelMessageQueue> CreateStream(
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| - int32_t stream_id,
|
| - GpuStreamPriority stream_priority);
|
| -
|
| - scoped_refptr<GpuChannelMessageQueue> LookupStream(int32_t stream_id);
|
| -
|
| - void DestroyStreamIfNecessary(
|
| - const scoped_refptr<GpuChannelMessageQueue>& queue);
|
| -
|
| - void AddRouteToStream(int32_t route_id, int32_t stream_id);
|
| - void RemoveRouteFromStream(int32_t route_id);
|
| -
|
| - // Message handlers for control messages.
|
| - void OnCreateCommandBuffer(SurfaceHandle surface_handle,
|
| - const gfx::Size& size,
|
| - const GPUCreateCommandBufferConfig& init_params,
|
| - int32_t route_id,
|
| - bool* succeeded);
|
| - void OnDestroyCommandBuffer(int32_t route_id);
|
| -
|
| -
|
| - // The lifetime of objects of this class is managed by a GpuChannelManager.
|
| - // The GpuChannelManager destroy all the GpuChannels that they own when they
|
| - // are destroyed. So a raw pointer is safe.
|
| - GpuChannelManager* const gpu_channel_manager_;
|
| -
|
| - // Sync point manager. Outlives the channel and is guaranteed to outlive the
|
| - // message loop.
|
| - SyncPointManager* const sync_point_manager_;
|
| -
|
| - scoped_ptr<IPC::SyncChannel> channel_;
|
| -
|
| - IPC::Listener* unhandled_message_listener_;
|
| -
|
| - // Uniquely identifies the channel within this GPU process.
|
| - std::string channel_id_;
|
| -
|
| - // Used to implement message routing functionality to CommandBuffer objects
|
| - IPC::MessageRouter router_;
|
| -
|
| - // Whether the processing of IPCs on this channel is stalled and we should
|
| - // preempt other GpuChannels.
|
| - scoped_refptr<PreemptionFlag> preempting_flag_;
|
| -
|
| - // If non-NULL, all stubs on this channel should stop processing GL
|
| - // commands (via their CommandExecutor) when preempted_flag_->IsSet()
|
| - scoped_refptr<PreemptionFlag> preempted_flag_;
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| -
|
| - // The id of the client who is on the other side of the channel.
|
| - const int32_t client_id_;
|
| -
|
| - // The tracing ID used for memory allocations associated with this client.
|
| - const uint64_t client_tracing_id_;
|
| -
|
| - // The task runners for the main thread and the io thread.
|
| - scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
|
| - scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
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| -
|
| - // The share group that all contexts associated with a particular renderer
|
| - // process use.
|
| - scoped_refptr<gfx::GLShareGroup> share_group_;
|
| -
|
| - scoped_refptr<gles2::MailboxManager> mailbox_manager_;
|
| -
|
| - scoped_refptr<gles2::SubscriptionRefSet> subscription_ref_set_;
|
| -
|
| - scoped_refptr<ValueStateMap> pending_valuebuffer_state_;
|
| -
|
| - gles2::DisallowedFeatures disallowed_features_;
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| - GpuWatchdog* const watchdog_;
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| -
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| - // Map of stream id to appropriate message queue.
|
| - base::hash_map<int32_t, scoped_refptr<GpuChannelMessageQueue>> streams_;
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| -
|
| - // Multimap of stream id to route ids.
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| - base::hash_map<int32_t, int> streams_to_num_routes_;
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| -
|
| - // Map of route id to stream id;
|
| - base::hash_map<int32_t, int32_t> routes_to_streams_;
|
| -
|
| - // Can view command buffers be created on this channel.
|
| - const bool allow_view_command_buffers_;
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| -
|
| - // Can real time streams be created on this channel.
|
| - const bool allow_real_time_streams_;
|
| -
|
| - // Member variables should appear before the WeakPtrFactory, to ensure
|
| - // that any WeakPtrs to Controller are invalidated before its members
|
| - // variable's destructors are executed, rendering them invalid.
|
| - base::WeakPtrFactory<GpuChannel> weak_factory_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GpuChannel);
|
| -};
|
| -
|
| -// This filter does three things:
|
| -// - it counts and timestamps each message forwarded to the channel
|
| -// so that we can preempt other channels if a message takes too long to
|
| -// process. To guarantee fairness, we must wait a minimum amount of time
|
| -// before preempting and we limit the amount of time that we can preempt in
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| -// one shot (see constants above).
|
| -// - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
|
| -// thread, generating the sync point ID and responding immediately, and then
|
| -// posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
|
| -// into the channel's queue.
|
| -// - it generates mailbox names for clients of the GPU process on the IO thread.
|
| -class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter {
|
| - public:
|
| - GpuChannelMessageFilter();
|
| -
|
| - // IPC::MessageFilter implementation.
|
| - void OnFilterAdded(IPC::Sender* sender) override;
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| - void OnFilterRemoved() override;
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| - void OnChannelConnected(int32_t peer_pid) override;
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| - void OnChannelError() override;
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| - void OnChannelClosing() override;
|
| - bool OnMessageReceived(const IPC::Message& message) override;
|
| -
|
| - void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
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| - void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
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| -
|
| - void AddRoute(int32_t route_id,
|
| - const scoped_refptr<GpuChannelMessageQueue>& queue);
|
| - void RemoveRoute(int32_t route_id);
|
| -
|
| - bool Send(IPC::Message* message);
|
| -
|
| - protected:
|
| - ~GpuChannelMessageFilter() override;
|
| -
|
| - private:
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| - scoped_refptr<GpuChannelMessageQueue> LookupStreamByRoute(int32_t route_id);
|
| -
|
| - bool MessageErrorHandler(const IPC::Message& message, const char* error_msg);
|
| -
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| - // Map of route id to message queue.
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| - base::hash_map<int32_t, scoped_refptr<GpuChannelMessageQueue>> routes_;
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| - base::Lock routes_lock_; // Protects |routes_|.
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| -
|
| - IPC::Sender* sender_;
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| - base::ProcessId peer_pid_;
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| - std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
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| -
|
| - DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter);
|
| -};
|
| -
|
| -struct GpuChannelMessage {
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| - IPC::Message message;
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| - uint32_t order_number;
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| - base::TimeTicks time_received;
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| -
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| - GpuChannelMessage(const IPC::Message& msg,
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| - uint32_t order_num,
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| - base::TimeTicks ts)
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| - : message(msg), order_number(order_num), time_received(ts) {}
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
|
| -};
|
| -
|
| -class GpuChannelMessageQueue
|
| - : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
|
| - public:
|
| - static scoped_refptr<GpuChannelMessageQueue> Create(
|
| - int32_t stream_id,
|
| - GpuStreamPriority stream_priority,
|
| - GpuChannel* channel,
|
| - const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
|
| - const scoped_refptr<PreemptionFlag>& preempting_flag,
|
| - const scoped_refptr<PreemptionFlag>& preempted_flag,
|
| - SyncPointManager* sync_point_manager);
|
| -
|
| - void Disable();
|
| - void DisableIO();
|
| -
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| - int32_t stream_id() const { return stream_id_; }
|
| - GpuStreamPriority stream_priority() const { return stream_priority_; }
|
| -
|
| - bool IsScheduled() const;
|
| - void OnRescheduled(bool scheduled);
|
| -
|
| - bool HasQueuedMessages() const;
|
| -
|
| - base::TimeTicks GetNextMessageTimeTick() const;
|
| -
|
| - scoped_refptr<SyncPointOrderData> GetSyncPointOrderData();
|
| -
|
| - // Returns the global order number for the last unprocessed IPC message.
|
| - uint32_t GetUnprocessedOrderNum() const;
|
| -
|
| - // Returns the global order number for the last unprocessed IPC message.
|
| - uint32_t GetProcessedOrderNum() const;
|
| -
|
| - // Should be called before a message begins to be processed. Returns false if
|
| - // there are no messages to process.
|
| - const GpuChannelMessage* BeginMessageProcessing();
|
| - // Should be called if a message began processing but did not finish.
|
| - void PauseMessageProcessing();
|
| - // Should be called if a message is completely processed. Returns true if
|
| - // there are more messages to process.
|
| - void FinishMessageProcessing();
|
| -
|
| - bool PushBackMessage(const IPC::Message& message);
|
| -
|
| - private:
|
| - enum PreemptionState {
|
| - // Either there's no other channel to preempt, there are no messages
|
| - // pending processing, or we just finished preempting and have to wait
|
| - // before preempting again.
|
| - IDLE,
|
| - // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
|
| - WAITING,
|
| - // We can preempt whenever any IPC processing takes more than
|
| - // kPreemptWaitTimeMs.
|
| - CHECKING,
|
| - // We are currently preempting (i.e. no stub is descheduled).
|
| - PREEMPTING,
|
| - // We would like to preempt, but some stub is descheduled.
|
| - WOULD_PREEMPT_DESCHEDULED,
|
| - };
|
| -
|
| - friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>;
|
| -
|
| - GpuChannelMessageQueue(
|
| - int32_t stream_id,
|
| - GpuStreamPriority stream_priority,
|
| - GpuChannel* channel,
|
| - const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
|
| - const scoped_refptr<PreemptionFlag>& preempting_flag,
|
| - const scoped_refptr<PreemptionFlag>& preempted_flag,
|
| - SyncPointManager* sync_point_manager);
|
| - ~GpuChannelMessageQueue();
|
| -
|
| - void UpdatePreemptionState();
|
| - void UpdatePreemptionStateHelper();
|
| -
|
| - void UpdateStateIdle();
|
| - void UpdateStateWaiting();
|
| - void UpdateStateChecking();
|
| - void UpdateStatePreempting();
|
| - void UpdateStateWouldPreemptDescheduled();
|
| -
|
| - void TransitionToIdle();
|
| - void TransitionToWaiting();
|
| - void TransitionToChecking();
|
| - void TransitionToPreempting();
|
| - void TransitionToWouldPreemptDescheduled();
|
| -
|
| - bool ShouldTransitionToIdle() const;
|
| -
|
| - const int32_t stream_id_;
|
| - const GpuStreamPriority stream_priority_;
|
| -
|
| - // These can be accessed from both IO and main threads and are protected by
|
| - // |channel_lock_|.
|
| - bool enabled_;
|
| - bool scheduled_;
|
| - GpuChannel* const channel_;
|
| - std::deque<scoped_ptr<GpuChannelMessage>> channel_messages_;
|
| - mutable base::Lock channel_lock_;
|
| -
|
| - // The following are accessed on the IO thread only.
|
| - // No lock is necessary for preemption state because it's only accessed on the
|
| - // IO thread.
|
| - PreemptionState preemption_state_;
|
| - // Maximum amount of time that we can spend in PREEMPTING.
|
| - // It is reset when we transition to IDLE.
|
| - base::TimeDelta max_preemption_time_;
|
| - // This timer is used and runs tasks on the IO thread.
|
| - scoped_ptr<base::OneShotTimer> timer_;
|
| - base::ThreadChecker io_thread_checker_;
|
| -
|
| - // Keeps track of sync point related state such as message order numbers.
|
| - scoped_refptr<SyncPointOrderData> sync_point_order_data_;
|
| -
|
| - scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
|
| - scoped_refptr<PreemptionFlag> preempting_flag_;
|
| - scoped_refptr<PreemptionFlag> preempted_flag_;
|
| - SyncPointManager* const sync_point_manager_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
|
| -};
|
| -
|
| -} // namespace gpu
|
| -
|
| -#endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_
|
|
|